48 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Bolt: Slow
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//:: NW_S1_BltSlow
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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    Creature must make a ranged touch attack to hit
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    the intended target.  Reflex save is
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    needed to or avoid effect.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: June 18 , 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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#include "prc_inc_spells"
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//#include "wm_include"
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void main()
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{
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    //if (WildMagicOverride()) { return; }
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//:: Declare major variables
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	object oNPC		= OBJECT_SELF;
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	object oTarget 	= PRCGetSpellTargetObject();
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    int nHD 		= GetHitDice(oNPC);
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	int nCHAMod		= GetAbilityModifier(ABILITY_CHARISMA, oNPC);
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    int nDC			= 10 +nCHAMod+ (nHD/2);
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	int nCount 		= (nHD + 1) / 2;
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    if (nCount == 0) { nCount = 1; }
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    effect eVis = EffectVisualEffect(VFX_IMP_SLOW);
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    effect eBolt = EffectSlow();
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    effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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    effect eLink = EffectLinkEffects(eBolt, eDur);
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    //Fire cast spell at event for the specified target
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    SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_SLOW));
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    //Make a saving throw check
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    if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget))
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    {
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       //Apply the VFX impact and effects
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       ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount));
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       ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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    }
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}
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