#include "nw_i0_generic" //Put this OnDeath void main() { object oPC = GetLastKiller(); location lTarget = GetLocation(oPC); object oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "yang", lTarget); SetIsTemporaryEnemy(oPC, oSpawn); AssignCommand(oSpawn, ActionAttack(oPC)); AssignCommand(oSpawn, DetermineCombatRound(oPC)); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES),lTarget); }