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2023-08-08 16:22:17 -04:00

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#include "nw_i0_generic"
//Put this OnDeath
void main()
{
object oPC = GetLastKiller();
location lTarget = GetLocation(oPC);
object oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "yinyang", lTarget);
SetIsTemporaryEnemy(oPC, oSpawn);
AssignCommand(oSpawn, ActionAttack(oPC));
AssignCommand(oSpawn, DetermineCombatRound(oPC));
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES),lTarget);
}