14 lines
324 B
Plaintext
14 lines
324 B
Plaintext
// Faction Change Script for a Trigger
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#include "nw_i0_generic"
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void main()
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{
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// Change Faction to Hostile
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object oAttacker = GetPCSpeaker();
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if(GetIsObjectValid(oAttacker))
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{
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ChangeToStandardFaction(OBJECT_SELF, STANDARD_FACTION_HOSTILE);
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}
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DetermineCombatRound(GetPCSpeaker());
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}
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