29 lines
841 B
Plaintext
29 lines
841 B
Plaintext
#include "x2_inc_switches"
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void main()
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{
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int nEvent =GetUserDefinedItemEventNumber();
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if (nEvent ==X2_ITEM_EVENT_UNEQUIP) return;
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if (nEvent ==X2_ITEM_EVENT_EQUIP) return;
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if (GetIsInCombat(GetItemActivator()))
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{
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SendMessageToPC(GetItemActivator(), "Cannot use this in combat!");
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return;
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}
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if (GetTag(GetItemActivated()) == "stealth_cloak")
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{
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object oPC = GetItemActivator();
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effect eVis = EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY);
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effect eVis2 = EffectEthereal();
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AssignCommand(oPC, ClearAllActions());
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DelayCommand(1.0, AssignCommand(oPC, PlaySound("sim_shwngmind01")));
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DelayCommand(1.1, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oPC, 45.0));
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DelayCommand(1.2, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis2, oPC, 45.0));
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DelayCommand(1.5, PlayVoiceChat(VOICE_CHAT_LAUGH, oPC));
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}
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}
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