69 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
 | 
						|
//:: Howl: Fear
 | 
						|
//:: NW_S1_HowlFear
 | 
						|
//:: Copyright (c) 2001 Bioware Corp.
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
/*
 | 
						|
    A howl emanates from the creature which affects
 | 
						|
    all within 10ft unless they make a save.
 | 
						|
*/
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
//:: Created By: Preston Watamaniuk
 | 
						|
//:: Created On: May 14, 2000
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
#include "NW_I0_SPELLS"
 | 
						|
//#include "wm_include"
 | 
						|
#include "prc_inc_spells"
 | 
						|
 | 
						|
void main()
 | 
						|
{
 | 
						|
    //if (WildMagicOverride()) { return; }
 | 
						|
	
 | 
						|
//:: Declare major variables
 | 
						|
	object oNPC		= OBJECT_SELF;
 | 
						|
	object oTarget;
 | 
						|
	
 | 
						|
    int nHD 		= GetHitDice(oNPC);
 | 
						|
	int nCHAMod		= GetAbilityModifier(ABILITY_CHARISMA, oNPC);
 | 
						|
    int nDC			= 10 +nCHAMod+ (nHD/4);
 | 
						|
	int nDuration 	= 1 + (nHD/4);
 | 
						|
	if(nDuration == 0) { nDuration = 1; }	
 | 
						|
	
 | 
						|
	float fDelay;
 | 
						|
    
 | 
						|
	effect eVis 	= EffectVisualEffect(VFX_IMP_FEAR_S);
 | 
						|
    effect eHowl 	= EffectFrightened();
 | 
						|
    effect eDur 	= EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
 | 
						|
    effect eDur2 	= EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
 | 
						|
    effect eImpact 	= EffectVisualEffect(VFX_FNF_HOWL_MIND);
 | 
						|
    effect eLink 	= EffectLinkEffects(eHowl, eDur);
 | 
						|
    eLink 			= EffectLinkEffects(eLink, eDur2);
 | 
						|
 | 
						|
 | 
						|
    ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC);
 | 
						|
	
 | 
						|
    //Get first target in spell area
 | 
						|
    oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC));
 | 
						|
    while(GetIsObjectValid(oTarget))
 | 
						|
    {
 | 
						|
        if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC)
 | 
						|
        {
 | 
						|
            fDelay = GetDistanceToObject(oTarget)/10;
 | 
						|
            nDuration = GetScaledDuration(nDuration , oTarget);
 | 
						|
            //Fire cast spell at event for the specified target
 | 
						|
            SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_FEAR));
 | 
						|
 | 
						|
            //Make a saving throw check
 | 
						|
            if(!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR))
 | 
						|
            {
 | 
						|
                //Apply the VFX impact and effects
 | 
						|
                DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)));
 | 
						|
                DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
 | 
						|
            }
 | 
						|
        }
 | 
						|
        //Get next target in spell area
 | 
						|
        oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC));
 | 
						|
    }
 | 
						|
}
 | 
						|
 |