24 lines
803 B
Plaintext
24 lines
803 B
Plaintext
#include "x2_inc_switches"
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void main()
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{
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int nEvent =GetUserDefinedItemEventNumber();
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if (nEvent ==X2_ITEM_EVENT_UNEQUIP) return;
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if (nEvent ==X2_ITEM_EVENT_EQUIP) return;
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object oPC = GetItemActivator();
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object oTarget = GetItemActivatedTarget();
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effect eVis = EffectVisualEffect(VFX_FNF_DEMON_HAND);
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effect eDam = EffectDamage(120, DAMAGE_TYPE_FIRE, DAMAGE_POWER_ENERGY);
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AssignCommand(oTarget, ClearAllActions(TRUE));
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DelayCommand(0.5, AssignCommand(oPC, PlaySound("vs_chant_necr_lm")));
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DelayCommand(2.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(2.8, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
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DelayCommand(3.0, AssignCommand(oPC, PlaySound("sff_explkill")));
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DelayCommand(3.3, PlayVoiceChat(VOICE_CHAT_PAIN3, oTarget));
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}
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