427 lines
15 KiB
Plaintext
427 lines
15 KiB
Plaintext
#include "prc_inc_racial"
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void main()
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{
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object oPC = GetEnteringObject();
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if(!GetIsPC(oPC)) return; // pc or dm check
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if(GetIsDM(oPC)==TRUE) return;
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int iXP = GetXP(oPC);
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if (iXP <1)
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{
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SetXP(oPC, 2);// set xp so script doesnt fire again on enter
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///enter
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object oArea = OBJECT_SELF;
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AssignCommand(oPC, ClearAllActions());
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ExploreAreaForPlayer(oArea, oPC);
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//start
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object oItem = GetFirstItemInInventory(oPC);
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while(GetIsObjectValid(oItem))
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{
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// SetPlotFlag(oItem,FALSE);
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DestroyObject(oItem);
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oItem = GetNextItemInInventory(oPC);
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}
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///////////// equip players according to class
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int iClass = GetClassByPosition (1, oPC);
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if(iClass == CLASS_TYPE_BARBARIAN)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_waxgr001", oPC);
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CreateItemOnObject("nw_waxhn001", oPC);
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CreateItemOnObject("nw_aarcl008", oPC);
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CreateItemOnObject("nw_it_medkit002", oPC);
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CreateItemOnObject("nw_wthax001", oPC,9);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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SendMessageToPC(oPC, "Barbarian EQ");
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}
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if(iClass == CLASS_TYPE_BARD)
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{
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CreateItemOnObject("nw_aarcl009", oPC);
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CreateItemOnObject("nw_it_sparscr312", oPC);
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CreateItemOnObject("nw_it_sparscr202 ", oPC);
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_wbwxl001", oPC);
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CreateItemOnObject("nw_wambo001", oPC,25);
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CreateItemOnObject("nw_wswdg001", oPC);
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SendMessageToPC(oPC, "Bard EQ");
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}
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if(iClass == CLASS_TYPE_CLERIC || iClass == CLASS_TYPE_ARCHIVIST || iClass == CLASS_TYPE_FAVOURED_SOUL)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_wblml001", oPC);
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CreateItemOnObject("nw_ashsw001", oPC);
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CreateItemOnObject("nw_aarcl004", oPC);
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CreateItemOnObject("x1_wmgrenade005", oPC,9);
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SendMessageToPC(oPC, "Cleric EQ");
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}
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if(iClass == CLASS_TYPE_DRUID)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_wspmsc002", oPC);
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CreateItemOnObject("nw_aarcl001", oPC);
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CreateItemOnObject("nw_it_medkit002", oPC);
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CreateItemOnObject("x1_wmgrenade006", oPC,9);
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SendMessageToPC(oPC, "Druid EQ");
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}
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if(iClass == CLASS_TYPE_SOHEI)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_wswdg001", oPC);
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CreateItemOnObject("nw_wswss001", oPC);
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CreateItemOnObject("nw_aarcl001", oPC);
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CreateItemOnObject("nw_it_medkit002", oPC, 2);
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CreateItemOnObject("x1_wmgrenade006", oPC, 2);
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SendMessageToPC(oPC, "Sohei EQ");
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}
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if(iClass == CLASS_TYPE_SHAMAN)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_wswdg001", oPC);
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CreateItemOnObject("nw_wdbqs001", oPC);
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CreateItemOnObject("nw_aarcl001", oPC);
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CreateItemOnObject("nw_it_medkit002", oPC, 2);
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CreateItemOnObject("x1_wmgrenade006", oPC, 2);
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SendMessageToPC(oPC, "Shaman EQ");
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}
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if(iClass == CLASS_TYPE_SAMURAI || iClass == CLASS_TYPE_CW_SAMURAI)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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if (iClass != CLASS_TYPE_SAMURAI) {CreateItemOnObject("nw_wswka001", oPC);} // Katana
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CreateItemOnObject("nw_aarcl003", oPC); // Scale armor
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CreateItemOnObject("nw_wswgs001", oPC); // Shortsword
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SendMessageToPC(oPC, "Samurai EQ");
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}
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if(iClass == CLASS_TYPE_FIGHTER || iClass == CLASS_TYPE_WARBLADE
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|| iClass == CLASS_TYPE_CRUSADER
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|| iClass == CLASS_TYPE_DUSKBLADE
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|| iClass == CLASS_TYPE_SOULBORN
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|| iClass == CLASS_TYPE_MARSHAL)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_wswls001", oPC);
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CreateItemOnObject("nw_aarcl011", oPC);
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CreateItemOnObject("nw_ashlw001", oPC);
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CreateItemOnObject("nw_wswgs001", oPC);
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CreateItemOnObject("nw_wswdg001", oPC);
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SendMessageToPC(oPC, "Warrior EQ");
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}
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if(iClass == CLASS_TYPE_KNIGHT)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_wswls001", oPC);
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CreateItemOnObject("nw_aarcl011", oPC);
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CreateItemOnObject("nw_ashlw001", oPC);
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SendMessageToPC(oPC, "Knight EQ");
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}
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if(iClass == CLASS_TYPE_MONK)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_wspka001", oPC);
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CreateItemOnObject("nw_wthsh001", oPC,25);
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CreateItemOnObject("nw_mcloth018", oPC);
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CreateItemOnObject("nw_it_medkit002", oPC);
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SendMessageToPC(oPC, "Monk EQ");
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}
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if(iClass == CLASS_TYPE_PALADIN)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_wswls001", oPC);
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CreateItemOnObject("nw_aarcl006", oPC);
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CreateItemOnObject("nw_ashlw001", oPC);
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CreateItemOnObject("nw_it_medkit002", oPC);
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SendMessageToPC(oPC, "Paladin EQ");
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}
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if(iClass == CLASS_TYPE_SCOUT)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_aarcl001", oPC);
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CreateItemOnObject("nw_wbwsh001", oPC);
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CreateItemOnObject("nw_wamar001", oPC,25);
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CreateItemOnObject("nw_wamar001", oPC,25);
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CreateItemOnObject("nw_wswdg001", oPC);
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SendMessageToPC(oPC, "Scout EQ");
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}
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if(iClass == CLASS_TYPE_RANGER)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_aarcl001", oPC);
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CreateItemOnObject("nw_wbwsh001", oPC);
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CreateItemOnObject("nw_wamar001", oPC,25);
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CreateItemOnObject("nw_wswss001", oPC);
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CreateItemOnObject("nw_wswdg001", oPC);
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SendMessageToPC(oPC, "Ranger EQ");
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}
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if(iClass == CLASS_TYPE_HEALER)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC,2);
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CreateItemOnObject("nw_it_medkit001", oPC,2);
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CreateItemOnObject("nw_aarcl001", oPC);
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CreateItemOnObject("nw_wswdg001", oPC);
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SendMessageToPC(oPC, "Healer EQ");
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}
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if(iClass == CLASS_TYPE_HEXBLADE)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC,2);
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CreateItemOnObject("x1_wmgrenade002", oPC,4);
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CreateItemOnObject("nw_aarcl001", oPC);
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CreateItemOnObject("nw_wswsc001", oPC);
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SendMessageToPC(oPC, "Hexblade EQ");
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}
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if(iClass == CLASS_TYPE_BINDER)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC,2);
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CreateItemOnObject("x1_wmgrenade003", oPC,9);
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CreateItemOnObject("nw_aarcl001", oPC);
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CreateItemOnObject("nw_wswdg001", oPC);
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SendMessageToPC(oPC, "Binder EQ");
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}
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if(iClass == CLASS_TYPE_WARLOCK || iClass == CLASS_TYPE_DRAGONFIRE_ADEPT)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC, 2);
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CreateItemOnObject("x1_wmgrenade006", oPC, 3);
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CreateItemOnObject("nw_aarcl001", oPC); // Leather Mail
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CreateItemOnObject("nw_wblms001", oPC); // Morning Star
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SendMessageToPC(oPC, "Warlock EQ");
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}
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if(iClass == CLASS_TYPE_DRAGON_SHAMAN)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC, 2);
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CreateItemOnObject("x1_wmgrenade006", oPC, 3);
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CreateItemOnObject("nw_ashsw001", oPC); // Small Shield
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CreateItemOnObject("nw_aarcl006", oPC); // Chain mail
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CreateItemOnObject("nw_wblms001", oPC); // Morning Star
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SendMessageToPC(oPC, "Dragonfire Shaman EQ");
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}
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if(iClass == CLASS_TYPE_WILDER)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC, 2);
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CreateItemOnObject("x1_wmgrenade006", oPC, 3);
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CreateItemOnObject("nw_ashsw001", oPC); // Small Shield
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CreateItemOnObject("nw_aarcl001", oPC); // Leather Mail
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CreateItemOnObject("nw_wblms001", oPC); // Morning Star
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SendMessageToPC(oPC, "Wilder EQ");
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}
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if(iClass == CLASS_TYPE_WARMAGE)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC, 2);
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CreateItemOnObject("x1_wmgrenade005", oPC, 3);
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CreateItemOnObject("nw_it_contain002", oPC);
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CreateItemOnObject("x1_it_sparscr103", oPC);
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CreateItemOnObject("nw_it_sparscr202", oPC);
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CreateItemOnObject("nw_ashsw001", oPC); // Small Shield
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CreateItemOnObject("nw_aarcl001", oPC); // Leather Mail
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CreateItemOnObject("nw_wblms001", oPC); // Morning Star
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SendMessageToPC(oPC, "Warmage EQ");
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}
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if(iClass == CLASS_TYPE_INCARNATE)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC, 2);
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CreateItemOnObject("x1_wmgrenade006", oPC, 3);
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CreateItemOnObject("nw_aarcl004", oPC); // Chain Mail
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CreateItemOnObject("nw_wblms001", oPC); // Morning Star
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SendMessageToPC(oPC, "Incarnate EQ");
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}
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if(iClass == CLASS_TYPE_SOULKNIFE)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC,2);
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CreateItemOnObject("x1_wmgrenade003", oPC,3);
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CreateItemOnObject("nw_ashlw001", oPC);
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CreateItemOnObject("nw_aarcl001", oPC);
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SendMessageToPC(oPC, "Soulknife EQ");
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}
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if(iClass == CLASS_TYPE_TRUENAMER)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC,3);
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CreateItemOnObject("x1_wmgrenade002", oPC,3);
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CreateItemOnObject("nw_aarcl001", oPC);
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CreateItemOnObject("nw_wswdg001", oPC);
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SendMessageToPC(oPC, "Truenamer EQ");
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}
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if(iClass == CLASS_TYPE_TOTEMIST)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC,2);
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CreateItemOnObject("x1_wmgrenade001", oPC,3);
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CreateItemOnObject("nw_aarcl001", oPC);
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CreateItemOnObject("nw_wswdg001", oPC);
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CreateItemOnObject("nw_ashsw001", oPC);
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SendMessageToPC(oPC, "Totemist EQ");
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}
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if(iClass == CLASS_TYPE_SWASHBUCKLER)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC,2);
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CreateItemOnObject("x1_wmgrenade003", oPC,3);
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CreateItemOnObject("nw_aarcl001", oPC);
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CreateItemOnObject("nw_wswdg001", oPC);
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CreateItemOnObject("nw_wswrp001", oPC);
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SendMessageToPC(oPC, "Swashbuckler EQ");
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}
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if(iClass == CLASS_TYPE_SWORDSAGE)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC,2);
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CreateItemOnObject("x1_wmgrenade004", oPC,3);
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CreateItemOnObject("nw_aarcl001", oPC);
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CreateItemOnObject("nw_wswls001", oPC);
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SendMessageToPC(oPC, "Swordsage EQ");
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}
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if(iClass == CLASS_TYPE_ROGUE || iClass == CLASS_TYPE_BEGUILER
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|| iClass == CLASS_TYPE_PSYCHIC_ROGUE
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|| iClass == CLASS_TYPE_FACTOTUM)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC,2);
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CreateItemOnObject("x1_wmgrenade003", oPC,9);
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CreateItemOnObject("nw_aarcl001", oPC);
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CreateItemOnObject("nw_it_picks002", oPC);
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CreateItemOnObject("nw_it_trap001", oPC);
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CreateItemOnObject("nw_wswss001", oPC);
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CreateItemOnObject("nw_wswdg001", oPC);
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SendMessageToPC(oPC, "Rogue EQ");
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}
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if(iClass == CLASS_TYPE_SORCERER || iClass == CLASS_TYPE_DREAD_NECROMANCER || iClass == CLASS_TYPE_SHADOWCASTER )
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_wswdg001", oPC);
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CreateItemOnObject("nw_wthdt001", oPC,9);
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CreateItemOnObject("nw_cloth008", oPC);//robe
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CreateItemOnObject("nw_it_contain002", oPC);
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CreateItemOnObject("x1_it_sparscr103", oPC);
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CreateItemOnObject("nw_it_sparscr202", oPC);
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SendMessageToPC(oPC, "Sorcerer EQ");
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}
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if(iClass == CLASS_TYPE_PSION)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_wdbqs001", oPC);
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CreateItemOnObject("nw_cloth005", oPC);//robe
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CreateItemOnObject("nw_it_contain002", oPC);
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SendMessageToPC(oPC, "Psion EQ");
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}
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if(iClass == CLASS_TYPE_WIZARD)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
|
|
CreateItemOnObject("nw_it_mpotion020", oPC);
|
|
CreateItemOnObject("nw_wdbqs001", oPC);
|
|
CreateItemOnObject("nw_cloth005", oPC);//robe
|
|
CreateItemOnObject("nw_it_contain002", oPC);
|
|
CreateItemOnObject("x1_it_sparscr103", oPC);
|
|
CreateItemOnObject("nw_it_sparscr202", oPC);
|
|
CreateItemOnObject("nw_it_sparscr107", oPC);
|
|
CreateItemOnObject("nw_it_sparscr106", oPC);
|
|
SendMessageToPC(oPC, "Wizard EQ");
|
|
}
|
|
|
|
|
|
}
|
|
//end of script
|
|
}
|