Aantioch_Infernum/_module/nss/all_statues.nss
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#include "nw_i0_tool"
int StartingConditional()
{
object oPC = GetPCSpeaker();
// Make sure the PC speaker has these items in their inventory...
// can test for more no prob || means or && means and
if(!HasItem(oPC, "statueofjade") &&
!HasItem(oPC, "statueofgold") &&
!HasItem(oPC, "statueofwater") &&
!HasItem(oPC, "statueofdeath"))
return FALSE;
return TRUE;
}