void main() { object oPC = GetEnteringObject(); effect eEffect = EffectDamage(1000, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_ENERGY); effect eVis = EffectVisualEffect(VFX_FNF_WEIRD); //if (!GetIsPC(oPC)) return; ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC); }