Alangara_PRC8/_module/nss/dh_3plads_baenk.nss
Jaysyn904 86feb9ca6f Initial commit
Initial commit.
2024-06-05 21:21:06 -04:00

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// Make a large SoU bench usable by 3 creatures simultaneously
void main()
{
// Set some variable for a beter understanding
object oPlayer = GetLastUsedBy();
object oBench = OBJECT_SELF;
// Get a hold on the 3 pillows
object oPillow1 = GetLocalObject( OBJECT_SELF, "Pillow 1" );
object oPillow2 = GetLocalObject( OBJECT_SELF, "Pillow 2" );
object oPillow3 = GetLocalObject( OBJECT_SELF, "Pillow 3" );
// If "pillow 1" do not exist, create 3 of them and attach them to the bench
if( !GetIsObjectValid( oPillow1 ) )
{
// Set up some variable for understanding
object oArea = GetArea( oBench );
vector locBench = GetPosition( oBench );
float fOrient = GetFacing( oBench );
// You can change the space between pillows changing this value
float fSpace = 1.0f;
// Calculate location of the 3 pillows
location locPillow1 = Location( oArea, locBench + AngleToVector( fOrient + 90.0f ) * fSpace, fOrient );
location locPillow2 = Location( oArea, locBench + AngleToVector( fOrient - 90.0f ) * fSpace, fOrient );
location locPillow3 = Location( oArea, locBench, fOrient );
// Create the 3 pillows
oPillow1 = CreateObject( OBJECT_TYPE_PLACEABLE, "plc_invisobj", locPillow1 );
oPillow2 = CreateObject( OBJECT_TYPE_PLACEABLE, "plc_invisobj", locPillow2 );
oPillow3 = CreateObject( OBJECT_TYPE_PLACEABLE, "plc_invisobj", locPillow3 );
// "attach" the pillows to the bench
SetLocalObject( OBJECT_SELF, "Pillow 1", oPillow1 );
SetLocalObject( OBJECT_SELF, "Pillow 2", oPillow2 );
SetLocalObject( OBJECT_SELF, "Pillow 3", oPillow3 );
}
// Get a hold on the nearest invisible object, (maybe a pillow)
int iDistance = 1;
object oPillow = GetNearestObjectByTag( "InvisibleObject", oPlayer, iDistance );
// while we find invisible object and that we did not check the 3 linked pillows
int iCount = 0;
while( GetIsObjectValid( oPillow ) || iCount < 3 )
{
// if it is one of the three pillow linked the the bench
if( oPillow == oPillow1 || oPillow == oPillow2 || oPillow == oPillow3 )
{
iCount = iCount + 1 ;
// If available
if( !GetIsObjectValid( GetSittingCreature( oPillow ) ) )
{
// Sit and quit the script
AssignCommand( oPlayer, ActionSit( oPillow ) );
return;
}
}
// Get the next nearest invisible object
iDistance = iDistance + 1;
oPillow = GetNearestObjectByTag( "InvisibleObject", oPlayer, iDistance );
}
}