52 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
 | 
						|
//:: [Raise Dead]
 | 
						|
//:: [NW_S0_RaisDead.nss]
 | 
						|
//:: Copyright (c) 2000 Bioware Corp.
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
//:: Brings a character back to life with 1 HP.
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
//:: Created By: Preston Watamaniuk
 | 
						|
//:: Created On: Jan 31, 2001
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
//:: Last Updated By: Preston Watamaniuk, On: April 11, 2001
 | 
						|
//:: VFX Pass By: Preston W, On: June 22, 2001
 | 
						|
 | 
						|
#include "x2_inc_spellhook"
 | 
						|
 | 
						|
void main()
 | 
						|
{
 | 
						|
 | 
						|
/*
 | 
						|
  Spellcast Hook Code
 | 
						|
  Added 2003-06-20 by Georg
 | 
						|
  If you want to make changes to all spells,
 | 
						|
  check x2_inc_spellhook.nss to find out more
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
    if (!X2PreSpellCastCode())
 | 
						|
    {
 | 
						|
    // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
// End of Spell Cast Hook
 | 
						|
 | 
						|
 | 
						|
    //Declare major variables
 | 
						|
    object oTarget = GetSpellTargetObject();
 | 
						|
    effect eRaise = EffectResurrection();
 | 
						|
    effect eVis = EffectVisualEffect(VFX_IMP_RAISE_DEAD);
 | 
						|
 | 
						|
    //Fire cast spell at event for the specified target
 | 
						|
    SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_RAISE_DEAD, FALSE));
 | 
						|
    if(GetIsDead(oTarget))
 | 
						|
    {
 | 
						|
        //Apply raise dead effect and VFX impact
 | 
						|
        ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(oTarget));
 | 
						|
        ApplyEffectToObject(DURATION_TYPE_INSTANT, eRaise, oTarget);
 | 
						|
        DeleteLocalInt(oTarget,"PCDead");
 | 
						|
    }
 | 
						|
}
 | 
						|
 |