//::////////////////////////////////////////////// //:: Summon Creature Series //:: NW_S0_Summon //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Carries out the summoning of the appropriate creature for the Summon Monster Series of spells 1 to 9 */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Jan 8, 2002 //::////////////////////////////////////////////// effect SetSummonEffect(int nSpellID); #include "x2_inc_spellhook" void main() { /* Spellcast Hook Code Added 2003-06-23 by GeorgZ If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables int nSpellID = GetSpellId(); int nDuration = GetCasterLevel(OBJECT_SELF); nDuration = 24; if(nDuration == 1) { nDuration = 2; } effect eSummon = SetSummonEffect(nSpellID); //Make metamagic check for extend int nMetaMagic = GetMetaMagicFeat(); if (nMetaMagic == METAMAGIC_EXTEND) { nDuration = nDuration *2; //Duration is +100% } //Apply the VFX impact and summon effect ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), HoursToSeconds(nDuration)); } effect SetSummonEffect(int nSpellID) { int nFNF_Effect; string sSummon; if(GetHasFeat(FEAT_ANIMAL_DOMAIN_POWER)) //WITH THE ANIMAL DOMAIN///////////// { if(nSpellID == SPELL_SUMMON_CREATURE_I) { nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1; sSummon = "sum_wolf"; } else if(nSpellID == SPELL_SUMMON_CREATURE_II) { nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1; sSummon = "sum_jaguar"; } else if(nSpellID == SPELL_SUMMON_CREATURE_III) { nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1; sSummon = "sum_ox"; } else if(nSpellID == SPELL_SUMMON_CREATURE_IV) { nFNF_Effect = VFX_FNF_SUMMON_MONSTER_2; sSummon = "sum_falcon"; } else if(nSpellID == SPELL_SUMMON_CREATURE_V) { nFNF_Effect = VFX_FNF_SUMMON_MONSTER_2; sSummon = "sum_stag"; } else if(nSpellID == SPELL_SUMMON_CREATURE_VI) { nFNF_Effect = VFX_FNF_SUMMON_MONSTER_3; sSummon = "sum_nymph"; } else if(nSpellID == SPELL_SUMMON_CREATURE_VII) { nFNF_Effect = VFX_FNF_SUMMON_MONSTER_3; sSummon = "sum_giant"; } else if(nSpellID == SPELL_SUMMON_CREATURE_VIII) { nFNF_Effect = VFX_FNF_SUMMON_MONSTER_3; sSummon = "sum_sickles"; } else if(nSpellID == SPELL_SUMMON_CREATURE_IX) { nFNF_Effect = VFX_FNF_SUMMON_MONSTER_3; sSummon = "sum_earthelemen"; } } else //WITHOUT THE ANIMAL DOMAIN/////////////////////////////////////////// { if(nSpellID == SPELL_SUMMON_CREATURE_I) { nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1; sSummon = "sum_kobold"; } else if(nSpellID == SPELL_SUMMON_CREATURE_II) { nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1; sSummon = "sum_hobgoblin"; } else if(nSpellID == SPELL_SUMMON_CREATURE_III) { nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1; sSummon = "sum_bugbear"; } else if(nSpellID == SPELL_SUMMON_CREATURE_IV) { nFNF_Effect = VFX_FNF_SUMMON_MONSTER_2; sSummon = "sum_ogre"; } else if(nSpellID == SPELL_SUMMON_CREATURE_V) { nFNF_Effect = VFX_FNF_SUMMON_MONSTER_2; sSummon = "sum_dryad"; } else if(nSpellID == SPELL_SUMMON_CREATURE_VI) { nFNF_Effect = VFX_FNF_SUMMON_MONSTER_2; sSummon = "sum_rakshasa"; } else if(nSpellID == SPELL_SUMMON_CREATURE_VII) { nFNF_Effect = VFX_FNF_SUMMON_MONSTER_3; sSummon = "sum_amazon"; } else if(nSpellID == SPELL_SUMMON_CREATURE_VIII) { nFNF_Effect = VFX_FNF_SUMMON_MONSTER_3; sSummon = "sum_blade"; } else if(nSpellID == SPELL_SUMMON_CREATURE_IX) { nFNF_Effect = VFX_FNF_SUMMON_MONSTER_3; sSummon = "sum_dracolich"; } } //effect eVis = EffectVisualEffect(nFNF_Effect); //ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetSpellTargetLocation()); effect eSummonedMonster = EffectSummonCreature(sSummon, nFNF_Effect); return eSummonedMonster; }