Alangara_PRC8/_module/gic/mn_area0001.gic.json
Jaysyn904 86feb9ca6f Initial commit
Initial commit.
2024-06-05 21:21:06 -04:00

2708 lines
76 KiB
JSON

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"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tables'n'Stool by Ice-Child"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Food by Saloran\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Food by Saloran\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: DK Furniture Plus by Nethy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: DK Furniture Plus by Nethy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: DK Furniture Plus by Nethy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: DK Furniture Plus by Nethy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: DK Furniture Plus by Nethy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: DK Furniture Plus by Nethy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: DK Furniture Plus by Nethy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: DK Furniture Plus by Nethy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: DK Furniture Plus by Nethy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: DK Furniture Plus by Nethy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: DK Furniture Plus by Nethy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: DK Furniture Plus by Nethy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: DK Furniture Plus by Nethy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: DK Furniture Plus by Nethy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bookshelf script (spawns in books or a mage scroll)."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bookshelf script (spawns in books or a mage scroll)."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bookshelf script (spawns in books or a mage scroll)."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bookshelf script (spawns in books or a mage scroll)."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tables'n'Stool by Ice-Child"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sittable Chairs by Janus\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Wizards Desk"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Lecturn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Extra Debris Pack 1 by Brother Roth"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Extra Debris Pack 1 by Brother Roth"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Doom of Daggerdale v1.1 (Rar)\nby Ice-Child & Suedomsa"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: 2 Statues by Ice-Child"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Stone"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Stone"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Dragon Rugs by Lisa"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Dragon Rugs by Lisa"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "TCC - Interiors\nby The_NWNCCC"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Shaft of Light - White"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Placeable Lightshafts with pwk by Demigog"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: 3 Tables by Agent X"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sittable Chairs by Janus\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sittable Chairs by Janus\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sittable Chairs by Janus\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bed"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bed"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bed"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bed"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bed"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bed"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: 3 Tables by Agent X"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sittable Chairs by Janus\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sittable Chairs by Janus\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sittable Chairs by Janus\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sittable Chairs by Janus\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sittable Chairs by Janus\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sittable Chairs by Janus\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sittable Chairs by Janus\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sittable Chairs by Janus\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Extra Debris Pack 1 by Brother Roth"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "--Persistent Containers--\n\nThis box mantains the items at the server restart.\nAfter you have put it on the ground right clik and modify the variable OWNER, insert a string as value which identify the box, i.e. the owner's name.\nAt the beginning the box might be empty.\nThere are ather three variables that change the characteristic of the chest:\n - OWNER ONLY : if you set this at 1 only a player with a name that contained in it words the string of OWNER can open the chest; \n - OWNER KEY : if this integer is larger than 0 the first time you open the chest you find inside it a number of key, equal to OWNER KEY, that opens the chest;\n - MAX NUM ITEMS : if this integer is larger than 0 it rapresents the max number of items that the chest can store. \n\nCreated By Ulmo\n\n\n\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "--Persistent Containers--\n\nThis box mantains the items at the server restart.\nAfter you have put it on the ground right clik and modify the variable OWNER, insert a string as value which identify the box, i.e. the owner's name.\nAt the beginning the box might be empty.\nThere are ather three variables that change the characteristic of the chest:\n - OWNER ONLY : if you set this at 1 only a player with a name that contained in it words the string of OWNER can open the chest; \n - OWNER KEY : if this integer is larger than 0 the first time you open the chest you find inside it a number of key, equal to OWNER KEY, that opens the chest;\n - MAX NUM ITEMS : if this integer is larger than 0 it rapresents the max number of items that the chest can store. \n\nCreated By Ulmo\n\n\n\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "--Persistent Containers--\n\nThis box mantains the items at the server restart.\nAfter you have put it on the ground right clik and modify the variable OWNER, insert a string as value which identify the box, i.e. the owner's name.\nAt the beginning the box might be empty.\nThere are ather three variables that change the characteristic of the chest:\n - OWNER ONLY : if you set this at 1 only a player with a name that contained in it words the string of OWNER can open the chest; \n - OWNER KEY : if this integer is larger than 0 the first time you open the chest you find inside it a number of key, equal to OWNER KEY, that opens the chest;\n - MAX NUM ITEMS : if this integer is larger than 0 it rapresents the max number of items that the chest can store. \n\nCreated By Ulmo\n\n\n\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "--Persistent Containers--\n\nThis box mantains the items at the server restart.\nAfter you have put it on the ground right clik and modify the variable OWNER, insert a string as value which identify the box, i.e. the owner's name.\nAt the beginning the box might be empty.\nThere are ather three variables that change the characteristic of the chest:\n - OWNER ONLY : if you set this at 1 only a player with a name that contained in it words the string of OWNER can open the chest; \n - OWNER KEY : if this integer is larger than 0 the first time you open the chest you find inside it a number of key, equal to OWNER KEY, that opens the chest;\n - MAX NUM ITEMS : if this integer is larger than 0 it rapresents the max number of items that the chest can store. \n\nCreated By Ulmo\n\n\n\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "--Persistent Containers--\n\nThis box mantains the items at the server restart.\nAfter you have put it on the ground right clik and modify the variable OWNER, insert a string as value which identify the box, i.e. the owner's name.\nAt the beginning the box might be empty.\nThere are ather three variables that change the characteristic of the chest:\n - OWNER ONLY : if you set this at 1 only a player with a name that contained in it words the string of OWNER can open the chest; \n - OWNER KEY : if this integer is larger than 0 the first time you open the chest you find inside it a number of key, equal to OWNER KEY, that opens the chest;\n - MAX NUM ITEMS : if this integer is larger than 0 it rapresents the max number of items that the chest can store. \n\nCreated By Ulmo\n\n\n\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "--Persistent Containers--\n\nThis box mantains the items at the server restart.\nAfter you have put it on the ground right clik and modify the variable OWNER, insert a string as value which identify the box, i.e. the owner's name.\nAt the beginning the box might be empty.\nThere are ather three variables that change the characteristic of the chest:\n - OWNER ONLY : if you set this at 1 only a player with a name that contained in it words the string of OWNER can open the chest; \n - OWNER KEY : if this integer is larger than 0 the first time you open the chest you find inside it a number of key, equal to OWNER KEY, that opens the chest;\n - MAX NUM ITEMS : if this integer is larger than 0 it rapresents the max number of items that the chest can store. \n\nCreated By Ulmo\n\n\n\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "--Persistent Containers--\n\nThis box mantains the items at the server restart.\nAfter you have put it on the ground right clik and modify the variable OWNER, insert a string as value which identify the box, i.e. the owner's name.\nAt the beginning the box might be empty.\nThere are ather three variables that change the characteristic of the chest:\n - OWNER ONLY : if you set this at 1 only a player with a name that contained in it words the string of OWNER can open the chest; \n - OWNER KEY : if this integer is larger than 0 the first time you open the chest you find inside it a number of key, equal to OWNER KEY, that opens the chest;\n - MAX NUM ITEMS : if this integer is larger than 0 it rapresents the max number of items that the chest can store. \n\nCreated By Ulmo\n\n\n\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "--Persistent Containers--\n\nThis box mantains the items at the server restart.\nAfter you have put it on the ground right clik and modify the variable OWNER, insert a string as value which identify the box, i.e. the owner's name.\nAt the beginning the box might be empty.\nThere are ather three variables that change the characteristic of the chest:\n - OWNER ONLY : if you set this at 1 only a player with a name that contained in it words the string of OWNER can open the chest; \n - OWNER KEY : if this integer is larger than 0 the first time you open the chest you find inside it a number of key, equal to OWNER KEY, that opens the chest;\n - MAX NUM ITEMS : if this integer is larger than 0 it rapresents the max number of items that the chest can store. \n\nCreated By Ulmo\n\n\n\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "--Persistent Containers--\n\nThis box mantains the items at the server restart.\nAfter you have put it on the ground right clik and modify the variable OWNER, insert a string as value which identify the box, i.e. the owner's name.\nAt the beginning the box might be empty.\nThere are ather three variables that change the characteristic of the chest:\n - OWNER ONLY : if you set this at 1 only a player with a name that contained in it words the string of OWNER can open the chest; \n - OWNER KEY : if this integer is larger than 0 the first time you open the chest you find inside it a number of key, equal to OWNER KEY, that opens the chest;\n - MAX NUM ITEMS : if this integer is larger than 0 it rapresents the max number of items that the chest can store. \n\nCreated By Ulmo\n\n\n\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "--Persistent Containers--\n\nThis box mantains the items at the server restart.\nAfter you have put it on the ground right clik and modify the variable OWNER, insert a string as value which identify the box, i.e. the owner's name.\nAt the beginning the box might be empty.\nThere are ather three variables that change the characteristic of the chest:\n - OWNER ONLY : if you set this at 1 only a player with a name that contained in it words the string of OWNER can open the chest; \n - OWNER KEY : if this integer is larger than 0 the first time you open the chest you find inside it a number of key, equal to OWNER KEY, that opens the chest;\n - MAX NUM ITEMS : if this integer is larger than 0 it rapresents the max number of items that the chest can store. \n\nCreated By Ulmo\n\n\n\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "--Persistent Containers--\n\nThis box mantains the items at the server restart.\nAfter you have put it on the ground right clik and modify the variable OWNER, insert a string as value which identify the box, i.e. the owner's name.\nAt the beginning the box might be empty.\nThere are ather three variables that change the characteristic of the chest:\n - OWNER ONLY : if you set this at 1 only a player with a name that contained in it words the string of OWNER can open the chest; \n - OWNER KEY : if this integer is larger than 0 the first time you open the chest you find inside it a number of key, equal to OWNER KEY, that opens the chest;\n - MAX NUM ITEMS : if this integer is larger than 0 it rapresents the max number of items that the chest can store. \n\nCreated By Ulmo\n\n\n\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "--Persistent Containers--\n\nThis box mantains the items at the server restart.\nAfter you have put it on the ground right clik and modify the variable OWNER, insert a string as value which identify the box, i.e. the owner's name.\nAt the beginning the box might be empty.\nThere are ather three variables that change the characteristic of the chest:\n - OWNER ONLY : if you set this at 1 only a player with a name that contained in it words the string of OWNER can open the chest; \n - OWNER KEY : if this integer is larger than 0 the first time you open the chest you find inside it a number of key, equal to OWNER KEY, that opens the chest;\n - MAX NUM ITEMS : if this integer is larger than 0 it rapresents the max number of items that the chest can store. \n\nCreated By Ulmo\n\n\n\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "--Persistent Containers--\n\nThis box mantains the items at the server restart.\nAfter you have put it on the ground right clik and modify the variable OWNER, insert a string as value which identify the box, i.e. the owner's name.\nAt the beginning the box might be empty.\nThere are ather three variables that change the characteristic of the chest:\n - OWNER ONLY : if you set this at 1 only a player with a name that contained in it words the string of OWNER can open the chest; \n - OWNER KEY : if this integer is larger than 0 the first time you open the chest you find inside it a number of key, equal to OWNER KEY, that opens the chest;\n - MAX NUM ITEMS : if this integer is larger than 0 it rapresents the max number of items that the chest can store. \n\nCreated By Ulmo\n\n\n\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bookshelf script (spawns in books or a mage scroll)."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "--Persistent Containers--\n\nThis box mantains the items at the server restart.\nAfter you have put it on the ground right clik and modify the variable OWNER, insert a string as value which identify the box, i.e. the owner's name.\nAt the beginning the box might be empty.\nThere are ather three variables that change the characteristic of the chest:\n - OWNER ONLY : if you set this at 1 only a player with a name that contained in it words the string of OWNER can open the chest; \n - OWNER KEY : if this integer is larger than 0 the first time you open the chest you find inside it a number of key, equal to OWNER KEY, that opens the chest;\n - MAX NUM ITEMS : if this integer is larger than 0 it rapresents the max number of items that the chest can store. \n\nCreated By Ulmo\n\n\n\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "--Persistent Containers--\n\nThis box mantains the items at the server restart.\nAfter you have put it on the ground right clik and modify the variable OWNER, insert a string as value which identify the box, i.e. the owner's name.\nAt the beginning the box might be empty.\nThere are ather three variables that change the characteristic of the chest:\n - OWNER ONLY : if you set this at 1 only a player with a name that contained in it words the string of OWNER can open the chest; \n - OWNER KEY : if this integer is larger than 0 the first time you open the chest you find inside it a number of key, equal to OWNER KEY, that opens the chest;\n - MAX NUM ITEMS : if this integer is larger than 0 it rapresents the max number of items that the chest can store. \n\nCreated By Ulmo\n\n\n\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "--Persistent Containers--\n\nThis box mantains the items at the server restart.\nAfter you have put it on the ground right clik and modify the variable OWNER, insert a string as value which identify the box, i.e. the owner's name.\nAt the beginning the box might be empty.\nThere are ather three variables that change the characteristic of the chest:\n - OWNER ONLY : if you set this at 1 only a player with a name that contained in it words the string of OWNER can open the chest; \n - OWNER KEY : if this integer is larger than 0 the first time you open the chest you find inside it a number of key, equal to OWNER KEY, that opens the chest;\n - MAX NUM ITEMS : if this integer is larger than 0 it rapresents the max number of items that the chest can store. \n\nCreated By Ulmo\n\n\n\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 4 (High treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "--Persistent Containers--\n\nThis box mantains the items at the server restart.\nAfter you have put it on the ground right clik and modify the variable OWNER, insert a string as value which identify the box, i.e. the owner's name.\nAt the beginning the box might be empty.\nThere are ather three variables that change the characteristic of the chest:\n - OWNER ONLY : if you set this at 1 only a player with a name that contained in it words the string of OWNER can open the chest; \n - OWNER KEY : if this integer is larger than 0 the first time you open the chest you find inside it a number of key, equal to OWNER KEY, that opens the chest;\n - MAX NUM ITEMS : if this integer is larger than 0 it rapresents the max number of items that the chest can store. \n\nCreated By Ulmo\n\n\n\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Placeable Pak by Schazzwozzer\n If set to usable, the crystal will stop 'shining' if clicked. Edited by SBird for CEP."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Merchants Shingle - 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "--Persistent Containers--\n\nThis box mantains the items at the server restart.\nAfter you have put it on the ground right clik and modify the variable OWNER, insert a string as value which identify the box, i.e. the owner's name.\nAt the beginning the box might be empty.\nThere are ather three variables that change the characteristic of the chest:\n - OWNER ONLY : if you set this at 1 only a player with a name that contained in it words the string of OWNER can open the chest; \n - OWNER KEY : if this integer is larger than 0 the first time you open the chest you find inside it a number of key, equal to OWNER KEY, that opens the chest;\n - MAX NUM ITEMS : if this integer is larger than 0 it rapresents the max number of items that the chest can store. \n\nCreated By Ulmo\n\n\n\n"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": [
{
"__struct_id": 11,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\n1. Create the creature and either use its current Tag or fill in a new one.\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\n3. Place a series of waypoints along the route you wish the creature to walk.\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\n1. Create the creature and either use its current Tag or fill in a new one.\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\n3. Place a series of waypoints along the route you wish the creature to walk.\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\n1. Create the creature and either use its current Tag or fill in a new one.\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\n3. Place a series of waypoints along the route you wish the creature to walk.\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\n1. Create the creature and either use its current Tag or fill in a new one.\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\n3. Place a series of waypoints along the route you wish the creature to walk.\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\n1. Create the creature and either use its current Tag or fill in a new one.\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\n3. Place a series of waypoints along the route you wish the creature to walk.\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\n1. Create the creature and either use its current Tag or fill in a new one.\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\n3. Place a series of waypoints along the route you wish the creature to walk.\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}