Aantioch_Infernum/_module/nss/hen_chosetr5_at.nss
EpicValor 07f4ebed49 Added henchman rental
Many areas, items, and creatures were adjusted for balance and aesthetics.
2023-08-24 15:20:50 -05:00

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void main()
{
object oChosenTrap = GetLocalObject(OBJECT_SELF, "TRAP5");
SetLocalObject(OBJECT_SELF, "TRAP_TO_SET", oChosenTrap);
// Figuring out the base trap number is a bit tricky...
string sTagR2 = GetStringRight(GetTag(oChosenTrap), 2);
int nTagR2 = StringToInt(sTagR2);
nTagR2 --;
// Switching acid splash and negative trap numbers
switch (nTagR2)
{
case 32:
case 33:
case 34:
case 35:
nTagR2 = nTagR2 + 8;
break;
case 40:
case 41:
case 42:
case 43:
nTagR2 = nTagR2 - 8;
break;
}
SetLocalInt(OBJECT_SELF, "TRAP_BASE_NUMBER", nTagR2);
}