Aantioch_Infernum/_module/nss/flying_boots.nss
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Initial Upload
2023-08-08 16:22:17 -04:00

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#include "x2_inc_switches"
void main()
{
int nEvent =GetUserDefinedItemEventNumber();
if (nEvent ==X2_ITEM_EVENT_UNEQUIP) return;
if (nEvent ==X2_ITEM_EVENT_EQUIP) return;
if (GetTag(GetItemActivated()) == "flying_boots")
{
object oPC = GetItemActivator();
location lTarget = GetItemActivatedTargetLocation();
effect eFly = EffectDisappearAppear(lTarget);
effect eVis = EffectVisualEffect(VFX_IMP_HASTE);
AssignCommand(oPC, ClearAllActions());
DelayCommand(1.0, AssignCommand(oPC, PlaySound("vs_chant_ench_hm")));
DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC));
DelayCommand(3.0, AssignCommand(oPC, PlaySound("sim_destruct_low")));
DelayCommand(4.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eFly, oPC, 2.0));
DelayCommand(4.1, PlayVoiceChat(VOICE_CHAT_CHEER, oPC));
}
}