Aantioch_Infernum/_module/nss/stealth_cloak.nss
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Initial Upload
2023-08-08 16:22:17 -04:00

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#include "x2_inc_switches"
void main()
{
int nEvent =GetUserDefinedItemEventNumber();
if (nEvent ==X2_ITEM_EVENT_UNEQUIP) return;
if (nEvent ==X2_ITEM_EVENT_EQUIP) return;
if (GetIsInCombat(GetItemActivator()))
{
SendMessageToPC(GetItemActivator(), "Cannot use this in combat!");
return;
}
if (GetTag(GetItemActivated()) == "stealth_cloak")
{
object oPC = GetItemActivator();
effect eVis = EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY);
effect eVis2 = EffectEthereal();
AssignCommand(oPC, ClearAllActions());
DelayCommand(1.0, AssignCommand(oPC, PlaySound("sim_shwngmind01")));
DelayCommand(1.1, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oPC, 45.0));
DelayCommand(1.2, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis2, oPC, 45.0));
DelayCommand(1.5, PlayVoiceChat(VOICE_CHAT_LAUGH, oPC));
}
}