67 lines
1.2 KiB
Plaintext
67 lines
1.2 KiB
Plaintext
void main()
|
|
{
|
|
|
|
// -Seeker- Mar '05
|
|
// Simple script to speak a random string on spawn
|
|
|
|
|
|
{
|
|
string speak;
|
|
|
|
int random = d10();
|
|
|
|
switch (random)
|
|
{
|
|
case 1:
|
|
speak = "Much pain and suffering in store for this one";
|
|
break;
|
|
|
|
case 2:
|
|
speak = "Power beyond imagination";
|
|
break;
|
|
|
|
case 3:
|
|
speak = "A newcomer";
|
|
break;
|
|
|
|
case 4:
|
|
speak = "Welcome mortal";
|
|
break;
|
|
|
|
case 5:
|
|
speak = "Alangara's heirtaker ?";
|
|
break;
|
|
|
|
case 6:
|
|
speak = "Does it know what it is ?";
|
|
break;
|
|
|
|
case 7:
|
|
speak = "Divinity is born in the soul";
|
|
break;
|
|
|
|
case 8:
|
|
speak = "Failure in thy path";
|
|
break;
|
|
|
|
case 9:
|
|
speak = "To believe is to create";
|
|
break;
|
|
|
|
case 10:
|
|
speak = "Love and hate together";
|
|
break;
|
|
}
|
|
|
|
DelayCommand(0.5f, SpeakString( speak ));
|
|
}
|
|
|
|
// * Apply neat-o visual effects to genie
|
|
|
|
|
|
effect eVis = EffectVisualEffect(424);
|
|
effect eVis2 = EffectVisualEffect(479);
|
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVis, OBJECT_SELF);
|
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVis2, OBJECT_SELF);
|
|
}
|