22 lines
791 B
Plaintext
22 lines
791 B
Plaintext
//::///////////////////////////////////////////////
|
|
//:: npc_sit_stay
|
|
//:://////////////////////////////////////////////
|
|
/*Goes on the OnSpawn and OnConversation script of the NPC that you want to stay <span class="highlight">seated</span>*/
|
|
#include "nw_i0_spells"
|
|
#include "NW_I0_GENERIC"
|
|
#include "x0_i0_anims"
|
|
void main()
|
|
{
|
|
ClearAllActions();
|
|
SetAILevel (OBJECT_SELF, AI_LEVEL_HIGH);
|
|
string sSittableTagName = "Woodenbench";
|
|
object oChair = GetRandomObjectByTag(sSittableTagName, 120.0);
|
|
ActionForceMoveToObject (oChair, FALSE, 1.0f, 120.0);
|
|
ActionSit(oChair);
|
|
int nTime = Random(210) + 90;
|
|
float fTime = IntToFloat(nTime);
|
|
DelayCommand(fTime, ExecuteScript("npc_sit_woodenbe", OBJECT_SELF));
|
|
|
|
}
|
|
|