Aantioch_Infernum/_module/nss/pro_dance.nss
EpicValor 05ea8fc1ca I forgot to change back experiments
and added a int check for PickupItems on some commoner spawns to pick up items dropped by a player
2023-09-12 22:09:04 -05:00

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#include "x0_i0_anims"
void main()
{
object oPC = OBJECT_SELF;
object oClient = GetLastSpeaker();
ClearAllActions();
AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY2));
DelayCommand(3.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_TALK_LAUGHING, 2.0, 2.0)));
DelayCommand(3.1, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
DelayCommand(5.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
DelayCommand(5.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
DelayCommand(6.2, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
DelayCommand(6.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_WORSHIP, 2.0, 2.0)));
DelayCommand(8.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_GET_LOW, 0.1, 0.9)));
DelayCommand(9.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_GET_MID, 0.1, 0.9)));
DelayCommand(10.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_GET_LOW, 0.1, 0.9)));
DelayCommand(11.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_GET_LOW, 0.1, 0.9)));
DelayCommand(12.7, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
DelayCommand(12.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_STEAL)));
DelayCommand(13.6, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
DelayCommand(13.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
DelayCommand(14.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
DelayCommand(14.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
DelayCommand(15.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 1.0, 3.0)));
DelayCommand(18.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_GET_LOW, -1.0, 3.0)));
DelayCommand(21.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
DelayCommand(21.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
DelayCommand(22.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
DelayCommand(22.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
DelayCommand(23.1, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
DelayCommand(23.2, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_BOW)));
DelayCommand(32.2, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_GREETING)));
}