80 lines
2.5 KiB
Plaintext
80 lines
2.5 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: [Ressurection]
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//:: [NW_S0_Ressurec.nss]
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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//:: Brings a character back to life with full
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//:: health.
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//:: When cast on placeables, you get a default error message.
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//:: * You can specify a different message in
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//:: X2_L_RESURRECT_SPELL_MSG_RESREF
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//:: * You can turn off the message by setting the variable
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//:: to -1
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 31, 2001
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//:://////////////////////////////////////////////
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//:: Last Updated By: Georg Z on 2003-07-31
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//:: VFX Pass By: Preston W, On: June 22, 2001
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Get the spell target
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object oTarget = GetSpellTargetObject();
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//Check to make sure the target is dead first
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//Fire cast spell at event for the specified target
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if (GetIsObjectValid(oTarget))
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{
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_RESURRECTION, FALSE));
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if (GetIsDead(oTarget))
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{
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//Declare major variables
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int nHealed = GetMaxHitPoints(oTarget);
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effect eRaise = EffectResurrection();
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effect eHeal = EffectHeal(nHealed + 10);
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effect eVis = EffectVisualEffect(VFX_IMP_RAISE_DEAD);
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//Apply the heal, raise dead and VFX impact effect
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eRaise, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(oTarget));
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DeleteLocalInt(oTarget,"PCDead");
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}
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else
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{
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if (GetObjectType(oTarget) == OBJECT_TYPE_PLACEABLE)
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{
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int nStrRef = GetLocalInt(oTarget,"X2_L_RESURRECT_SPELL_MSG_RESREF");
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if (nStrRef == 0)
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{
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nStrRef = 83861;
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}
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if (nStrRef != -1)
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{
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FloatingTextStrRefOnCreature(nStrRef,OBJECT_SELF);
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}
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}
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}
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}
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}
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