EpicValor c369af5071 I figured out why commoner types weren't using civilized animations
Most changes were due to that and other behaviors I wanted ambient npcs to do.
2023-09-09 19:56:22 -05:00

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void main()
{
if(GetCommandable(OBJECT_SELF))
{
// Standard response, but clear actions *after* the conversation starts.
BeginConversation();
ClearAllActions();
// Sit in the assigned chair.
string sChairTag = "CHAIR_Queen";
object oChair = GetNearestObjectByTag(sChairTag);
ActionSit(oChair);
}
}