EpicValor c369af5071 I figured out why commoner types weren't using civilized animations
Most changes were due to that and other behaviors I wanted ambient npcs to do.
2023-09-09 19:56:22 -05:00

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#include "x0_i0_anims"
#include "x0_i0_treasure"
#include "x2_inc_switches"
void main()
{
SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED);
SetAnimationCondition(NW_ANIM_FLAG_CHATTER);
SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
ClearAllActions();
ActionSit (GetNearestObjectByTag ("CHAIR", OBJECT_SELF));
DelayCommand(6.0,ExecuteScript("oldman_sit",OBJECT_SELF));
}