Sarum City has been rebuilt with the new tileset, and all the exterior areas were combined into one. New areas added outside the city. They're called Environs. Some additional areas redone to tie into the new areas. Environs are mostly decorated, but lack NPCs in some. Those will be added later.
786 lines
20 KiB
JSON
786 lines
20 KiB
JSON
{
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"List": {
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"value": "Keg"
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"Comment": {
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"value": "Big Chair"
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"Comment": {
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"value": "Keg"
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"Comment": {
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"value": "Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
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"type": "cexostring",
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"value": "Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
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"type": "cexostring",
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"value": "Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
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"type": "cexostring",
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"value": "Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
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"type": "cexostring",
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}
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},
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{
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"__struct_id": 9,
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"value": "Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
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}
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},
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{
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"__struct_id": 9,
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"type": "cexostring",
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"value": "Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
|
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}
|
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},
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{
|
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"__struct_id": 9,
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"Comment": {
|
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"type": "cexostring",
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"value": "Couch that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Invisible Object\r\n\r\nPLACE THIS ON MAP WITH SPAWN CODES"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sacks of Flour, Grain, etc."
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sacks of Flour, Grain, etc."
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{
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"Comment": {
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"type": "cexostring",
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"value": "Low treasure script. \r\n\r\nDetection DC: 25\r\nHardness DC: 10"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Low treasure script. \r\n\r\nDetection DC: 25\r\nHardness DC: 10"
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}
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{
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"__struct_id": 9,
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"type": "cexostring",
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"value": "Low treasure script. \r\n\r\nDetection DC: 25\r\nHardness DC: 10"
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}
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},
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{
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{
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"type": "cexostring",
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"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
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"Comment": {
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"type": "cexostring",
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Couch that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
|
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"type": "cexostring",
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"Comment": {
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"type": "cexostring",
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}
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]
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"SoundList": {
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}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"StoreList": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 11,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "basic drink selling merchant"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"TriggerList": {
|
|
"type": "list",
|
|
"value": []
|
|
},
|
|
"WaypointList": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "spawn 1-3 npc's.\r\nonce killed no more spawned.\r\nspawn randomly in 5m rad of waypoint.\r\ndaytime only, gone at night.\r\nrandon walk in 10m rad of waypoint."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "spawn 1-3 npc's.\r\nonce killed no more spawned.\r\nspawn randomly in 5m rad of waypoint.\r\ndaytime only, gone at night.\r\nrandon walk in 10m rad of waypoint."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "spawn 1-3 npc's.\r\nonce killed no more spawned.\r\nspawn randomly in 5m rad of waypoint.\r\ndaytime only, gone at night.\r\nrandon walk in 10m rad of waypoint."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "spawn 1-3 npc's.\r\nonce killed no more spawned.\r\nspawn randomly in 5m rad of waypoint.\r\ndaytime only, gone at night.\r\nrandon walk in 10m rad of waypoint."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "spawn 1-3 npc's.\r\nonce killed no more spawned.\r\nspawn randomly in 5m rad of waypoint.\r\ndaytime only, gone at night.\r\nrandon walk in 10m rad of waypoint."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is a waypoint that can be placed in an interior area to mark it as a tavern. This will affect the animations and behavior of NPCs using the PlayAmbientAnimations functions (see the OnSpawn script nw_c2_default9 and the library x0_i0_anims for details). \r\n\r\nNote that this feature will only work in modules that use the XP1 modified AI. "
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is a waypoint that can be placed in an area to mark a spot that should be visited by NPCs (to give random walking around some direction). \r\n\r\nThis will affect the animations and behavior of NPCs using the PlayAmbientAnimations functions (see the OnSpawn script nw_c2_default9 and the library x0_i0_anims for details). \r\n\r\nNote that this feature will only work in modules that use the XP1 modified AI. "
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is a waypoint that can be placed in an area to mark a safe point where injured NPCs can rest. \r\n\r\nThis will affect the animations and behavior of NPCs that spawn inside this area that are using the PlayAmbientAnimations functions (see the OnSpawn script nw_c2_default9 and the library x0_i0_anims for details). \r\n\r\nNote that this feature will only work in modules that use the XP1 modified AI. "
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "spawn 1-3 npc's.\r\nonce killed no more spawned.\r\nspawn randomly in 5m rad of waypoint.\r\ndaytime only, gone at night.\r\nrandon walk in 10m rad of waypoint."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "spawn 1-3 npc's.\r\nonce killed no more spawned.\r\nspawn randomly in 5m rad of waypoint.\r\ndaytime only, gone at night.\r\nrandon walk in 10m rad of waypoint."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
}
|
|
]
|
|
}
|
|
}
|