Aantioch_Infernum/_module/gic/plainsofdust2.gic.json
EpicValor d79c0759a9 Added watering spots to desert areas
Adjusted some mob attributes/gear/creature items to suit their level.
2023-10-06 01:29:27 -05:00

428 lines
9.9 KiB
JSON

{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": []
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Palm Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Palm Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Palm Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Palm Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Palm Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Palm Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Palm Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Palm Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Palm Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Palm Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Palm Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Invisible Object\r\n\r\nPLACE THIS ON MAP WITH SPAWN CODES"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Campfire - with Spit"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Campfire"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Campfire"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "If you wish to change this interval from the default 30 seconds then you need to place a single waypoint in the area (this is the only waypoint needed by this script) with the tag DH2_INTENSITY. Set the name of the tag to the number of seconds you want the interval to be. Remember, it cannot be less than 5 and I do not recommend going higher than 90."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "If you want day and night to have an effect then add a waypoint to your module anywhere with the tag DH2_DAYNIGHT. If this waypoint is present in your module then it will double intensities at night. This makes it safer to travel at night. Remember, the intensity is basically how frequently you get thirsty. So, bigger numbers are better. If the intensity is 30 seconds and you have this waypoint then it will be 60 seconds at night and 30 seconds during the day."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is a waypoint that can be placed in an interior area to mark it as a tavern. This will affect the animations and behavior of NPCs using the PlayAmbientAnimations functions (see the OnSpawn script nw_c2_default9 and the library x0_i0_anims for details). \r\n\r\nNote that this feature will only work in modules that use the XP1 modified AI. "
}
}
]
}
}