76 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
 | 
						|
//:: Cone: Sonic
 | 
						|
//:: NW_S1_ConeSonic
 | 
						|
//:: Copyright (c) 2001 Bioware Corp.
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
/*
 | 
						|
    A cone of damage eminated from the monster.  Does
 | 
						|
    a set amount of damage based upon the creatures HD
 | 
						|
    and can be halved with a Reflex Save.
 | 
						|
*/
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
//:: Created By: Preston Watamaniuk
 | 
						|
//:: Created On: May 11, 2001
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
#include "prc_inc_spells"
 | 
						|
#include "NW_I0_SPELLS"
 | 
						|
//#include "wm_include"
 | 
						|
 | 
						|
void main()
 | 
						|
{
 | 
						|
    //if (WildMagicOverride()) { return; }
 | 
						|
	
 | 
						|
//:: Declare major variables
 | 
						|
	object oNPC		= OBJECT_SELF;
 | 
						|
	object oTarget;
 | 
						|
	
 | 
						|
    int nHD 		= GetHitDice(oNPC);
 | 
						|
	int nCHAMod		= GetAbilityModifier(ABILITY_CHARISMA, oNPC);
 | 
						|
    int nDC			= 10 +nCHAMod+ (nHD/2);	
 | 
						|
    int nDamage;
 | 
						|
	int nLoop = nHD / 3;
 | 
						|
	
 | 
						|
    float fDelay;
 | 
						|
	
 | 
						|
    if(nLoop == 0)
 | 
						|
    {
 | 
						|
        nLoop = 1;
 | 
						|
    }
 | 
						|
    
 | 
						|
	//Calculate the damage
 | 
						|
    for (nLoop; nLoop > 0; nLoop--)
 | 
						|
    {
 | 
						|
        nDamage = nDamage + d6(2);
 | 
						|
    }
 | 
						|
    location lTargetLocation = GetSpellTargetLocation();
 | 
						|
 | 
						|
    effect eCone;
 | 
						|
    effect eVis = EffectVisualEffect(VFX_IMP_SONIC);
 | 
						|
 | 
						|
    oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE);
 | 
						|
    //Get first target in spell area
 | 
						|
    while(GetIsObjectValid(oTarget))
 | 
						|
    {
 | 
						|
        if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF)
 | 
						|
        {
 | 
						|
            //Fire cast spell at event for the specified target
 | 
						|
            SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_CONE_SONIC));
 | 
						|
            //Determine effect delay
 | 
						|
            fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
 | 
						|
            //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
 | 
						|
            nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,DAMAGE_TYPE_SONIC);
 | 
						|
            //Set damage effect
 | 
						|
            eCone = EffectDamage(nDamage, DAMAGE_TYPE_SONIC);
 | 
						|
            if(nDamage > 0)
 | 
						|
            {
 | 
						|
                //Apply the VFX impact and effects
 | 
						|
                DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
 | 
						|
                DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget));
 | 
						|
            }
 | 
						|
        }
 | 
						|
        //Get next target in spell area
 | 
						|
        oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE);
 | 
						|
    }
 | 
						|
}
 | 
						|
 |