Aantioch_Infernum/_module/nss/croydecaveyells2.nss

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void main()
{
object oTarget;
// Get the creature who triggered this event.
object oPC = GetEnteringObject();
// Only fire for (real) PCs.
if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
return;
// Make changes to the sound object "croydecaveyells.
oTarget = GetObjectByTag("croydecaveyells");
SoundObjectStop(oTarget);
}