and added a int check for PickupItems on some commoner spawns to pick up items dropped by a player
42 lines
2.4 KiB
Plaintext
42 lines
2.4 KiB
Plaintext
#include "x0_i0_anims"
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void main()
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{
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object oPC = OBJECT_SELF;
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object oClient = GetLastSpeaker();
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ClearAllActions();
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AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY2));
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DelayCommand(3.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_TALK_LAUGHING, 2.0, 2.0)));
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DelayCommand(3.1, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
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DelayCommand(5.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
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DelayCommand(5.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
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DelayCommand(6.2, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
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DelayCommand(6.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_WORSHIP, 2.0, 2.0)));
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DelayCommand(8.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_GET_LOW, 0.1, 0.9)));
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DelayCommand(9.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_GET_MID, 0.1, 0.9)));
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DelayCommand(10.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_GET_LOW, 0.1, 0.9)));
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DelayCommand(11.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_GET_LOW, 0.1, 0.9)));
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DelayCommand(12.7, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
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DelayCommand(12.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_STEAL)));
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DelayCommand(13.6, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
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DelayCommand(13.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
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DelayCommand(14.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
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DelayCommand(14.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
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DelayCommand(15.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 1.0, 3.0)));
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DelayCommand(18.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_GET_LOW, -1.0, 3.0)));
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DelayCommand(21.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
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DelayCommand(21.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
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DelayCommand(22.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
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DelayCommand(22.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
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DelayCommand(23.1, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
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DelayCommand(23.2, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_BOW)));
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DelayCommand(32.2, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_GREETING)));
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}
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