20 lines
826 B
Plaintext
20 lines
826 B
Plaintext
//Usage: Caller explodes after a delay and damages nearby objects for 2d6 fire
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// damage (Reflex save DC 25)
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//Notes:
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// v1.0: Release version
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//
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void ExplodeAtLocation(location lTarget, int nDamage, int nSaveDC = 25, float fRadius = 3.) {
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ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), lTarget);
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object oObject = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget);
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do {
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int nDamageAfterSave = GetReflexAdjustedDamage(nDamage, oObject, nSaveDC);
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ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectDamage(nDamageAfterSave, DAMAGE_TYPE_FIRE), oObject);
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} while ((oObject = GetNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget)) != OBJECT_INVALID);
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}
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//
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void main()
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{
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location lSource = GetLocation(OBJECT_SELF);
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DelayCommand(3., ExplodeAtLocation(lSource, d12(6)));
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}
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