2025/09/14 Update

Updated PRC8 includes
This commit is contained in:
Jaysyn904
2025-09-14 13:21:36 -04:00
parent 1f2a4f0257
commit 5e7093e4a3
41 changed files with 3987 additions and 804 deletions

View File

@@ -236,12 +236,12 @@ int GetShadowcasterLevel(object oShadow = OBJECT_SELF, int nSpecificClass = CLAS
// For when you want to assign the caster level.
if(nLevel)
{
if(DEBUG) SendMessageToPC(oShadow, "GetShadowcasterLevel(): Forced-level shadowcasting at level " + IntToString(nLevel));
if(DEBUG) DoDebug("GetShadowcasterLevel(): Forced-level shadowcasting at level " + IntToString(nLevel));
//DelayCommand(1.0, DeleteLocalInt(oShadow, PRC_CASTERLEVEL_OVERRIDE));
return nLevel + nAdjust;
}
if (DEBUG) FloatingTextStringOnCreature("GetShadowcasterLevel: "+GetName(oShadow)+" is a "+IntToString(nSpecificClass), oShadow);
if (DEBUG) DoDebug("GetShadowcasterLevel: "+GetName(oShadow)+" is a "+IntToString(nSpecificClass), oShadow);
// The function user needs to know the character's Shadowcaster level in a specific class
// instead of whatever the character last shadowcast a mystery as
if(nSpecificClass != CLASS_TYPE_INVALID)
@@ -288,7 +288,7 @@ int GetShadowcasterLevel(object oShadow = OBJECT_SELF, int nSpecificClass = CLAS
nLevel -= 4;
}
if(DEBUG) FloatingTextStringOnCreature("Shadowcaster Level: " + IntToString(nLevel), oShadow, FALSE);
if(DEBUG) DoDebug("Shadowcaster Level: " + IntToString(nLevel));
return nLevel + nAdjust;
}