76 lines
4.1 KiB
Plaintext
76 lines
4.1 KiB
Plaintext
#include "x0_i0_anims"
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#include "x0_i0_position"
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void SetFacingObject(object oTarget)
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{
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vector vFace=GetPosition(oTarget);
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SetFacingPoint(vFace);
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}
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void main()
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{
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object oPC = OBJECT_SELF;
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object oClient = GetPCSpeaker();
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ClearAllActions();
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AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY2));
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DelayCommand(3.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_TALK_LAUGHING, 2.0, 2.0)));
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DelayCommand(3.1, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
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DelayCommand(3.1, SetFacing(270.0));
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DelayCommand(5.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
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DelayCommand(5.1, SetFacing(240.0f));
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DelayCommand(5.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
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DelayCommand(5.6, SetFacing(220.0f));
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DelayCommand(6.2, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
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DelayCommand(6.7, SetFacing(120.0f));
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DelayCommand(6.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 0.3, 2.0)));
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DelayCommand(8.7, SetFacing(80.0f));
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DelayCommand(8.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 0.4, 0.9)));
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DelayCommand(9.7, SetFacing(40.0f));
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DelayCommand(9.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 0.4, 0.9)));
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DelayCommand(10.7, SetFacing(20.0f));
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DelayCommand(10.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 0.4, 0.9)));
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DelayCommand(11.7, SetFacing(40.0f));
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DelayCommand(11.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 0.4, 0.9)));
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DelayCommand(12.7, SetFacing(80.0f));
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DelayCommand(12.7, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
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DelayCommand(12.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
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DelayCommand(13.7, SetFacing(90.0f));
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DelayCommand(13.7, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
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DelayCommand(13.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
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DelayCommand(14.1, SetFacing(120.0f));
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DelayCommand(14.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
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DelayCommand(14.6, SetFacing(160.0f));
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DelayCommand(14.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
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DelayCommand(15.1, SetFacing(180.0f));
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DelayCommand(15.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 0.3, 1.0)));
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DelayCommand(15.9, SetFacing(170.0f));
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DelayCommand(16.0, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 0.3, 1.0)));
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DelayCommand(17.0, SetFacing(160.0f));
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DelayCommand(17.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 0.3, 1.0)));
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DelayCommand(18.0, SetFacing(120.0f));
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DelayCommand(18.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 0.3, 1.0)));
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DelayCommand(19.0, SetFacing(90.0f));
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DelayCommand(19.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 0.3, 1.0)));
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DelayCommand(20.0, SetFacing(40.0f));
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DelayCommand(20.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 0.3, 1.0)));
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DelayCommand(21.0, SetFacing(20.0f));
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DelayCommand(21.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 0.3, 1.0)));
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DelayCommand(22.0, SetFacingObject(oPC));
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DelayCommand(22.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
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DelayCommand(22.7, SetFacing(320.0f));
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DelayCommand(22.8, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
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DelayCommand(23.5, SetFacing(300.0f));
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DelayCommand(23.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
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DelayCommand(24.0, SetFacing(320.0f));
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DelayCommand(24.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
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DelayCommand(24.8, SetFacing(340.0f));
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DelayCommand(24.9, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
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DelayCommand(26.1, SetFacingObject(oPC));
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DelayCommand(26.2, AssignCommand(oPC, ClearAllActions()));
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DelayCommand(26.25, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
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DelayCommand(26.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_BOW)));
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DelayCommand(27.5, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_GREETING)));
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}
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