Alangara_PRC8/_module/nss/btlr_setitem.nss
Jaysyn904 86feb9ca6f Initial commit
Initial commit.
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//::///////////////////////////////////////////////
//:: BODY TAILOR set item
//:: on conv bodytailor
//:://////////////////////////////////////////////
/*
*/
//:://////////////////////////////////////////////
//:: Created By: bloodsong
//:: based on Mil Tailor by Jake E. Fitch (Milambus Mandragon)
//:://////////////////////////////////////////////
#include "btlr__inc"
void main()
{
SetListening(OBJECT_SELF, FALSE);
object oPC = GetPCSpeaker();
string sToModify = GetLocalString(OBJECT_SELF, "ToModify");
int iToModify = GetLocalInt(OBJECT_SELF, "ToModify");
string s2DAFile = GetLocalString(OBJECT_SELF, "2DAFile");
string s2DAend;
//-- this is set by the tlr_onconv script, which has to go in the creature conv slot
int iNewApp = StringToInt(GetLocalString(OBJECT_SELF, "tlr_Spoken"));
if (iNewApp < 0) iNewApp = 0;
//--now to get the new app ON...
//--WING SECTION vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
if(sToModify == "WINGS")
{
//--if it is restricted, skip ahead.
while(WingIsInvalid(iNewApp))
{//-- increase
iNewApp++;
s2DAend = Get2DACheck(s2DAFile, iNewApp);
//-- check for blank lines
if (s2DAend == "SKIP")
{//-- be careful reading 2da in a fast loop.
iNewApp++;
s2DAend = Get2DACheck(s2DAFile, iNewApp);
}
//-- check we didnt hit the end
if (s2DAend == "FAIL" || iNewApp > WINGMAX)
{//-- if hit the end, loop back to 0
iNewApp = 0;
}
}
//--do the loop around check
s2DAend = Get2DACheck(s2DAFile, iNewApp);
while (s2DAend == "SKIP" || s2DAend == "FAIL")
{
if (s2DAend == "FAIL" || iNewApp > WINGMAX)
{
iNewApp = 0;
} else {
iNewApp++;
}
s2DAend = Get2DACheck(s2DAFile, iNewApp);
} //-- end loop around check
SetCreatureWingType(iNewApp); //--now slap the new wing on!
}
//--END WINGS ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
//--TAIL SECTION vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
if(sToModify == "TAIL")
{
//--if it is restricted, skip ahead.
while(TailIsInvalid(iNewApp))
{//-- increase
iNewApp++;
s2DAend = Get2DACheck(s2DAFile, iNewApp);
//-- check for blank lines
if (s2DAend == "SKIP")
{//-- be careful reading 2da in a fast loop.
iNewApp++;
s2DAend = Get2DACheck(s2DAFile, iNewApp);
}
//-- check we didnt hit the end
if (s2DAend == "FAIL" || iNewApp > TAILMAX)
{//-- if hit the end, loop back to 0
iNewApp = 0;
}
}
//--do the loop around check
s2DAend = Get2DACheck(s2DAFile, iNewApp);
while (s2DAend == "SKIP" || s2DAend == "FAIL")
{
if (s2DAend == "FAIL" || iNewApp > TAILMAX)
{
iNewApp = 0;
} else {
iNewApp++;
}
s2DAend = Get2DACheck(s2DAFile, iNewApp);
} //-- end loop around check
SetCreatureTailType(iNewApp); //--now slap the new tail on!
}
//--END TAIL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
//--the rest of the parts dont have 2da files to read from.
//-- be sure you set your max numbers in the include file (btlr__inc)
int nGender = GetGender(OBJECT_SELF);
int nRace = GetRacialType(OBJECT_SELF);
int nMax = 256;
//--HEAD BITS-------------------------------------------------------
if(sToModify == "HEAD")
{ //-- check we didnt hit the end(s)
if(nGender==GENDER_FEMALE)
{
switch(nRace)
{
case RACIAL_TYPE_DWARF: nMax=DFHEADMAX; break;
case RACIAL_TYPE_ELF: nMax = EFHEADMAX; break;
case RACIAL_TYPE_GNOME: nMax = GFHEADMAX; break;
case RACIAL_TYPE_HALFELF:
case RACIAL_TYPE_HUMAN: nMax = HFHEADMAX; break;
case RACIAL_TYPE_HALFLING: nMax = AFHEADMAX; break;
case RACIAL_TYPE_HALFORC: nMax = OFHEADMAX; break;
}
}
else //--males and everything else
{
switch(nRace)
{
case RACIAL_TYPE_DWARF: nMax=DMHEADMAX; break;
case RACIAL_TYPE_ELF: nMax = EMHEADMAX; break;
case RACIAL_TYPE_GNOME: nMax = GMHEADMAX; break;
case RACIAL_TYPE_HALFELF:
case RACIAL_TYPE_HUMAN: nMax = HMHEADMAX; break;
case RACIAL_TYPE_HALFLING: nMax = AMHEADMAX; break;
case RACIAL_TYPE_HALFORC: nMax = OMHEADMAX; break;
}
}
if(iNewApp > nMax)
{//-- loop to 0
iNewApp = 0;
}
SetCreatureBodyPart(CREATURE_PART_HEAD, iNewApp);
} //-- end HEAD section
//--MISC BITS------------------------------------------------------
if(sToModify == "PARTS")
{
//--check the ceiling
if(iNewApp > CUSTOMPARTS)
{ //-- more than our 3 parts
if(iNewApp >= 255)
{ //-- if it is 256, loop to 0
iNewApp = 0;
}
else
{ //-- or else jump from max custom to 256
iNewApp = 255;
}
} //-- end loop check
SetCreatureBodyPart(iToModify, iNewApp);
}
//--put eyes in here when you figure them out....
//-- and the end where we say what we're doing.
SendMessageToPC(oPC, "New Appearance: " + IntToString(iNewApp));
}
string GetCachedACBonus(string sFile, int iRow) {
string sACBonus = GetLocalString(GetModule(), sFile + IntToString(iRow));
if (sACBonus == "") {
sACBonus = Get2DAString(sFile, "ACBONUS", iRow);
if (sACBonus == "") {
sACBonus = "SKIP";
string sCost = Get2DAString(sFile, "COSTMODIFIER", iRow);
if (sCost == "" ) sACBonus = "FAIL";
}
SetLocalString(GetModule(), sFile + IntToString(iRow), sACBonus);
}
return sACBonus;
}