Aantioch_Infernum/_module/nss/beholder_gland.nss
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#include "x2_inc_switches"
void main()
{
int nEvent =GetUserDefinedItemEventNumber();
if (nEvent ==X2_ITEM_EVENT_UNEQUIP) return;
if (nEvent ==X2_ITEM_EVENT_EQUIP) return;
object oPC = GetItemActivator();
object oTarget = GetItemActivatedTarget();
effect eVis = EffectVisualEffect(VFX_FNF_DEMON_HAND);
effect eDam = EffectDamage(120, DAMAGE_TYPE_FIRE, DAMAGE_POWER_ENERGY);
AssignCommand(oTarget, ClearAllActions(TRUE));
DelayCommand(0.5, AssignCommand(oPC, PlaySound("vs_chant_necr_lm")));
DelayCommand(2.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(2.8, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
DelayCommand(3.0, AssignCommand(oPC, PlaySound("sff_explkill")));
DelayCommand(3.3, PlayVoiceChat(VOICE_CHAT_PAIN3, oTarget));
}