91 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Hammer of the Gods
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//:: [NW_S0_HammGods.nss]
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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//:: Does 1d8 damage to all enemies within the
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//:: spells 20m radius and dazes them if a
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//:: Will save is failed.
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 12, 2001
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//:://////////////////////////////////////////////
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//:: VFX Pass By: Preston W, On: June 21, 2001
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//:: Update Pass By: Preston W, On: Aug 1, 2001
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#include "NW_I0_SPELLS"
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void main()
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{
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    //Declare major variables
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    int nCasterLvl = GetCasterLevel(OBJECT_SELF);
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    int nMetaMagic = GetMetaMagicFeat();
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    effect eDam;
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    effect eDaze = EffectDazed();
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    effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
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    effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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    effect eLink = EffectLinkEffects(eMind, eDaze);
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    eLink = EffectLinkEffects(eLink, eDur);
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    effect eVis = EffectVisualEffect(VFX_IMP_DIVINE_STRIKE_HOLY);
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    effect eStrike = EffectVisualEffect(VFX_FNF_STRIKE_HOLY);
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    float fDelay;
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    int nDamageDice = nCasterLvl;
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    if(nDamageDice == 0)
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    {
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        nDamageDice = 1;
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    }
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    //Limit caster level
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   //if (nDamageDice > 10)
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   // {
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    //    nDamageDice = 5;
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   //}
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    int nDamage;
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    //Apply the holy strike VFX
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    ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eStrike, GetSpellTargetLocation());
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    object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, GetSpellTargetLocation());
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    while (GetIsObjectValid(oTarget))
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    {
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       //Make faction checks
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        if(!GetIsReactionTypeFriendly(oTarget)  && !GetIsFriend(oTarget))
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        {
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            //Fire cast spell at event for the specified target
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            SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HAMMER_OF_THE_GODS));
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            //Make SR Check
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            if (!MyResistSpell(OBJECT_SELF, oTarget))
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            {
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                fDelay = GetRandomDelay(0.6, 1.3);
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                //Roll damage
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                nDamage = d8(nDamageDice);
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                //Make metamagic checks
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                if (nMetaMagic == METAMAGIC_MAXIMIZE)
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                {
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                    nDamage = 8 * nDamageDice;
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                }
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                else if (nMetaMagic == METAMAGIC_EMPOWER)
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                {
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                    nDamage = FloatToInt( IntToFloat(nDamage) * 1.5 );
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                }
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                //Make a will save for half damage and negation of daze effect
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                if (MySavingThrow(SAVING_THROW_WILL, oTarget, 45, SAVING_THROW_TYPE_DIVINE, OBJECT_SELF, 0.5))
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                {
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                    nDamage = nDamage / 2;
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                }
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                else
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                {
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                    //Apply daze effect
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                    DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(d6())));
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                }
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                //Set damage effect
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                eDam = EffectDamage(nDamage, DAMAGE_TYPE_DIVINE );
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                //Apply the VFX impact and damage effect
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                DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
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                DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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             }
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        }
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        //Get next target in shape
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        oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, GetSpellTargetLocation());
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    }
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}
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