2023-09-13 19:21:27 -05:00

76 lines
4.1 KiB
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#include "x0_i0_anims"
#include "x0_i0_position"
void SetFacingObject(object oTarget)
{
vector vFace=GetPosition(oTarget);
SetFacingPoint(vFace);
}
void main()
{
object oPC = OBJECT_SELF;
object oClient = GetPCSpeaker();
ClearAllActions();
AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY2));
DelayCommand(3.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_TALK_LAUGHING, 2.0, 2.0)));
DelayCommand(3.1, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
DelayCommand(3.1, SetFacing(270.0));
DelayCommand(5.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
DelayCommand(5.1, SetFacing(240.0f));
DelayCommand(5.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
DelayCommand(5.6, SetFacing(220.0f));
DelayCommand(6.2, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
DelayCommand(6.7, SetFacing(120.0f));
DelayCommand(6.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 0.3, 2.0)));
DelayCommand(8.7, SetFacing(80.0f));
DelayCommand(8.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 0.4, 0.9)));
DelayCommand(9.7, SetFacing(40.0f));
DelayCommand(9.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 0.4, 0.9)));
DelayCommand(10.7, SetFacing(20.0f));
DelayCommand(10.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 0.4, 0.9)));
DelayCommand(11.7, SetFacing(40.0f));
DelayCommand(11.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 0.4, 0.9)));
DelayCommand(12.7, SetFacing(80.0f));
DelayCommand(12.7, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
DelayCommand(12.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
DelayCommand(13.7, SetFacing(90.0f));
DelayCommand(13.7, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
DelayCommand(13.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
DelayCommand(14.1, SetFacing(120.0f));
DelayCommand(14.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
DelayCommand(14.6, SetFacing(160.0f));
DelayCommand(14.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
DelayCommand(15.1, SetFacing(180.0f));
DelayCommand(15.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 0.3, 1.0)));
DelayCommand(15.9, SetFacing(170.0f));
DelayCommand(16.0, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 0.3, 1.0)));
DelayCommand(17.0, SetFacing(160.0f));
DelayCommand(17.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 0.3, 1.0)));
DelayCommand(18.0, SetFacing(120.0f));
DelayCommand(18.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 0.3, 1.0)));
DelayCommand(19.0, SetFacing(90.0f));
DelayCommand(19.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 0.3, 1.0)));
DelayCommand(20.0, SetFacing(40.0f));
DelayCommand(20.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 0.3, 1.0)));
DelayCommand(21.0, SetFacing(20.0f));
DelayCommand(21.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 0.3, 1.0)));
DelayCommand(22.0, SetFacingObject(oPC));
DelayCommand(22.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
DelayCommand(22.7, SetFacing(320.0f));
DelayCommand(22.8, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
DelayCommand(23.5, SetFacing(300.0f));
DelayCommand(23.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
DelayCommand(24.0, SetFacing(320.0f));
DelayCommand(24.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
DelayCommand(24.8, SetFacing(340.0f));
DelayCommand(24.9, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
DelayCommand(26.1, SetFacingObject(oPC));
DelayCommand(26.2, AssignCommand(oPC, ClearAllActions()));
DelayCommand(26.25, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
DelayCommand(26.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_BOW)));
DelayCommand(27.5, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_GREETING)));
}