Alangara_PRC8/_module/nss/dmfi_plychat_exe.nss
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//::///////////////////////////////////////////////
//:: DMFI - OnPlayerChat functions processor
//:: dmfi_plychat_exe
//:://////////////////////////////////////////////
/*
Processor for the OnPlayerChat-triggered DMFI functions.
*/
//:://////////////////////////////////////////////
//:: Created By: The DMFI Team
//:: Created On:
//:://////////////////////////////////////////////
//:: 2007.12.12 Merle
//:: - revisions for NWN patch 1.69
//:: 2008.03.24 tsunami282
//:: - renamed from dmfi_voice_exe, updated to work with event hooking system
//:: 2008.06.23 Prince Demetri & Night Journey
//:: - added languages: Sylvan, Mulhorandi, Rashemi
//:: 2008.07.30 morderon
//:: - better emote processing, allow certain dot commands for PC's
#include "x2_inc_switches"
#include "x0_i0_stringlib"
#include "dmfi_string_inc"
#include "dmfi_plchlishk_i"
#include "dmfi_db_inc"
#include "prc_inc_racial"
const int DMFI_LOG_CONVERSATION = TRUE; // turn on or off logging of conversation text
////////////////////////////////////////////////////////////////////////
int AppearType (string sCom)
{
// 2008.03.24 tsunami282 - pull descriptions from 2da first; allow numerics
// is it numeric? If so just convert and return
if (TestStringAgainstPattern("*n", sCom)) return StringToInt(sCom);
if (sCom == "ARANEA")
return APPEARANCE_TYPE_ARANEA;
if (sCom == "ALLIP")
return APPEARANCE_TYPE_ALLIP;
if (sCom == "ARCH_TARGET")
return APPEARANCE_TYPE_ARCH_TARGET;
if (sCom == "ARIBETH")
return APPEARANCE_TYPE_ARIBETH;
if (sCom == "ASABI_CHIEFTAIN")
return APPEARANCE_TYPE_ASABI_CHIEFTAIN;
if (sCom == "ASABI_SHAMAN")
return APPEARANCE_TYPE_ASABI_SHAMAN;
if (sCom == "ASABI_WARRIOR")
return APPEARANCE_TYPE_ASABI_WARRIOR;
if (sCom == "BADGER")
return APPEARANCE_TYPE_BADGER;
if (sCom == "BADGER_DIRE")
return APPEARANCE_TYPE_BADGER_DIRE;
if (sCom == "BALOR")
return APPEARANCE_TYPE_BALOR;
if (sCom == "BARTENDER")
return APPEARANCE_TYPE_BARTENDER;
if (sCom == "BASILISK")
return APPEARANCE_TYPE_BASILISK;
if (sCom == "BAT")
return APPEARANCE_TYPE_BAT;
if (sCom == "BAT_HORROR")
return APPEARANCE_TYPE_BAT_HORROR;
if (sCom == "BEAR_BLACK")
return APPEARANCE_TYPE_BEAR_BLACK;
if (sCom == "BEAR_BROWN")
return APPEARANCE_TYPE_BEAR_BROWN;
if (sCom == "BEAR_DIRE")
return APPEARANCE_TYPE_BEAR_DIRE;
if (sCom == "BEAR_KODIAK")
return APPEARANCE_TYPE_BEAR_KODIAK;
if (sCom == "BEAR_POLAR")
return APPEARANCE_TYPE_BEAR_POLAR;
if (sCom == "BEETLE_FIRE")
return APPEARANCE_TYPE_BEETLE_FIRE;
if (sCom == "BEETLE_SLICER")
return APPEARANCE_TYPE_BEETLE_SLICER;
if (sCom == "BEETLE_STAG")
return APPEARANCE_TYPE_BEETLE_STAG;
if (sCom == "BEETLE_STINK")
return APPEARANCE_TYPE_BEETLE_STINK;
if (sCom == "BEGGER")
return APPEARANCE_TYPE_BEGGER;
if (sCom == "BLOOD_SAILER")
return APPEARANCE_TYPE_BLOOD_SAILER;
if (sCom == "BOAR")
return APPEARANCE_TYPE_BOAR;
if (sCom == "BOAR_DIRE")
return APPEARANCE_TYPE_BOAR_DIRE;
if (sCom == "BODAK")
return APPEARANCE_TYPE_BODAK;
if (sCom == "BUGBEAR_A")
return APPEARANCE_TYPE_BUGBEAR_A;
if (sCom == "BUGBEAR_B")
return APPEARANCE_TYPE_BUGBEAR_B;
if (sCom == "BUGBEAR_CHIEFTAIN_A")
return APPEARANCE_TYPE_BUGBEAR_CHIEFTAIN_A;
if (sCom == "BUGBEAR_CHIEFTAIN_B")
return APPEARANCE_TYPE_BUGBEAR_CHIEFTAIN_B;
if (sCom == "BUGBEAR_SHAMAN_A")
return APPEARANCE_TYPE_BUGBEAR_SHAMAN_A;
if (sCom == "BUGBEAR_SHAMAN_B")
return APPEARANCE_TYPE_BUGBEAR_SHAMAN_B;
if (sCom == "CAT_CAT_DIRE")
return APPEARANCE_TYPE_CAT_CAT_DIRE;
if (sCom == "CAT_COUGAR")
return APPEARANCE_TYPE_CAT_COUGAR;
if (sCom == "CAT_CRAG_CAT")
return APPEARANCE_TYPE_CAT_CRAG_CAT;
if (sCom == "CAT_JAGUAR")
return APPEARANCE_TYPE_CAT_JAGUAR;
if (sCom == "CAT_KRENSHAR")
return APPEARANCE_TYPE_CAT_KRENSHAR;
if (sCom == "CAT_LEOPARD")
return APPEARANCE_TYPE_CAT_LEOPARD;
if (sCom == "CAT_LION")
return APPEARANCE_TYPE_CAT_LION;
if (sCom == "CAT_MPANTHER")
return APPEARANCE_TYPE_CAT_MPANTHER;
if (sCom == "CAT_PANTHER")
return APPEARANCE_TYPE_CAT_PANTHER;
if (sCom == "CHICKEN")
return APPEARANCE_TYPE_CHICKEN;
if (sCom == "COCKATRICE")
return APPEARANCE_TYPE_COCKATRICE;
if (sCom == "COMBAT_DUMMY")
return APPEARANCE_TYPE_COMBAT_DUMMY;
if (sCom == "CONVICT")
return APPEARANCE_TYPE_CONVICT;
if (sCom == "COW")
return APPEARANCE_TYPE_COW;
if (sCom == "CULT_MEMBER")
return APPEARANCE_TYPE_CULT_MEMBER;
if (sCom == "DEER")
return APPEARANCE_TYPE_DEER;
if (sCom == "DEER_STAG")
return APPEARANCE_TYPE_DEER_STAG;
if (sCom == "DEVIL")
return APPEARANCE_TYPE_DEVIL;
if (sCom == "DOG")
return APPEARANCE_TYPE_DOG;
if (sCom == "DOG_BLINKDOG")
return APPEARANCE_TYPE_DOG_BLINKDOG;
if (sCom == "DOG_DIRE_WOLF")
return APPEARANCE_TYPE_DOG_DIRE_WOLF;
if (sCom == "DOG_FENHOUND")
return APPEARANCE_TYPE_DOG_FENHOUND;
if (sCom == "DOG_HELL_HOUND")
return APPEARANCE_TYPE_DOG_HELL_HOUND;
if (sCom == "DOG_SHADOW_MASTIF")
return APPEARANCE_TYPE_DOG_SHADOW_MASTIF;
if (sCom == "DOG_WINTER_WOLF")
return APPEARANCE_TYPE_DOG_WINTER_WOLF;
if (sCom == "DOG_WORG")
return APPEARANCE_TYPE_DOG_WORG;
if (sCom == "DOG_WOLF")
return APPEARANCE_TYPE_DOG_WOLF;
if (sCom == "DOOM_KNIGHT")
return APPEARANCE_TYPE_DOOM_KNIGHT;
if (sCom == "DRAGON_BLACK")
return APPEARANCE_TYPE_DRAGON_BLACK;
if (sCom == "DRAGON_BLUE")
return APPEARANCE_TYPE_DRAGON_BLUE;
if (sCom == "DRAGON_BRASS")
return APPEARANCE_TYPE_DRAGON_BRASS;
if (sCom == "DRAGON_BRONZE")
return APPEARANCE_TYPE_DRAGON_BRONZE;
if (sCom == "DRAGON_COPPER")
return APPEARANCE_TYPE_DRAGON_COPPER;
if (sCom == "DRAGON_GOLD")
return APPEARANCE_TYPE_DRAGON_GOLD;
if (sCom == "DRAGON_GREEN")
return APPEARANCE_TYPE_DRAGON_GREEN;
if (sCom == "DRAGON_RED")
return APPEARANCE_TYPE_DRAGON_RED;
if (sCom == "DRAGON_SILVER")
return APPEARANCE_TYPE_DRAGON_SILVER;
if (sCom == "DRAGON_WHITE")
return APPEARANCE_TYPE_DRAGON_WHITE;
if (sCom == "DROW_CLERIC")
return APPEARANCE_TYPE_DROW_CLERIC;
if (sCom == "DROW_FIGHTER")
return APPEARANCE_TYPE_DROW_FIGHTER;
if (sCom == "DRUEGAR_CLERIC")
return APPEARANCE_TYPE_DRUEGAR_CLERIC;
if (sCom == "DRUEGAR_FIGHTER")
return APPEARANCE_TYPE_DRUEGAR_FIGHTER;
if (sCom == "DRYAD")
return APPEARANCE_TYPE_DRYAD;
if (sCom == "DWARF")
return APPEARANCE_TYPE_DWARF;
if (sCom == "DWARF_NPC_FEMALE")
return APPEARANCE_TYPE_DWARF_NPC_FEMALE;
if (sCom == "DWARF_NPC_MALE")
return APPEARANCE_TYPE_DWARF_NPC_MALE;
if (sCom == "ELEMENTAL_AIR")
return APPEARANCE_TYPE_ELEMENTAL_AIR;
if (sCom == "ELEMENTAL_AIR_ELDER")
return APPEARANCE_TYPE_ELEMENTAL_AIR_ELDER;
if (sCom == "ELEMENTAL_EARTH")
return APPEARANCE_TYPE_ELEMENTAL_EARTH;
if (sCom == "ELEMENTAL_EARTH_ELDER")
return APPEARANCE_TYPE_ELEMENTAL_EARTH_ELDER;
if (sCom == "ELEMENTAL_FIRE")
return APPEARANCE_TYPE_ELEMENTAL_FIRE;
if (sCom == "ELEMENTAL_FIRE_ELDER")
return APPEARANCE_TYPE_ELEMENTAL_FIRE_ELDER;
if (sCom == "ELEMENTAL_WATER")
return APPEARANCE_TYPE_ELEMENTAL_WATER;
if (sCom == "ELEMENTAL_WATER_ELDER")
return APPEARANCE_TYPE_ELEMENTAL_WATER_ELDER;
if (sCom == "ELF")
return APPEARANCE_TYPE_ELF;
if (sCom == "ELF_NPC_FEMALE")
return APPEARANCE_TYPE_ELF_NPC_FEMALE;
if (sCom == "ELF_NPC_MALE_01")
return APPEARANCE_TYPE_ELF_NPC_MALE_01;
if (sCom == "ELF_NPC_MALE_02")
return APPEARANCE_TYPE_ELF_NPC_MALE_02;
if (sCom == "ETTERCAP")
return APPEARANCE_TYPE_ETTERCAP;
if (sCom == "ETTIN")
return APPEARANCE_TYPE_ETTIN;
if (sCom == "FAERIE_DRAGON")
return APPEARANCE_TYPE_FAERIE_DRAGON;
if (sCom == "FAIRY")
return APPEARANCE_TYPE_FAIRY;
if (sCom == "FALCON")
return APPEARANCE_TYPE_FALCON;
if (sCom == "FEMALE_01")
return APPEARANCE_TYPE_FEMALE_01;
if (sCom == "FEMALE_02")
return APPEARANCE_TYPE_FEMALE_02;
if (sCom == "FEMALE_03")
return APPEARANCE_TYPE_FEMALE_03;
if (sCom == "FEMALE_04")
return APPEARANCE_TYPE_FEMALE_04;
if (sCom == "FORMIAN_MYRMARCH")
return APPEARANCE_TYPE_FORMIAN_MYRMARCH;
if (sCom == "FORMIAN_QUEEN")
return APPEARANCE_TYPE_FORMIAN_QUEEN;
if (sCom == "FORMIAN_WARRIOR")
return APPEARANCE_TYPE_FORMIAN_WARRIOR;
if (sCom == "FORMIAN_WORKER")
return APPEARANCE_TYPE_FORMIAN_WORKER;
if (sCom == "GARGOYLE")
return APPEARANCE_TYPE_GARGOYLE;
if (sCom == "GHAST")
return APPEARANCE_TYPE_GHAST;
if (sCom == "GHOUL")
return APPEARANCE_TYPE_GHOUL;
if (sCom == "GHOUL_LORD")
return APPEARANCE_TYPE_GHOUL_LORD;
if (sCom == "GIANT_FIRE")
return APPEARANCE_TYPE_GIANT_FIRE;
if (sCom == "GIANT_FIRE_FEMALE")
return APPEARANCE_TYPE_GIANT_FIRE_FEMALE;
if (sCom == "GIANT_FROST")
return APPEARANCE_TYPE_GIANT_FROST;
if (sCom == "GIANT_FROST_FEMALE")
return APPEARANCE_TYPE_GIANT_FROST_FEMALE;
if (sCom == "GIANT_HILL")
return APPEARANCE_TYPE_GIANT_HILL;
if (sCom == "GIANT_MOUNTAIN")
return APPEARANCE_TYPE_GIANT_MOUNTAIN;
if (sCom == "GNOLL_WARRIOR")
return APPEARANCE_TYPE_GNOLL_WARRIOR;
if (sCom == "GNOLL_WIZ")
return APPEARANCE_TYPE_GNOLL_WIZ;
if (sCom == "GNOME")
return APPEARANCE_TYPE_GNOME;
if (sCom == "GNOME_NPC_FEMALE")
return APPEARANCE_TYPE_GNOME_NPC_FEMALE;
if (sCom == "GNOME_NPC_MALE")
return APPEARANCE_TYPE_GNOME_NPC_MALE;
if (sCom == "GOBLIN_A")
return APPEARANCE_TYPE_GOBLIN_A;
if (sCom == "GOBLIN_B")
return APPEARANCE_TYPE_GOBLIN_B;
if (sCom == "GOBLIN_CHIEF_A")
return APPEARANCE_TYPE_GOBLIN_CHIEF_A;
if (sCom == "GOBLIN_CHIEF_B")
return APPEARANCE_TYPE_GOBLIN_CHIEF_B;
if (sCom == "GOBLIN_SHAMAN_A")
return APPEARANCE_TYPE_GOBLIN_SHAMAN_A;
if (sCom == "GOBLIN_SHAMAN_B")
return APPEARANCE_TYPE_GOBLIN_SHAMAN_B;
if (sCom == "GOLEM_BONE")
return APPEARANCE_TYPE_GOLEM_BONE;
if (sCom == "GOLEM_CLAY")
return APPEARANCE_TYPE_GOLEM_CLAY;
if (sCom == "GOLEM_FLESH")
return APPEARANCE_TYPE_GOLEM_FLESH;
if (sCom == "GOLEM_IRON")
return APPEARANCE_TYPE_GOLEM_IRON;
if (sCom == "GOLEM_STONE")
return APPEARANCE_TYPE_GOLEM_STONE;
if (sCom == "GORGON")
return APPEARANCE_TYPE_GORGON;
if (sCom == "GREY_RENDER")
return APPEARANCE_TYPE_GREY_RENDER;
if (sCom == "GYNOSPHINX")
return APPEARANCE_TYPE_GYNOSPHINX;
if (sCom == "HALF_ELF")
return APPEARANCE_TYPE_HALF_ELF;
if (sCom == "HALF_ORC")
return APPEARANCE_TYPE_HALF_ORC;
if (sCom == "HALF_ORC_NPC_FEMALE")
return APPEARANCE_TYPE_HALF_ORC_NPC_FEMALE;
if (sCom == "HALF_ORC_NPC_MALE_01")
return APPEARANCE_TYPE_HALF_ORC_NPC_MALE_01;
if (sCom == "HALF_ORC_NPC_MALE_02")
return APPEARANCE_TYPE_HALF_ORC_NPC_MALE_02;
if (sCom == "HALFLING")
return APPEARANCE_TYPE_HALFLING;
if (sCom == "HALFLING_NPC_FEMALE")
return APPEARANCE_TYPE_HALFLING_NPC_FEMALE;
if (sCom == "HALFLING_NPC_MALE")
return APPEARANCE_TYPE_HALFLING_NPC_MALE;
if (sCom == "HELMED_HORROR")
return APPEARANCE_TYPE_HELMED_HORROR;
if (sCom == "HEURODIS_LICH")
return APPEARANCE_TYPE_HEURODIS_LICH;
if (sCom == "HOBGOBLIN_WARRIOR")
return APPEARANCE_TYPE_HOBGOBLIN_WARRIOR;
if (sCom == "HOOK_HORROR")
return APPEARANCE_TYPE_HOOK_HORROR;
if (sCom == "HOBGOBLIN_WIZARD")
return APPEARANCE_TYPE_HOBGOBLIN_WIZARD;
if (sCom == "HOUSE_GUARD")
return APPEARANCE_TYPE_HOUSE_GUARD;
if (sCom == "HUMAN")
return APPEARANCE_TYPE_HUMAN;
if (sCom == "HUMAN_NPC_FEMALE_01")
return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_01;
if (sCom == "HUMAN_NPC_FEMALE_02")
return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_02;
if (sCom == "HUMAN_NPC_FEMALE_03")
return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_03;
if (sCom == "HUMAN_NPC_FEMALE_04")
return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_04;
if (sCom == "HUMAN_NPC_FEMALE_05")
return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_05;
if (sCom == "HUMAN_NPC_FEMALE_06")
return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_06;
if (sCom == "HUMAN_NPC_FEMALE_07")
return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_07;
if (sCom == "HUMAN_NPC_FEMALE_08")
return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_08;
if (sCom == "HUMAN_NPC_FEMALE_09")
return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_09;
if (sCom == "HUMAN_NPC_FEMALE_10")
return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_10;
if (sCom == "HUMAN_NPC_FEMALE_11")
return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_11;
if (sCom == "HUMAN_NPC_FEMALE_12")
return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_12;
if (sCom == "HUMAN_NPC_MALE_01")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_01;
if (sCom == "HUMAN_NPC_MALE_02")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_02;
if (sCom == "HUMAN_NPC_MALE_03")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_03;
if (sCom == "HUMAN_NPC_MALE_04")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_04;
if (sCom == "HUMAN_NPC_MALE_05")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_05;
if (sCom == "HUMAN_NPC_MALE_06")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_06;
if (sCom == "HUMAN_NPC_MALE_07")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_07;
if (sCom == "HUMAN_NPC_MALE_08")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_08;
if (sCom == "HUMAN_NPC_MALE_09")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_09;
if (sCom == "HUMAN_NPC_MALE_10")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_10;
if (sCom == "HUMAN_NPC_MALE_11")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_11;
if (sCom == "HUMAN_NPC_MALE_12")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_12;
if (sCom == "HUMAN_NPC_MALE_13")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_13;
if (sCom == "HUMAN_NPC_MALE_14")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_14;
if (sCom == "HUMAN_NPC_MALE_15")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_15;
if (sCom == "HUMAN_NPC_MALE_16")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_16;
if (sCom == "HUMAN_NPC_MALE_17")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_17;
if (sCom == "HUMAN_NPC_MALE_18")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_18;
if (sCom == "IMP")
return APPEARANCE_TYPE_IMP;
if (sCom == "INN_KEEPER")
return APPEARANCE_TYPE_INN_KEEPER;
if (sCom == "INTELLECT_DEVOURER")
return APPEARANCE_TYPE_INTELLECT_DEVOURER;
if (sCom == "INVISIBLE_HUMAN_MALE")
return APPEARANCE_TYPE_INVISIBLE_HUMAN_MALE;
if (sCom == "INVISIBLE_STALKER")
return APPEARANCE_TYPE_INVISIBLE_STALKER;
if (sCom == "KID_FEMALE")
return APPEARANCE_TYPE_KID_FEMALE;
if (sCom == "KID_MALE")
return APPEARANCE_TYPE_KID_MALE;
if (sCom == "KOBOLD_A")
return APPEARANCE_TYPE_KOBOLD_A;
if (sCom == "KOBOLD_B")
return APPEARANCE_TYPE_KOBOLD_B;
if (sCom == "KOBOLD_CHIEF_A")
return APPEARANCE_TYPE_KOBOLD_CHIEF_A;
if (sCom == "KOBOLD_CHIEF_B")
return APPEARANCE_TYPE_KOBOLD_CHIEF_B;
if (sCom == "KOBOLD_SHAMAN_A")
return APPEARANCE_TYPE_KOBOLD_SHAMAN_A;
if (sCom == "KOBOLD_SHAMAN_B")
return APPEARANCE_TYPE_KOBOLD_SHAMAN_B;
if (sCom == "LANTERN_ARCHON")
return APPEARANCE_TYPE_LANTERN_ARCHON;
if (sCom == "LICH")
return APPEARANCE_TYPE_LICH;
if (sCom == "LIZARDFOLK_A")
return APPEARANCE_TYPE_LIZARDFOLK_A;
if (sCom == "LIZARDFOLK_B")
return APPEARANCE_TYPE_LIZARDFOLK_B;
if (sCom == "LIZARDFOLK_SHAMAN_A")
return APPEARANCE_TYPE_LIZARDFOLK_SHAMAN_A;
if (sCom == "LIZARDFOLK_SHAMAN_B")
return APPEARANCE_TYPE_LIZARDFOLK_SHAMAN_B;
if (sCom == "LIZARDFOLK_WARRIOR_A")
return APPEARANCE_TYPE_LIZARDFOLK_WARRIOR_A;
if (sCom == "LIZARDFOLK_WARRIOR_B")
return APPEARANCE_TYPE_LIZARDFOLK_WARRIOR_B;
if (sCom == "LUSKAN_GUARD")
return APPEARANCE_TYPE_LUSKAN_GUARD;
if (sCom == "MALE_01")
return APPEARANCE_TYPE_MALE_01;
if (sCom == "MALE_02")
return APPEARANCE_TYPE_MALE_02;
if (sCom == "MALE_03")
return APPEARANCE_TYPE_MALE_03;
if (sCom == "MALE_04")
return APPEARANCE_TYPE_MALE_04;
if (sCom == "MALE_05")
return APPEARANCE_TYPE_MALE_05;
if (sCom == "MANTICORE")
return APPEARANCE_TYPE_MANTICORE;
if (sCom == "MEDUSA")
return APPEARANCE_TYPE_MEDUSA;
if (sCom == "MEPHIT_AIR")
return APPEARANCE_TYPE_MEPHIT_AIR;
if (sCom == "MEPHIT_DUST")
return APPEARANCE_TYPE_MEPHIT_DUST;
if (sCom == "MEPHIT_EARTH")
return APPEARANCE_TYPE_MEPHIT_EARTH;
if (sCom == "MEPHIT_FIRE")
return APPEARANCE_TYPE_MEPHIT_FIRE;
if (sCom == "MEPHIT_ICE")
return APPEARANCE_TYPE_MEPHIT_ICE;
if (sCom == "MEPHIT_MAGMA")
return APPEARANCE_TYPE_MEPHIT_MAGMA;
if (sCom == "MEPHIT_OOZE")
return APPEARANCE_TYPE_MEPHIT_OOZE;
if (sCom == "MEPHIT_SALT")
return APPEARANCE_TYPE_MEPHIT_SALT;
if (sCom == "MEPHIT_STEAM")
return APPEARANCE_TYPE_MEPHIT_STEAM;
if (sCom == "MEPHIT_WATER")
return APPEARANCE_TYPE_MEPHIT_WATER;
if (sCom == "MINOGON")
return APPEARANCE_TYPE_MINOGON;
if (sCom == "MINOTAUR")
return APPEARANCE_TYPE_MINOTAUR;
if (sCom == "MINOTAUR_CHIEFTAIN")
return APPEARANCE_TYPE_MINOTAUR_CHIEFTAIN;
if (sCom == "MINOTAUR_SHAMAN")
return APPEARANCE_TYPE_MINOTAUR_SHAMAN;
if (sCom == "MOHRG")
return APPEARANCE_TYPE_MOHRG;
if (sCom == "MUMMY_COMMON")
return APPEARANCE_TYPE_MUMMY_COMMON;
if (sCom == "MUMMY_FIGHTER_2")
return APPEARANCE_TYPE_MUMMY_FIGHTER_2;
if (sCom == "MUMMY_GREATER")
return APPEARANCE_TYPE_MUMMY_GREATER;
if (sCom == "MUMMY_WARRIOR")
return APPEARANCE_TYPE_MUMMY_WARRIOR;
if (sCom == "NW_MILITIA_MEMBER")
return APPEARANCE_TYPE_NW_MILITIA_MEMBER;
if (sCom == "NWN_AARIN")
return APPEARANCE_TYPE_NWN_AARIN;
if (sCom == "NWN_ARIBETH_EVIL")
return APPEARANCE_TYPE_NWN_ARIBETH_EVIL;
if (sCom == "NWN_HAEDRALINE")
return APPEARANCE_TYPE_NWN_HAEDRALINE;
if (sCom == "NWN_MAUGRIM")
return APPEARANCE_TYPE_NWN_MAUGRIM;
if (sCom == "NWN_MORAG")
return APPEARANCE_TYPE_NWN_MORAG;
if (sCom == "NWN_NASHER")
return APPEARANCE_TYPE_NWN_NASHER;
if (sCom == "NWN_SEDOS")
return APPEARANCE_TYPE_NWN_SEDOS;
if (sCom == "NYMPH")
return APPEARANCE_TYPE_NYMPH;
if (sCom == "OGRE")
return APPEARANCE_TYPE_OGRE;
if (sCom == "OGRE_CHIEFTAIN")
return APPEARANCE_TYPE_OGRE_CHIEFTAIN;
if (sCom == "OGRE_CHIEFTAINB")
return APPEARANCE_TYPE_OGRE_CHIEFTAINB;
if (sCom == "OGRE_MAGE")
return APPEARANCE_TYPE_OGRE_MAGE;
if (sCom == "OGRE_MAGEB")
return APPEARANCE_TYPE_OGRE_MAGEB;
if (sCom == "OGREB")
return APPEARANCE_TYPE_OGREB;
if (sCom == "OLD_MAN")
return APPEARANCE_TYPE_OLD_MAN;
if (sCom == "OLD_WOMAN")
return APPEARANCE_TYPE_OLD_WOMAN;
if (sCom == "ORC_A")
return APPEARANCE_TYPE_ORC_A;
if (sCom == "ORC_B")
return APPEARANCE_TYPE_ORC_B;
if (sCom == "ORC_CHIEFTAIN_A")
return APPEARANCE_TYPE_ORC_CHIEFTAIN_A;
if (sCom == "ORC_CHIEFTAIN_B")
return APPEARANCE_TYPE_ORC_CHIEFTAIN_B;
if (sCom == "ORC_SHAMAN_A")
return APPEARANCE_TYPE_ORC_SHAMAN_A;
if (sCom == "ORC_SHAMAN_B")
return APPEARANCE_TYPE_ORC_SHAMAN_B;
if (sCom == "OX")
return APPEARANCE_TYPE_OX;
if (sCom == "PENGUIN")
return APPEARANCE_TYPE_PENGUIN;
if (sCom == "PLAGUE_VICTIM")
return APPEARANCE_TYPE_PLAGUE_VICTIM;
if (sCom == "PROSTITUTE_01")
return APPEARANCE_TYPE_PROSTITUTE_01;
if (sCom == "PROSTITUTE_02")
return APPEARANCE_TYPE_PROSTITUTE_02;
if (sCom == "PSEUDODRAGON")
return APPEARANCE_TYPE_PSEUDODRAGON;
if (sCom == "QUASIT")
return APPEARANCE_TYPE_QUASIT;
if (sCom == "RAKSHASA_BEAR_MALE")
return APPEARANCE_TYPE_RAKSHASA_BEAR_MALE;
if (sCom == "RAKSHASA_TIGER_FEMALE")
return APPEARANCE_TYPE_RAKSHASA_TIGER_FEMALE;
if (sCom == "RAKSHASA_TIGER_MALE")
return APPEARANCE_TYPE_RAKSHASA_TIGER_MALE;
if (sCom == "RAKSHASA_WOLF_MALE")
return APPEARANCE_TYPE_RAKSHASA_WOLF_MALE;
if (sCom == "RAT")
return APPEARANCE_TYPE_RAT;
if (sCom == "RAT_DIRE")
return APPEARANCE_TYPE_RAT_DIRE;
if (sCom == "RAVEN")
return APPEARANCE_TYPE_RAVEN;
if (sCom == "SHADOW")
return APPEARANCE_TYPE_SHADOW;
if (sCom == "SHADOW_FIEND")
return APPEARANCE_TYPE_SHADOW_FIEND;
if (sCom == "SHIELD_GUARDIAN")
return APPEARANCE_TYPE_SHIELD_GUARDIAN;
if (sCom == "SHOP_KEEPER")
return APPEARANCE_TYPE_SHOP_KEEPER;
if (sCom == "SKELETAL_DEVOURER")
return APPEARANCE_TYPE_SKELETAL_DEVOURER;
if (sCom == "SKELETON_CHIEFTAIN")
return APPEARANCE_TYPE_SKELETON_CHIEFTAIN;
if (sCom == "SKELETON_COMMON")
return APPEARANCE_TYPE_SKELETON_COMMON;
if (sCom == "SKELETON_MAGE")
return APPEARANCE_TYPE_SKELETON_MAGE;
if (sCom == "SKELETON_WARRIOR")
return APPEARANCE_TYPE_SKELETON_WARRIOR;
if (sCom == "SKELETON_PRIEST")
return APPEARANCE_TYPE_SKELETON_PRIEST;
if (sCom == "SKELETON_WARRIOR_1")
return APPEARANCE_TYPE_SKELETON_WARRIOR_1;
if (sCom == "SKELETON_WARRIOR_2")
return APPEARANCE_TYPE_SKELETON_WARRIOR_2;
if (sCom == "SPHINX")
return APPEARANCE_TYPE_SPHINX;
if (sCom == "SPIDER_WRAITH")
return APPEARANCE_TYPE_SPIDER_WRAITH;
if (sCom == "STINGER")
return APPEARANCE_TYPE_STINGER;
if (sCom == "STINGER_CHIEFTAIN")
return APPEARANCE_TYPE_STINGER_CHIEFTAIN;
if (sCom == "STINGER_MAGE")
return APPEARANCE_TYPE_STINGER_MAGE;
if (sCom == "STINGER_WARRIOR")
return APPEARANCE_TYPE_STINGER_WARRIOR;
if (sCom == "SUCCUBUS")
return APPEARANCE_TYPE_SUCCUBUS;
if (sCom == "TROLL")
return APPEARANCE_TYPE_TROLL;
if (sCom == "TROLL_CHIEFTAIN")
return APPEARANCE_TYPE_TROLL_CHIEFTAIN;
if (sCom == "TROLL_SHAMAN")
return APPEARANCE_TYPE_TROLL_SHAMAN;
if (sCom == "UMBERHULK")
return APPEARANCE_TYPE_UMBERHULK;
if (sCom == "UTHGARD_ELK_TRIBE")
return APPEARANCE_TYPE_UTHGARD_ELK_TRIBE;
if (sCom == "UTHGARD_TIGER_TRIBE")
return APPEARANCE_TYPE_UTHGARD_TIGER_TRIBE;
if (sCom == "VAMPIRE_FEMALE")
return APPEARANCE_TYPE_VAMPIRE_FEMALE;
if (sCom == "VAMPIRE_MALE")
return APPEARANCE_TYPE_VAMPIRE_MALE;
if (sCom == "VROCK")
return APPEARANCE_TYPE_VROCK;
if (sCom == "WAITRESS")
return APPEARANCE_TYPE_WAITRESS;
if (sCom == "WAR_DEVOURER")
return APPEARANCE_TYPE_WAR_DEVOURER;
if (sCom == "WERECAT")
return APPEARANCE_TYPE_WERECAT;
if (sCom == "WERERAT")
return APPEARANCE_TYPE_WERERAT;
if (sCom == "WEREWOLF")
return APPEARANCE_TYPE_WEREWOLF;
if (sCom == "WIGHT")
return APPEARANCE_TYPE_WIGHT;
if (sCom == "WILL_O_WISP")
return APPEARANCE_TYPE_WILL_O_WISP;
if (sCom == "WRAITH")
return APPEARANCE_TYPE_WRAITH;
if (sCom == "WYRMLING_BLACK")
return APPEARANCE_TYPE_WYRMLING_BLACK;
if (sCom == "WYRMLING_BLUE")
return APPEARANCE_TYPE_WYRMLING_BLUE;
if (sCom == "WYRMLING_BRASS")
return APPEARANCE_TYPE_WYRMLING_BRASS;
if (sCom == "WYRMLING_BRONZE")
return APPEARANCE_TYPE_WYRMLING_BRONZE;
if (sCom == "WYRMLING_COPPER")
return APPEARANCE_TYPE_WYRMLING_COPPER;
if (sCom == "WYRMLING_GOLD")
return APPEARANCE_TYPE_WYRMLING_GOLD;
if (sCom == "WYRMLING_GREEN")
return APPEARANCE_TYPE_WYRMLING_GREEN;
if (sCom == "WYRMLING_RED")
return APPEARANCE_TYPE_WYRMLING_RED;
if (sCom == "WYRMLING_SILVER")
return APPEARANCE_TYPE_WYRMLING_SILVER;
if (sCom == "WYRMLING_WHITE")
return APPEARANCE_TYPE_WYRMLING_WHITE;
if (sCom == "YUAN_TI")
return APPEARANCE_TYPE_YUAN_TI;
if (sCom == "YUAN_TI_CHIEFTEN")
return APPEARANCE_TYPE_YUAN_TI_CHIEFTEN;
if (sCom == "YUAN_TI_WIZARD")
return APPEARANCE_TYPE_YUAN_TI_WIZARD;
if (sCom == "ZOMBIE")
return APPEARANCE_TYPE_ZOMBIE;
if (sCom == "ZOMBIE_ROTTING")
return APPEARANCE_TYPE_ZOMBIE_ROTTING;
if (sCom == "ZOMBIE_TYRANT_FOG")
return APPEARANCE_TYPE_ZOMBIE_TYRANT_FOG;
if (sCom == "ZOMBIE_WARRIOR_1")
return APPEARANCE_TYPE_ZOMBIE_WARRIOR_1;
if (sCom == "ZOMBIE_WARRIOR_2")
return APPEARANCE_TYPE_ZOMBIE_WARRIOR_2;
// new 1.09 behavior - also check against the 2da
string s2daval;
int i = 0;
while (1)
{
s2daval = Get2DAString("appearance", "NAME", i);
if (s2daval == "") break; // end of file
s2daval = Get2DAString("appearance", "LABEL", i);
if (s2daval != "")
{
if (GetStringUpperCase(sCom) == GetStringUpperCase(s2daval)) return i;
}
i++;
}
return -1;
}
////////////////////////////////////////////////////////////////////////
void dmw_CleanUp(object oMySpeaker)
{
int nCount;
int nCache;
//DeleteLocalObject(oMySpeaker, "dmfi_univ_target");
DeleteLocalLocation(oMySpeaker, "dmfi_univ_location");
DeleteLocalObject(oMySpeaker, "dmw_item");
DeleteLocalString(oMySpeaker, "dmw_repamt");
DeleteLocalString(oMySpeaker, "dmw_repargs");
nCache = GetLocalInt(oMySpeaker, "dmw_playercache");
for (nCount = 1; nCount <= nCache; nCount++)
{
DeleteLocalObject(oMySpeaker, "dmw_playercache" + IntToString(nCount));
}
DeleteLocalInt(oMySpeaker, "dmw_playercache");
nCache = GetLocalInt(oMySpeaker, "dmw_itemcache");
for (nCount = 1; nCount <= nCache; nCount++)
{
DeleteLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCount));
}
DeleteLocalInt(oMySpeaker, "dmw_itemcache");
for (nCount = 1; nCount <= 10; nCount++)
{
DeleteLocalString(oMySpeaker, "dmw_dialog" + IntToString(nCount));
DeleteLocalString(oMySpeaker, "dmw_function" + IntToString(nCount));
DeleteLocalString(oMySpeaker, "dmw_params" + IntToString(nCount));
}
DeleteLocalString(oMySpeaker, "dmw_playerfunc");
DeleteLocalInt(oMySpeaker, "dmw_started");
}
////////////////////////////////////////////////////////////////////////
//Smoking Function by Jason Robinson
location GetLocationAboveAndInFrontOf(object oPC, float fDist, float fHeight)
{
float fDistance = -fDist;
object oTarget = (oPC);
object oArea = GetArea(oTarget);
vector vPosition = GetPosition(oTarget);
vPosition.z += fHeight;
float fOrientation = GetFacing(oTarget);
vector vNewPos = AngleToVector(fOrientation);
float vZ = vPosition.z;
float vX = vPosition.x - fDistance * vNewPos.x;
float vY = vPosition.y - fDistance * vNewPos.y;
fOrientation = GetFacing(oTarget);
vX = vPosition.x - fDistance * vNewPos.x;
vY = vPosition.y - fDistance * vNewPos.y;
vNewPos = AngleToVector(fOrientation);
vZ = vPosition.z;
vNewPos = Vector(vX, vY, vZ);
return Location(oArea, vNewPos, fOrientation);
}
////////////////////////////////////////////////////////////////////////
//Smoking Function by Jason Robinson
void SmokePipe(object oActivator)
{
string sEmote1 = "*puffs on a pipe*";
string sEmote2 = "*inhales from a pipe*";
string sEmote3 = "*pulls a mouthful of smoke from a pipe*";
float fHeight = 1.7;
float fDistance = 0.1;
// Set height based on race and gender
if (GetGender(oActivator) == GENDER_MALE)
{
switch (MyPRCGetRacialType(oActivator))
{
case RACIAL_TYPE_HUMAN:
case RACIAL_TYPE_HALFELF: fHeight = 1.7; fDistance = 0.12; break;
case RACIAL_TYPE_ELF: fHeight = 1.55; fDistance = 0.08; break;
case RACIAL_TYPE_GNOME:
case RACIAL_TYPE_HALFLING: fHeight = 1.15; fDistance = 0.12; break;
case RACIAL_TYPE_DWARF: fHeight = 1.2; fDistance = 0.12; break;
case RACIAL_TYPE_HALFORC: fHeight = 1.9; fDistance = 0.2; break;
}
}
else
{
// FEMALES
switch (MyPRCGetRacialType(oActivator))
{
case RACIAL_TYPE_HUMAN:
case RACIAL_TYPE_HALFELF: fHeight = 1.6; fDistance = 0.12; break;
case RACIAL_TYPE_ELF: fHeight = 1.45; fDistance = 0.12; break;
case RACIAL_TYPE_GNOME:
case RACIAL_TYPE_HALFLING: fHeight = 1.1; fDistance = 0.075; break;
case RACIAL_TYPE_DWARF: fHeight = 1.2; fDistance = 0.1; break;
case RACIAL_TYPE_HALFORC: fHeight = 1.8; fDistance = 0.13; break;
}
}
location lAboveHead = GetLocationAboveAndInFrontOf(oActivator, fDistance, fHeight);
// emotes
switch (d3())
{
case 1: AssignCommand(oActivator, ActionSpeakString(sEmote1)); break;
case 2: AssignCommand(oActivator, ActionSpeakString(sEmote2)); break;
case 3: AssignCommand(oActivator, ActionSpeakString(sEmote3));break;
}
// glow red
AssignCommand(oActivator, ActionDoCommand(ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_RED_5), oActivator, 0.15)));
// wait a moment
AssignCommand(oActivator, ActionWait(3.0));
// puff of smoke above and in front of head
AssignCommand(oActivator, ActionDoCommand(ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SMOKE_PUFF), lAboveHead)));
// if female, turn head to left
if ((GetGender(oActivator) == GENDER_FEMALE) && (MyPRCGetRacialType(oActivator) != RACIAL_TYPE_DWARF))
AssignCommand(oActivator, ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 1.0, 5.0));
}
////////////////////////////////////////////////////////////////////////
void ParseEmote(string sEmote, object oPC)
{
// allow builder to suppress
if (GetLocalInt(GetModule(), "DMFI_SUPPRESS_EMOTES") != 0) return;
// see if PC has muted their own emotes
if (GetLocalInt(oPC, "hls_emotemute") != 0) return;
DeleteLocalInt(oPC, "dmfi_univ_int");
object oRightHand = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oPC);
object oLeftHand = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC);
if (GetStringLeft(sEmote, 1) == "*")
{
int iToggle;
string sBuffer;
sBuffer = GetStringRight(sEmote, GetStringLength(sEmote)-1);
while (!iToggle && GetStringLength(sBuffer) > 1)
{
if (GetStringLeft(sBuffer,1) == "*")
iToggle = abs(iToggle - 1);
sBuffer = GetStringRight(sBuffer, GetStringLength(sBuffer)-1);
}
sEmote = GetStringLeft(sEmote, GetStringLength(sEmote)-GetStringLength(sBuffer));
}
int iSit;
object oArea;
object oChair;
// morderon - rewrote from here to end for better text case handling
string sLCEmote = GetStringLowerCase(sEmote);
//*emote* rolls
if ((FindSubString(sLCEmote, "strength") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 61);
else if ((FindSubString(sLCEmote, "dexterity") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 62);
else if ((FindSubString(sLCEmote, "constitution") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 63);
else if ((FindSubString(sLCEmote, "intelligence") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 64);
else if ((FindSubString(sLCEmote, "wisdom") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 65);
else if ((FindSubString(sLCEmote, "charisma") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 66);
else if ((FindSubString(sLCEmote, "fortitude") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 67);
else if ((FindSubString(sLCEmote, "reflex") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 68);
else if ((FindSubString(sLCEmote, "will") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 69);
else if ((FindSubString(sLCEmote, "animal empathy") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 71);
else if ((FindSubString(sLCEmote, "appraise") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 72);
else if ((FindSubString(sLCEmote, "bluff") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 73);
else if ((FindSubString(sLCEmote, "concentration") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 74);
else if ((FindSubString(sLCEmote, "craft armor") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 75);
else if ((FindSubString(sLCEmote, "craft trap") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 76);
else if ((FindSubString(sLCEmote, "craft weapon") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 77);
else if ((FindSubString(sLCEmote, "disable trap") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 78);
else if ((FindSubString(sLCEmote, "discipline") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 79);
else if ((FindSubString(sLCEmote, "heal") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 81);
else if ((FindSubString(sLCEmote, "hide") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 82);
else if ((FindSubString(sLCEmote, "intimidate") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 83);
else if ((FindSubString(sLCEmote, "listen") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 84);
else if ((FindSubString(sLCEmote, "lore") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 85);
else if ((FindSubString(sLCEmote, "move silently") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 86);
else if ((FindSubString(sLCEmote, "open lock") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 87);
else if ((FindSubString(sLCEmote, "parry") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 88);
else if ((FindSubString(sLCEmote, "perform") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 89);
else if ((FindSubString(sLCEmote, "persuade") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 91);
else if ((FindSubString(sLCEmote, "pick pocket") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 92);
else if ((FindSubString(sLCEmote, "search") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 93);
else if ((FindSubString(sLCEmote, "set trap") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 94);
else if ((FindSubString(sLCEmote, "spellcraft") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 95);
else if ((FindSubString(sLCEmote, "spot") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 96);
else if ((FindSubString(sLCEmote, "taunt") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 97);
else if ((FindSubString(sLCEmote, "tumble") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 98);
else if ((FindSubString(sLCEmote, "use magic device") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 99);
else if ((FindSubString(sLCEmote, "ride") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 90);
if (GetLocalInt(oPC, "dmfi_univ_int"))
{
SetLocalString(oPC, "dmfi_univ_conv", "pc_dicebag");
ExecuteScript("dmfi_execute", oPC);
return;
}
//*emote*
if (FindSubString(GetStringLowerCase(sEmote), "*bows") != -1 ||
FindSubString(GetStringLowerCase(sEmote), " bows") != -1 ||
FindSubString(GetStringLowerCase(sEmote), "curtsey") != -1)
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_BOW, 1.0));
else if (FindSubString(GetStringLowerCase(sEmote), "drink") != -1 ||
FindSubString(GetStringLowerCase(sEmote), "sips") != -1)
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_DRINK, 1.0));
else if (FindSubString(GetStringLowerCase(sEmote), "drinks") != -1 &&
FindSubString(GetStringLowerCase(sEmote), "sits") != -1)
{
AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SIT_CROSS, 1.0, 99999.0f));
DelayCommand(1.0f, AssignCommand(oPC, PlayAnimation( ANIMATION_FIREFORGET_DRINK, 1.0)));
DelayCommand(3.0f, AssignCommand(oPC, PlayAnimation( ANIMATION_LOOPING_SIT_CROSS, 1.0, 99999.0)));
}
else if (FindSubString(GetStringLowerCase(sEmote), "reads") != -1 &&
FindSubString(GetStringLowerCase(sEmote), "sits") != -1)
{
AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SIT_CROSS, 1.0, 99999.0f));
DelayCommand(1.0f, AssignCommand(oPC, PlayAnimation( ANIMATION_FIREFORGET_READ, 1.0)));
DelayCommand(3.0f, AssignCommand(oPC, PlayAnimation( ANIMATION_LOOPING_SIT_CROSS, 1.0, 99999.0)));
}
else if (FindSubString(GetStringLowerCase(sEmote), "sit")!= -1)
{
AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SIT_CROSS, 1.0, 99999.0f));
}
else if (FindSubString(GetStringLowerCase(sEmote), "greet")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "wave") != -1)
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_GREETING, 1.0));
else if (FindSubString(GetStringLowerCase(sEmote), "yawn")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "stretch") != -1 ||
FindSubString(GetStringLowerCase(sEmote), "bored") != -1)
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_PAUSE_BORED, 1.0));
else if (FindSubString(GetStringLowerCase(sEmote), "scratch")!= -1)
{
AssignCommand(oPC,ActionUnequipItem(oRightHand));
AssignCommand(oPC,ActionUnequipItem(oLeftHand));
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD, 1.0));
}
else if (FindSubString(GetStringLowerCase(sEmote), "*reads")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), " reads")!= -1||
FindSubString(GetStringLowerCase(sEmote), "read")!= -1)
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_READ, 1.0));
else if (FindSubString(GetStringLowerCase(sEmote), "salute")!= -1)
{
AssignCommand(oPC,ActionUnequipItem(oRightHand));
AssignCommand(oPC,ActionUnequipItem(oLeftHand));
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_SALUTE, 1.0));
}
else if (FindSubString(GetStringLowerCase(sEmote), "steal")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "swipe") != -1)
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_STEAL, 1.0));
else if (FindSubString(GetStringLowerCase(sEmote), "taunt")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "mock") != -1)
{
PlayVoiceChat(VOICE_CHAT_TAUNT, oPC);
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_TAUNT, 1.0));
}
else if ((FindSubString(GetStringLowerCase(sEmote), "smokes") != -1)||
(FindSubString(GetStringLowerCase(sEmote), "smoke") != -1))
{
SmokePipe(oPC);
}
else if (FindSubString(GetStringLowerCase(sEmote), "cheer ")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "cheer*")!= -1)
{
PlayVoiceChat(VOICE_CHAT_CHEER, oPC);
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_VICTORY1, 1.0));
}
else if (FindSubString(GetStringLowerCase(sEmote), "hooray")!= -1)
{
PlayVoiceChat(VOICE_CHAT_CHEER, oPC);
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_VICTORY2, 1.0));
}
else if (FindSubString(GetStringLowerCase(sEmote), "celebrate")!= -1)
{
PlayVoiceChat(VOICE_CHAT_CHEER, oPC);
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_VICTORY3, 1.0));
}
else if (FindSubString(GetStringLowerCase(sEmote), "giggle")!= -1 && GetGender(oPC) == GENDER_FEMALE)
AssignCommand(oPC, PlaySound("vs_fshaldrf_haha"));
else if (FindSubString(GetStringLowerCase(sEmote), "flop")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "prone")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "bends")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "stoop")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "fiddle")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 1.0, 5.0));
else if (FindSubString(GetStringLowerCase(sEmote), "nod")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "agree")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_LISTEN, 1.0, 4.0));
else if (FindSubString(GetStringLowerCase(sEmote), "peers")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "scans")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "search")!= -1)
AssignCommand(oPC,ActionPlayAnimation(ANIMATION_LOOPING_LOOK_FAR, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "*pray")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), " pray")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "meditate")!= -1)
{
AssignCommand(oPC,ActionUnequipItem(oRightHand));
AssignCommand(oPC,ActionUnequipItem(oLeftHand));
AssignCommand(oPC,ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE, 1.0, 99999.0));
}
else if (FindSubString(GetStringLowerCase(sEmote), "drunk")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "woozy")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "tired")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "fatigue")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "exhausted")!= -1)
{
PlayVoiceChat(VOICE_CHAT_REST, oPC);
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_TIRED, 1.0, 3.0));
}
else if (FindSubString(GetStringLowerCase(sEmote), "fidget")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "shifts")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_PAUSE2, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "sits")!= -1 &&
(FindSubString(GetStringLowerCase(sEmote), "floor")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "ground")!= -1))
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_SIT_CROSS, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "demand")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "threaten")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_TALK_FORCEFUL, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "laugh")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "chuckle")!= -1)
{
PlayVoiceChat(VOICE_CHAT_LAUGH, oPC);
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_TALK_LAUGHING, 1.0, 2.0));
}
else if (FindSubString(GetStringLowerCase(sEmote), "begs")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "plead")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_TALK_PLEADING, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "worship")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "snore")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "*naps")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), " naps")!= -1||
FindSubString(GetStringLowerCase(sEmote), "nap")!= -1)
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_SLEEP), oPC);
else if (FindSubString(GetStringLowerCase(sEmote), "*sings")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), " sings")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "hums")!= -1)
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_BARD_SONG), oPC, 6.0f);
else if (FindSubString(GetStringLowerCase(sEmote), "whistles")!= -1)
AssignCommand(oPC, PlaySound("as_pl_whistle2"));
else if (FindSubString(GetStringLowerCase(sEmote), "talks")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "chats")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_TALK_NORMAL, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "shakes head")!= -1)
{
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 1.0, 0.25f));
DelayCommand(0.15f, AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_RIGHT, 1.0, 0.25f)));
DelayCommand(0.40f, AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 1.0, 0.25f)));
DelayCommand(0.65f, AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_RIGHT, 1.0, 0.25f)));
}
else if (FindSubString(GetStringLowerCase(sEmote), "ducks")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_DODGE_DUCK, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "dodge")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_DODGE_SIDE, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "cantrip")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_CONJURE1, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "spellcast")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_CONJURE2, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "fall")!= -1 &&
FindSubString(GetStringLowerCase(sEmote), "back")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "spasm")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_SPASM, 1.0, 99999.0));
}
////////////////////////////////////////////////////////////////////////
string ConvertCustom(string sLetter, int iRotate)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
//Functional groups for custom languages
//Vowel Sounds: a, e, i, o, u
//Hard Sounds: b, d, k, p, t
//Sibilant Sounds: c, f, s, q, w
//Soft Sounds: g, h, l, r, y
//Hummed Sounds: j, m, n, v, z
//Oddball out: x, the rarest letter in the alphabet
string sTranslate = "aeiouAEIOUbdkptBDKPTcfsqwCFSQWghlryGHLRYjmnvzJMNVZxX";
int iTrans = FindSubString(sTranslate, sLetter);
if (iTrans == -1) return sLetter; //return any character that isn't on the cipher
//Now here's the tricky part... recalculating the offsets according functional
//letter group, to produce an huge variety of "new" languages.
int iOffset = iRotate % 5;
int iGroup = iTrans / 5;
int iBonus = iTrans / 10;
int iMultiplier = iRotate / 5;
iOffset = iTrans + iOffset + (iMultiplier * iBonus);
return GetSubString(sTranslate, iGroup * 5 + iOffset % 5, 1);
}//end ConvertCustom
////////////////////////////////////////////////////////////////////////
string ProcessCustom(string sPhrase, int iLanguage)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertCustom(GetStringLeft(sPhrase, 1), iLanguage);
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
////////////////////////////////////////////////////////////////////////
string ConvertDrow(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
case 0: return "il";
case 26: return "Il";
case 1: return "f";
case 27: return "F";
case 2: return "st";
case 28: return "St";
case 3: return "w";
case 4: return "a";
case 5: return "o";
case 6: return "v";
case 7: return "ir";
case 33: return "Ir";
case 8: return "e";
case 9: return "vi";
case 35: return "Vi";
case 10: return "go";
case 11: return "c";
case 12: return "li";
case 13: return "l";
case 14: return "e";
case 15: return "ty";
case 41: return "Ty";
case 16: return "r";
case 17: return "m";
case 18: return "la";
case 44: return "La";
case 19: return "an";
case 45: return "An";
case 20: return "y";
case 21: return "el";
case 47: return "El";
case 22: return "ky";
case 48: return "Ky";
case 23: return "'";
case 24: return "a";
case 25: return "p'";
case 29: return "W";
case 30: return "A";
case 31: return "O";
case 32: return "V";
case 34: return "E";
case 36: return "Go";
case 37: return "C";
case 38: return "Li";
case 39: return "L";
case 40: return "E";
case 42: return "R";
case 43: return "M";
case 46: return "Y";
case 49: return "'";
case 50: return "A";
case 51: return "P'";
default: return sLetter;
} return "";
}
////////////////////////////////////////////////////////////////////////
string ProcessDrow(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertDrow(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
////////////////////////////////////////////////////////////////////////
string ConvertLeetspeak(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
case 0: return "4";
case 26: return "4";
case 1: return "8";
case 27: return "8";
case 2: return "(";
case 28: return "(";
case 3: return "|)";
case 29: return "|)";
case 4: return "3";
case 30: return "3";
case 5: return "f";
case 31: return "F";
case 6: return "9";
case 32: return "9";
case 7: return "h";
case 33: return "H";
case 8: return "!";
case 34: return "!";
case 9: return "j";
case 35: return "J";
case 10: return "|<";
case 36: return "|<";
case 11: return "1";
case 37: return "1";
case 12: return "/\/\\";
case 38: return "/\/\\";
case 13: return "|\|";
case 39: return "|\|";
case 14: return "0";
case 40: return "0";
case 15: return "p";
case 41: return "P";
case 16: return "Q";
case 42: return "Q";
case 17: return "R";
case 43: return "R";
case 18: return "5";
case 44: return "5";
case 19: return "7";
case 45: return "7";
case 20: return "u";
case 46: return "U";
case 21: return "\/";
case 47: return "\/";
case 22: return "\/\/";
case 48: return "\/\/";
case 23: return "x";
case 49: return "X";
case 24: return "y";
case 50: return "Y";
case 25: return "2";
case 51: return "2";
default: return sLetter;
}
return "";
}//end ConvertLeetspeak
////////////////////////////////////////////////////////////////////////
string ProcessLeetspeak(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertLeetspeak(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
////////////////////////////////////////////////////////////////////////
string ConvertInfernal(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
case 0: return "o";
case 1: return "c";
case 2: return "r";
case 3: return "j";
case 4: return "a";
case 5: return "v";
case 6: return "k";
case 7: return "r";
case 8: return "y";
case 9: return "z";
case 10: return "g";
case 11: return "m";
case 12: return "z";
case 13: return "r";
case 14: return "y";
case 15: return "k";
case 16: return "r";
case 17: return "n";
case 18: return "k";
case 19: return "d";
case 20: return "'";
case 21: return "r";
case 22: return "'";
case 23: return "k";
case 24: return "i";
case 25: return "g";
case 26: return "O";
case 27: return "C";
case 28: return "R";
case 29: return "J";
case 30: return "A";
case 31: return "V";
case 32: return "K";
case 33: return "R";
case 34: return "Y";
case 35: return "Z";
case 36: return "G";
case 37: return "M";
case 38: return "Z";
case 39: return "R";
case 40: return "Y";
case 41: return "K";
case 42: return "R";
case 43: return "N";
case 44: return "K";
case 45: return "D";
case 46: return "'";
case 47: return "R";
case 48: return "'";
case 49: return "K";
case 50: return "I";
case 51: return "G";
default: return sLetter;
}
return "";
}//end ConvertInfernal
////////////////////////////////////////////////////////////////////////
string ProcessInfernal(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertInfernal(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
////////////////////////////////////////////////////////////////////////
string ConvertAbyssal(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
case 27: return "N";
case 28: return "M";
case 29: return "G";
case 30: return "A";
case 31: return "K";
case 32: return "S";
case 33: return "D";
case 35: return "H";
case 36: return "B";
case 37: return "L";
case 38: return "P";
case 39: return "T";
case 40: return "E";
case 41: return "B";
case 43: return "N";
case 44: return "M";
case 45: return "G";
case 48: return "B";
case 51: return "T";
case 0: return "oo";
case 26: return "OO";
case 1: return "n";
case 2: return "m";
case 3: return "g";
case 4: return "a";
case 5: return "k";
case 6: return "s";
case 7: return "d";
case 8: return "oo";
case 34: return "OO";
case 9: return "h";
case 10: return "b";
case 11: return "l";
case 12: return "p";
case 13: return "t";
case 14: return "e";
case 15: return "b";
case 16: return "ch";
case 42: return "Ch";
case 17: return "n";
case 18: return "m";
case 19: return "g";
case 20: return "ae";
case 46: return "Ae";
case 21: return "ts";
case 47: return "Ts";
case 22: return "b";
case 23: return "bb";
case 49: return "Bb";
case 24: return "ee";
case 50: return "Ee";
case 25: return "t";
default: return sLetter;
}
return "";
}//end ConvertAbyssal
////////////////////////////////////////////////////////////////////////
string ProcessAbyssal(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertAbyssal(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
////////////////////////////////////////////////////////////////////////
string ConvertCelestial(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
case 0: return "a";
case 1: return "p";
case 2: return "v";
case 3: return "t";
case 4: return "el";
case 5: return "b";
case 6: return "w";
case 7: return "r";
case 8: return "i";
case 9: return "m";
case 10: return "x";
case 11: return "h";
case 12: return "s";
case 13: return "c";
case 14: return "u";
case 15: return "q";
case 16: return "d";
case 17: return "n";
case 18: return "l";
case 19: return "y";
case 20: return "o";
case 21: return "j";
case 22: return "f";
case 23: return "g";
case 24: return "z";
case 25: return "k";
case 26: return "A";
case 27: return "P";
case 28: return "V";
case 29: return "T";
case 30: return "El";
case 31: return "B";
case 32: return "W";
case 33: return "R";
case 34: return "I";
case 35: return "M";
case 36: return "X";
case 37: return "H";
case 38: return "S";
case 39: return "C";
case 40: return "U";
case 41: return "Q";
case 42: return "D";
case 43: return "N";
case 44: return "L";
case 45: return "Y";
case 46: return "O";
case 47: return "J";
case 48: return "F";
case 49: return "G";
case 50: return "Z";
case 51: return "K";
default: return sLetter;
}
return "";
}//end ConvertCelestial
////////////////////////////////////////////////////////////////////////
string ProcessCelestial(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertCelestial(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
////////////////////////////////////////////////////////////////////////
string ConvertGoblin(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
case 0: return "u";
case 1: return "p";
case 2: return "";
case 3: return "t";
case 4: return "'";
case 5: return "v";
case 6: return "k";
case 7: return "r";
case 8: return "o";
case 9: return "z";
case 10: return "g";
case 11: return "m";
case 12: return "s";
case 13: return "";
case 14: return "u";
case 15: return "b";
case 16: return "";
case 17: return "n";
case 18: return "k";
case 19: return "d";
case 20: return "u";
case 21: return "";
case 22: return "'";
case 23: return "";
case 24: return "o";
case 25: return "w";
case 26: return "U";
case 27: return "P";
case 28: return "";
case 29: return "T";
case 30: return "'";
case 31: return "V";
case 32: return "K";
case 33: return "R";
case 34: return "O";
case 35: return "Z";
case 36: return "G";
case 37: return "M";
case 38: return "S";
case 39: return "";
case 40: return "U";
case 41: return "B";
case 42: return "";
case 43: return "N";
case 44: return "K";
case 45: return "D";
case 46: return "U";
case 47: return "";
case 48: return "'";
case 49: return "";
case 50: return "O";
case 51: return "W";
default: return sLetter;
}
return "";
}//end ConvertGoblin
////////////////////////////////////////////////////////////////////////
string ProcessGoblin(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertGoblin(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
////////////////////////////////////////////////////////////////////////
string ConvertDraconic(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
case 0: return "e";
case 26: return "E";
case 1: return "po";
case 27: return "Po";
case 2: return "st";
case 28: return "St";
case 3: return "ty";
case 29: return "Ty";
case 4: return "i";
case 5: return "w";
case 6: return "k";
case 7: return "ni";
case 33: return "Ni";
case 8: return "un";
case 34: return "Un";
case 9: return "vi";
case 35: return "Vi";
case 10: return "go";
case 36: return "Go";
case 11: return "ch";
case 37: return "Ch";
case 12: return "li";
case 38: return "Li";
case 13: return "ra";
case 39: return "Ra";
case 14: return "y";
case 15: return "ba";
case 41: return "Ba";
case 16: return "x";
case 17: return "hu";
case 43: return "Hu";
case 18: return "my";
case 44: return "My";
case 19: return "dr";
case 45: return "Dr";
case 20: return "on";
case 46: return "On";
case 21: return "fi";
case 47: return "Fi";
case 22: return "zi";
case 48: return "Zi";
case 23: return "qu";
case 49: return "Qu";
case 24: return "an";
case 50: return "An";
case 25: return "ji";
case 51: return "Ji";
case 30: return "I";
case 31: return "W";
case 32: return "K";
case 40: return "Y";
case 42: return "X";
default: return sLetter;
}
return "";
}//end ConvertDraconic
////////////////////////////////////////////////////////////////////////
string ProcessDraconic(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertDraconic(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
////////////////////////////////////////////////////////////////////////
string ConvertDwarf(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
case 0: return "az";
case 26: return "Az";
case 1: return "po";
case 27: return "Po";
case 2: return "zi";
case 28: return "Zi";
case 3: return "t";
case 4: return "a";
case 5: return "wa";
case 31: return "Wa";
case 6: return "k";
case 7: return "'";
case 8: return "a";
case 9: return "dr";
case 35: return "Dr";
case 10: return "g";
case 11: return "n";
case 12: return "l";
case 13: return "r";
case 14: return "ur";
case 40: return "Ur";
case 15: return "rh";
case 41: return "Rh";
case 16: return "k";
case 17: return "h";
case 18: return "th";
case 44: return "Th";
case 19: return "k";
case 20: return "'";
case 21: return "g";
case 22: return "zh";
case 48: return "Zh";
case 23: return "q";
case 24: return "o";
case 25: return "j";
case 29: return "T";
case 30: return "A";
case 32: return "K";
case 33: return "'";
case 34: return "A";
case 36: return "G";
case 37: return "N";
case 38: return "L";
case 39: return "R";
case 42: return "K";
case 43: return "H";
case 45: return "K";
case 46: return "'";
case 47: return "G";
case 49: return "Q";
case 50: return "O";
case 51: return "J";
default: return sLetter;
} return "";
}//end ConvertDwarf
////////////////////////////////////////////////////////////////////////
string ProcessDwarf(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertDwarf(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
////////////////////////////////////////////////////////////////////////
string ConvertElven(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
case 0: return "il";
case 26: return "Il";
case 1: return "f";
case 2: return "ny";
case 28: return "Ny";
case 3: return "w";
case 4: return "a";
case 5: return "o";
case 6: return "v";
case 7: return "ir";
case 33: return "Ir";
case 8: return "e";
case 9: return "qu";
case 35: return "Qu";
case 10: return "n";
case 11: return "c";
case 12: return "s";
case 13: return "l";
case 14: return "e";
case 15: return "ty";
case 41: return "Ty";
case 16: return "h";
case 17: return "m";
case 18: return "la";
case 44: return "La";
case 19: return "an";
case 45: return "An";
case 20: return "y";
case 21: return "el";
case 47: return "El";
case 22: return "am";
case 48: return "Am";
case 23: return "'";
case 24: return "a";
case 25: return "j";
case 27: return "F";
case 29: return "W";
case 30: return "A";
case 31: return "O";
case 32: return "V";
case 34: return "E";
case 36: return "N";
case 37: return "C";
case 38: return "S";
case 39: return "L";
case 40: return "E";
case 42: return "H";
case 43: return "M";
case 46: return "Y";
case 49: return "'";
case 50: return "A";
case 51: return "J";
default: return sLetter;
} return "";
}
////////////////////////////////////////////////////////////////////////
string ProcessElven(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertElven(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
////////////////////////////////////////////////////////////////////////
string ConvertGnome(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
//cipher based on English -> Al Baed
case 0: return "y";
case 1: return "p";
case 2: return "l";
case 3: return "t";
case 4: return "a";
case 5: return "v";
case 6: return "k";
case 7: return "r";
case 8: return "e";
case 9: return "z";
case 10: return "g";
case 11: return "m";
case 12: return "s";
case 13: return "h";
case 14: return "u";
case 15: return "b";
case 16: return "x";
case 17: return "n";
case 18: return "c";
case 19: return "d";
case 20: return "i";
case 21: return "j";
case 22: return "f";
case 23: return "q";
case 24: return "o";
case 25: return "w";
case 26: return "Y";
case 27: return "P";
case 28: return "L";
case 29: return "T";
case 30: return "A";
case 31: return "V";
case 32: return "K";
case 33: return "R";
case 34: return "E";
case 35: return "Z";
case 36: return "G";
case 37: return "M";
case 38: return "S";
case 39: return "H";
case 40: return "U";
case 41: return "B";
case 42: return "X";
case 43: return "N";
case 44: return "C";
case 45: return "D";
case 46: return "I";
case 47: return "J";
case 48: return "F";
case 49: return "Q";
case 50: return "O";
case 51: return "W";
default: return sLetter;
} return "";
}
////////////////////////////////////////////////////////////////////////
string ProcessGnome(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertGnome(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
////////////////////////////////////////////////////////////////////////
string ConvertHalfling(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
//cipher based on Al Baed -> English
case 0: return "e";
case 1: return "p";
case 2: return "s";
case 3: return "t";
case 4: return "i";
case 5: return "w";
case 6: return "k";
case 7: return "n";
case 8: return "u";
case 9: return "v";
case 10: return "g";
case 11: return "c";
case 12: return "l";
case 13: return "r";
case 14: return "y";
case 15: return "b";
case 16: return "x";
case 17: return "h";
case 18: return "m";
case 19: return "d";
case 20: return "o";
case 21: return "f";
case 22: return "z";
case 23: return "q";
case 24: return "a";
case 25: return "j";
case 26: return "E";
case 27: return "P";
case 28: return "S";
case 29: return "T";
case 30: return "I";
case 31: return "W";
case 32: return "K";
case 33: return "N";
case 34: return "U";
case 35: return "V";
case 36: return "G";
case 37: return "C";
case 38: return "L";
case 39: return "R";
case 40: return "Y";
case 41: return "B";
case 42: return "X";
case 43: return "H";
case 44: return "M";
case 45: return "D";
case 46: return "O";
case 47: return "F";
case 48: return "Z";
case 49: return "Q";
case 50: return "A";
case 51: return "J";
default: return sLetter;
} return "";
}
////////////////////////////////////////////////////////////////////////
string ProcessHalfling(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertHalfling(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
////////////////////////////////////////////////////////////////////////
string ConvertOrc(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
case 0: return "ha";
case 26: return "Ha";
case 1: return "p";
case 2: return "z";
case 3: return "t";
case 4: return "o";
case 5: return "";
case 6: return "k";
case 7: return "r";
case 8: return "a";
case 9: return "m";
case 10: return "g";
case 11: return "h";
case 12: return "r";
case 13: return "k";
case 14: return "u";
case 15: return "b";
case 16: return "k";
case 17: return "h";
case 18: return "g";
case 19: return "n";
case 20: return "";
case 21: return "g";
case 22: return "r";
case 23: return "r";
case 24: return "'";
case 25: return "m";
case 27: return "P";
case 28: return "Z";
case 29: return "T";
case 30: return "O";
case 31: return "";
case 32: return "K";
case 33: return "R";
case 34: return "A";
case 35: return "M";
case 36: return "G";
case 37: return "H";
case 38: return "R";
case 39: return "K";
case 40: return "U";
case 41: return "B";
case 42: return "K";
case 43: return "H";
case 44: return "G";
case 45: return "N";
case 46: return "";
case 47: return "G";
case 48: return "R";
case 49: return "R";
case 50: return "'";
case 51: return "M";
default: return sLetter;
} return "";
}
////////////////////////////////////////////////////////////////////////
string ProcessOrc(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertOrc(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
////////////////////////////////////////////////////////////////////////
string ConvertAnimal(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
case 0: return "'";
case 1: return "'";
case 2: return "'";
case 3: return "'";
case 4: return "'";
case 5: return "'";
case 6: return "'";
case 7: return "'";
case 8: return "'";
case 9: return "'";
case 10: return "'";
case 11: return "'";
case 12: return "'";
case 13: return "'";
case 14: return "'";
case 15: return "'";
case 16: return "'";
case 17: return "'";
case 18: return "'";
case 19: return "'";
case 20: return "'";
case 21: return "'";
case 22: return "'";
case 23: return "'";
case 24: return "'";
case 25: return "'";
case 26: return "'";
case 27: return "'";
case 28: return "'";
case 29: return "'";
case 30: return "'";
case 31: return "'";
case 32: return "'";
case 33: return "'";
case 34: return "'";
case 35: return "'";
case 36: return "'";
case 37: return "'";
case 38: return "'";
case 39: return "'";
case 40: return "'";
case 41: return "'";
case 42: return "'";
case 43: return "'";
case 44: return "'";
case 45: return "'";
case 46: return "'";
case 47: return "'";
case 48: return "'";
case 49: return "'";
case 50: return "'";
case 51: return "'";
default: return sLetter;
} return "";
}
////////////////////////////////////////////////////////////////////////
string ProcessAnimal(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertAnimal(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
////////////////////////////////////////////////////////////////////////
string ProcessCant(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
if (sLetter == "a" || sLetter == "A") return "*shields eyes*";
if (sLetter == "b" || sLetter == "B") return "*blusters*";
if (sLetter == "c" || sLetter == "C") return "*coughs*";
if (sLetter == "d" || sLetter == "D") return "*furrows brow*";
if (sLetter == "e" || sLetter == "E") return "*examines ground*";
if (sLetter == "f" || sLetter == "F") return "*frowns*";
if (sLetter == "g" || sLetter == "G") return "*glances up*";
if (sLetter == "h" || sLetter == "H") return "*looks thoughtful*";
if (sLetter == "i" || sLetter == "I") return "*looks bored*";
if (sLetter == "j" || sLetter == "J") return "*rubs chin*";
if (sLetter == "k" || sLetter == "K") return "*scratches ear*";
if (sLetter == "l" || sLetter == "L") return "*looks around*";
if (sLetter == "m" || sLetter == "M") return "*mmm hmm*";
if (sLetter == "n" || sLetter == "N") return "*nods*";
if (sLetter == "o" || sLetter == "O") return "*grins*";
if (sLetter == "p" || sLetter == "P") return "*smiles*";
if (sLetter == "q" || sLetter == "Q") return "*shivers*";
if (sLetter == "r" || sLetter == "R") return "*rolls eyes*";
if (sLetter == "s" || sLetter == "S") return "*scratches nose*";
if (sLetter == "t" || sLetter == "T") return "*turns a bit*";
if (sLetter == "u" || sLetter == "U") return "*glances idly*";
if (sLetter == "v" || sLetter == "V") return "*runs hand through hair*";
if (sLetter == "w" || sLetter == "W") return "*waves*";
if (sLetter == "x" || sLetter == "X") return "*stretches*";
if (sLetter == "y" || sLetter == "Y") return "*yawns*";
if (sLetter == "z" || sLetter == "Z") return "*shrugs*";
return "*nods*";
}
////////////////////////////////////////////////////////////////////////
string ConvertSylvan(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
case 0: return "i";
case 1: return "ri";
case 2: return "ba";
case 3: return "ma";
case 4: return "i";
case 5: return "mo";
case 6: return "yo";
case 7: return "f";
case 8: return "ya";
case 9: return "ta";
case 10: return "m";
case 11: return "t";
case 12: return "r";
case 13: return "j";
case 14: return "nu";
case 15: return "wi";
case 16: return "bo";
case 17: return "w";
case 18: return "ne";
case 19: return "na";
case 20: return "li";
case 21: return "v";
case 22: return "ni";
case 23: return "ya";
case 24: return "mi";
case 25: return "og";
case 26: return "I";
case 27: return "Ri";
case 28: return "Ba";
case 29: return "Ma";
case 30: return "I";
case 31: return "Mo";
case 32: return "Yo";
case 33: return "F";
case 34: return "Ya";
case 35: return "Ta";
case 36: return "M";
case 37: return "T";
case 38: return "R";
case 39: return "J";
case 40: return "Nu";
case 41: return "Wi";
case 42: return "Bo";
case 43: return "W";
case 44: return "Ne";
case 45: return "Na";
case 46: return "Li";
case 47: return "V";
case 48: return "Ni";
case 49: return "Ya";
case 50: return "Mi";
case 51: return "Og";
default: return sLetter;
} return "";
}
////////////////////////////////////////////////////////////////////////
string ProcessSylvan(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertSylvan(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
////////////////////////////////////////////////////////////////////////
string ConvertRashemi(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
case 0: return "a";
case 1: return "s";
case 2: return "n";
case 3: return "y";
case 4: return "ov";
case 5: return "d";
case 6: return "sk";
case 7: return "fr";
case 8: return "u";
case 9: return "o";
case 10: return "f";
case 11: return "r";
case 12: return "z";
case 13: return "s";
case 14: return "o";
case 15: return "j";
case 16: return "sk";
case 17: return " ";
case 18: return "or";
case 19: return "ka";
case 20: return "o";
case 21: return "ka";
case 22: return "ma";
case 23: return "o";
case 24: return "oj";
case 25: return "y";
case 26: return "A";
case 27: return "S";
case 28: return "N";
case 29: return "Y";
case 30: return "Ov";
case 31: return "D";
case 32: return "Sk";
case 33: return "Fr";
case 34: return "U";
case 35: return "O";
case 36: return "F";
case 37: return "R";
case 38: return "Z";
case 39: return "S";
case 40: return "O";
case 41: return "J";
case 42: return "Sk";
case 43: return "M";
case 44: return "Or";
case 45: return "Ka";
case 46: return "O";
case 47: return "Ka";
case 48: return "Ma";
case 49: return "O";
case 50: return "Oj";
case 51: return "Y";
default: return sLetter;
} return "";
}
////////////////////////////////////////////////////////////////////////
string ProcessRashemi(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertRashemi(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
////////////////////////////////////////////////////////////////////////
string ConvertMulhorandi(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
case 0: return "ri";
case 1: return "dj";
case 2: return "p";
case 3: return "al";
case 4: return "a";
case 5: return "j";
case 6: return "y";
case 7: return "u";
case 8: return "o";
case 9: return "f";
case 10: return "ch";
case 11: return "d";
case 12: return "t";
case 13: return "m";
case 14: return "eh";
case 15: return "k";
case 16: return "ng";
case 17: return "sh";
case 18: return "th";
case 19: return "s";
case 20: return "e";
case 21: return "z";
case 22: return "p";
case 23: return "qu";
case 24: return "o";
case 25: return "z";
case 26: return "Ri";
case 27: return "Dj";
case 28: return "P";
case 29: return "Al";
case 30: return "A";
case 31: return "J";
case 32: return "Y";
case 33: return "U";
case 34: return "O";
case 35: return "F";
case 36: return "Ch";
case 37: return "D";
case 38: return "T";
case 39: return "M";
case 40: return "Eh";
case 41: return "K";
case 42: return "Ng";
case 43: return "Sh";
case 44: return "Th";
case 45: return "S";
case 46: return "E";
case 47: return "Z";
case 48: return "P";
case 49: return "Qu";
case 50: return "O";
case 51: return "Z";
default: return sLetter;
} return "";
}
////////////////////////////////////////////////////////////////////////
string ProcessMulhorandi(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertMulhorandi(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
////////////////////////////////////////////////////////////////////////
string TranslateCommonToLanguage(int iLang, string sText)
{
switch (iLang)
{
case 1: //Elven
return ProcessElven(sText); break;
case 2: //Gnome
return ProcessGnome(sText); break;
case 3: //Halfling
return ProcessHalfling(sText); break;
case 4: //Dwarf Note: Race 4 is normally Half Elf and Race 0 is normally Dwarf. This is changed.
return ProcessDwarf(sText); break;
case 5: //Orc
return ProcessOrc(sText); break;
case 6: //Goblin
return ProcessGoblin(sText); break;
case 7: //Draconic
return ProcessDraconic(sText); break;
case 8: //Animal
return ProcessAnimal(sText); break;
case 9: //Thieves Cant
return ProcessCant(sText); break;
case 10: //Celestial
return ProcessCelestial(sText); break;
case 11: //Abyssal
return ProcessAbyssal(sText); break;
case 12: //Infernal
return ProcessInfernal(sText); break;
case 13:
return ProcessDrow(sText); break;
case 14: // Sylvan
return ProcessSylvan(sText); break;
case 15: // Rashemi
return ProcessRashemi(sText); break;
case 16: // Mulhorandi
return ProcessMulhorandi(sText); break;
case 99: //1337
return ProcessLeetspeak(sText); break;
default: if (iLang > 100) return ProcessCustom(sText, iLang - 100);break;
}
return "";
}
////////////////////////////////////////////////////////////////////////
int GetDefaultRacialLanguage(object oPC, int iRename)
{
switch (MyPRCGetRacialType(oPC))
{
case RACIAL_TYPE_DWARF: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Dwarven");return 4; break;
case RACIAL_TYPE_ELF:
case RACIAL_TYPE_HALFELF: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Elven");return 1; break;
case RACIAL_TYPE_GNOME: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Gnome");return 2; break;
case RACIAL_TYPE_HALFLING: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Halfling");return 3; break;
case RACIAL_TYPE_HUMANOID_ORC:
case RACIAL_TYPE_HALFORC: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Orc");return 5; break;
case RACIAL_TYPE_HUMANOID_GOBLINOID: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Goblin");return 6; break;
case RACIAL_TYPE_HUMANOID_REPTILIAN:
case RACIAL_TYPE_DRAGON: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Draconic");return 7; break;
case RACIAL_TYPE_ANIMAL: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Animal");return 8; break;
default:
if (GetLevelByClass(CLASS_TYPE_RANGER, oPC) || GetLevelByClass(CLASS_TYPE_DRUID, oPC))
{
if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Animal");
return 8;
}
if (GetLevelByClass(CLASS_TYPE_ROGUE, oPC))
{
if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Thieves' Cant");
return 9;
}
break;
}
return 0;
}
////////////////////////////////////////////////////////////////////////
int GetDefaultClassLanguage(object oPC)
{
if (GetLevelByClass(CLASS_TYPE_RANGER, oPC) || GetLevelByClass(CLASS_TYPE_DRUID, oPC))
return 8;
if (GetLevelByClass(CLASS_TYPE_ROGUE, oPC))
return 9;
if ((GetSubRace(oPC)=="drow") ||(GetSubRace(oPC)=="DROW")||(GetSubRace(oPC)=="Drow"))
return 13;
if ((GetSubRace(oPC)=="fey") ||(GetSubRace(oPC)=="FEY")||(GetSubRace(oPC)=="Fey"))
return 14;
return 0;
}
////////////////////////////////////////////////////////////////////////
int GetIsAlphanumeric(string sCharacter)
{
if (sCharacter == "a" ||
sCharacter == "b" ||
sCharacter == "c" ||
sCharacter == "d" ||
sCharacter == "e" ||
sCharacter == "f" ||
sCharacter == "g" ||
sCharacter == "h" ||
sCharacter == "i" ||
sCharacter == "j" ||
sCharacter == "k" ||
sCharacter == "l" ||
sCharacter == "m" ||
sCharacter == "n" ||
sCharacter == "o" ||
sCharacter == "p" ||
sCharacter == "q" ||
sCharacter == "r" ||
sCharacter == "s" ||
sCharacter == "t" ||
sCharacter == "u" ||
sCharacter == "v" ||
sCharacter == "w" ||
sCharacter == "x" ||
sCharacter == "y" ||
sCharacter == "z" ||
sCharacter == "A" ||
sCharacter == "B" ||
sCharacter == "C" ||
sCharacter == "D" ||
sCharacter == "E" ||
sCharacter == "F" ||
sCharacter == "G" ||
sCharacter == "H" ||
sCharacter == "I" ||
sCharacter == "J" ||
sCharacter == "K" ||
sCharacter == "L" ||
sCharacter == "M" ||
sCharacter == "N" ||
sCharacter == "O" ||
sCharacter == "P" ||
sCharacter == "Q" ||
sCharacter == "R" ||
sCharacter == "S" ||
sCharacter == "T" ||
sCharacter == "U" ||
sCharacter == "V" ||
sCharacter == "W" ||
sCharacter == "X" ||
sCharacter == "Y" ||
sCharacter == "Z" ||
sCharacter == "1" ||
sCharacter == "2" ||
sCharacter == "3" ||
sCharacter == "4" ||
sCharacter == "5" ||
sCharacter == "6" ||
sCharacter == "7" ||
sCharacter == "8" ||
sCharacter == "9" ||
sCharacter == "0")
return TRUE;
return FALSE;
}
////////////////////////////////////////////////////////////////////////
void ParseCommand(object oTarget, object oCommander, string sComIn)
{
// :: 2008.07.31 morderon / tsunami282 - allow certain . commands for
// :: PCs as well as DM's; allow shortcut targeting of henchies/pets
// :: 2009.07.25 civious / tsunami282 - correct language name parsing for .lang command
int iOffset=0;
if (GetIsDM(oTarget) && (oTarget != oCommander)) return; //DMs can only be affected by their own .commands
int bValidTarget = GetIsObjectValid(oTarget);
if (!bValidTarget)
{
DMFISendMessageToPC(oCommander, "No current command target - no commands will function.", FALSE, DMFI_MESSAGE_COLOR_ALERT);
return;
}
// break into command and args
struct sStringTokenizer st = GetStringTokenizer(sComIn, " ");
st = AdvanceToNextToken(st);
string sCom = GetStringLowerCase(GetNextToken(st));
string sArgs = LTrim(st.sRemaining);
// ** commands usable by all pc's/dm's
if (GetStringLeft(sCom, 4) == ".loc")
{
SetLocalInt(oCommander, "dmfi_dicebag", 2);
SetCustomToken(20681, "Local");
SetDMFIPersistentInt("dmfi", "dmfi_dicebag", 2, oCommander);
FloatingTextStringOnCreature("Broadcast Mode set to Local", oCommander, FALSE); return;
}
else if (GetStringLeft(sCom, 4) == ".glo")
{
SetLocalInt(oCommander, "dmfi_dicebag", 1);
SetCustomToken(20681, "Global");
SetDMFIPersistentInt("dmfi", "dmfi_dicebag", 1, oCommander);
FloatingTextStringOnCreature("Broadcast Mode set to Global", oCommander, FALSE); return;
}
else if (GetStringLeft(sCom, 4) == ".pri")
{
SetLocalInt(oCommander, "dmfi_dicebag", 0);
SetCustomToken(20681, "Private");
SetDMFIPersistentInt("dmfi", "dmfi_dicebag", 0, oCommander);
FloatingTextStringOnCreature("Broadcast Mode set to Private", oCommander, FALSE); return;
}
else if (GetStringLeft(sCom, 3) == ".dm")
{
SetLocalInt(oCommander, "dmfi_dicebag", 3);
SetCustomToken(20681, "DM Only");
SetDMFIPersistentInt("dmfi", "dmfi_dicebag", 3, oCommander);
FloatingTextStringOnCreature("Broadcast Mode set to DM Only", oCommander, FALSE); return;
}
else if (GetStringLeft(sCom, 5) == ".aniy")
{
SetLocalInt(oCommander, "dmfi_dice_no_animate", 0);
FloatingTextStringOnCreature("Rolls will show animation", oCommander, FALSE); return;
}
else if (GetStringLeft(sCom, 5) == ".anin")
{
SetLocalInt(oCommander, "dmfi_dice_no_animate", 1);
FloatingTextStringOnCreature("Rolls will NOT show animation", oCommander, FALSE); return;
}
else if (GetStringLeft(sCom, 5) == ".emoy") // control emotes (based on Morderon code)
{
SetLocalInt(oCommander, "hls_emotemute", 0);
FloatingTextStringOnCreature("*emote* commands are on", oCommander, FALSE);
return;
}
else if (GetStringLeft(sCom, 5) == ".emon") // control emotes (based on Morderon code)
{
SetLocalInt(oCommander, "hls_emotemute", 1);
FloatingTextStringOnCreature("*emote* commands are off", oCommander, FALSE);
return;
}
else if (GetStringLeft(sCom, 4) == ".lan") //sets the language of the target
{
// check target allowed
if (!(GetIsDM(oCommander) || GetIsDMPossessed(oCommander) ||
oTarget == oCommander || GetMaster(oTarget) == oCommander))
{
FloatingTextStringOnCreature("You cannot perform this command on a creature you do not control.", oCommander, FALSE);
return;
}
string sArgsLC = GetStringLowerCase(sArgs);
int iLang = 0;
string sLang = "";
if (FindSubString(sArgsLC, "elven") != -1 ||
FindSubString(sArgsLC, "elf") != -1)
{
iLang = 1;
sLang = "Elven";
}
else if (FindSubString(sArgsLC, "gnom") != -1)
{
iLang = 2;
sLang = "Gnome";
}
else if (FindSubString(sArgsLC, "halfling") != -1)
{
iLang = 3;
sLang = "Halfling";
}
else if (FindSubString(sArgsLC, "dwar") != -1)
{
iLang = 4;
sLang = "Dwarven";
}
else if (FindSubString(sArgsLC, "orc") != -1)
{
iLang = 5;
sLang = "Orc";
}
else if (FindSubString(sArgsLC, "goblin") != -1)
{
iLang = 6;
sLang = "Goblin";
}
else if (FindSubString(sArgsLC, "draconic") != -1)
{
iLang = 7;
sLang = "Draconic";
}
else if (FindSubString(sArgsLC, "animal") != -1)
{
iLang = 8;
sLang = "Animal";
}
else if (FindSubString(sArgsLC, "cant") != -1)
{
iLang = 9;
sLang = "Thieves' Cant";
}
else if (FindSubString(sArgsLC, "celestial") != -1)
{
iLang = 10;
sLang = "Celestial";
}
else if (FindSubString(sArgsLC, "abyssal") != -1)
{
iLang = 11;
sLang = "Abyssal";
}
else if (FindSubString(sArgsLC, "infernal") != -1)
{
iLang = 12;
sLang = "Infernal";
}
else if (FindSubString(sArgsLC, "drow") != -1)
{
iLang = 13;
sLang = "Drow";
}
else if (FindSubString(sArgsLC, "sylvan") != -1)
{
iLang = 14;
sLang = "Sylvan";
}
else if (FindSubString(sArgsLC, "rashemi") != -1)
{
iLang = 15;
sLang = "Rashemi";
}
else if (FindSubString(sArgsLC, "mulhorandi") != -1)
{
iLang = 16;
sLang = "Mulhorandi";
}
// see if target is allowed to speak that language
if (!GetIsDM(oCommander) && !GetIsDMPossessed(oCommander)) // DM's can set any language on anyone
{
// commander is not DM, so see if target can speak desired language:
// language must be default racial or class language, or target
// must have a language widget for it
if (!(GetIsObjectValid(GetItemPossessedBy(oTarget, "hlslang_"+IntToString(iLang))) ||
GetDefaultRacialLanguage(oTarget, FALSE) == iLang ||
GetDefaultClassLanguage(oTarget) == iLang))
{
iLang = 0;
}
}
if (iLang > 0)
{
SetLocalInt(oTarget, "hls_MyLanguage", iLang);
SetLocalString(oTarget, "hls_MyLanguageName", sLang);
FloatingTextStringOnCreature("Language for "+GetName(oTarget)+" set to "+sLang, oCommander, FALSE);
}
else
{
FloatingTextStringOnCreature("Unable to set language - invalid target or language", oCommander, FALSE);
}
return;
}
// that's all the PC commands, bail out if not DM
if (!GetIsDM(oCommander) && !GetIsDMPossessed(oCommander))
{
DMFISendMessageToPC(oCommander, "DMFI dot command nonexistent or restricted to DM's - aborting.", FALSE, DMFI_MESSAGE_COLOR_ALERT);
return;
}
if (GetStringLeft(sCom, 7) ==".appear")
{
string sNew = sArgs;
DMFISendMessageToPC(oCommander, "Setting target appearance to: " + sNew, FALSE, DMFI_MESSAGE_COLOR_STATUS);
int Appear = AppearType(sNew);
if (Appear!=-1)
{
// SetCreatureAppearanceType(GetLocalObject(oCommander, "dmfi_univ_target"), Appear);
SetCreatureAppearanceType(oTarget, Appear);
}
else
{
FloatingTextStringOnCreature("Invalid Appearance Type", oCommander);
}
dmw_CleanUp(oCommander);
return;
}
if (GetStringLeft(sCom, 5) == ".stre")
iOffset= 11;
else if (GetStringLeft(sCom, 5) == ".dext")
iOffset = 12;
else if (GetStringLeft(sCom, 5) == ".cons")
iOffset = 13;
else if (GetStringLeft(sCom, 5) == ".inte")
iOffset = 14;
else if (GetStringLeft(sCom, 5) == ".wisd")
iOffset = 15;
else if (GetStringLeft(sCom, 5) == ".char")
iOffset = 16;
else if (GetStringLeft(sCom, 5) == ".fort")
iOffset = 17;
else if (GetStringLeft(sCom, 5) == ".refl")
iOffset = 18;
else if (GetStringLeft(sCom, 5) == ".anim")
iOffset = 21;
else if (GetStringLeft(sCom, 5) == ".appr")
iOffset = 22;
else if (GetStringLeft(sCom, 5) == ".bluf")
iOffset = 23;
else if (GetStringLeft(sCom, 5) == ".conc")
iOffset = 24;
else if (GetStringLeft(sCom, 9) == ".craft ar")
iOffset = 25;
else if (GetStringLeft(sCom, 9) == ".craft tr")
iOffset = 26;
else if (GetStringLeft(sCom, 9) == ".craft we")
iOffset = 27;
else if (GetStringLeft(sCom, 5) == ".disa")
iOffset = 28;
else if (GetStringLeft(sCom, 5) == ".disc")
iOffset = 29;
else if (GetStringLeft(sCom, 5) == ".heal")
iOffset = 31;
else if (GetStringLeft(sCom, 5) == ".hide")
iOffset = 32;
else if (GetStringLeft(sCom, 5) == ".inti")
iOffset = 33;
else if (GetStringLeft(sCom, 5) == ".list")
iOffset = 34;
else if (GetStringLeft(sCom, 5) == ".lore")
iOffset = 35;
else if (GetStringLeft(sCom, 5) == ".move")
iOffset = 36;
else if (GetStringLeft(sCom, 5) == ".open")
iOffset = 37;
else if (GetStringLeft(sCom, 5) == ".parr")
iOffset = 38;
else if (GetStringLeft(sCom, 5) == ".perf")
iOffset = 39;
else if (GetStringLeft(sCom, 5) == ".pers")
iOffset = 41;
else if (GetStringLeft(sCom, 5) == ".pick")
iOffset = 42;
else if (GetStringLeft(sCom, 5) == ".sear")
iOffset = 43;
else if (GetStringLeft(sCom, 6) == ".set t")
iOffset = 44;
else if (GetStringLeft(sCom, 5) == ".spel")
iOffset = 45;
else if (GetStringLeft(sCom, 5) == ".spot")
iOffset = 46;
else if (GetStringLeft(sCom, 5) == ".taun")
iOffset = 47;
else if (GetStringLeft(sCom, 5) == ".tumb")
iOffset = 48;
else if (GetStringLeft(sCom, 4) == ".use")
iOffset = 49;
if (iOffset!=0)
{
if (FindSubString(sCom, "all") != -1 || FindSubString(sArgs, "all") != -1)
SetLocalInt(oCommander, "dmfi_univ_int", iOffset+40);
else
SetLocalInt(oCommander, "dmfi_univ_int", iOffset);
SetLocalString(oCommander, "dmfi_univ_conv", "dicebag");
if (GetIsObjectValid(oTarget))
{
if (oTarget != GetLocalObject(oCommander, "dmfi_univ_target"))
{
SetLocalObject(oCommander, "dmfi_univ_target", oTarget);
FloatingTextStringOnCreature("DMFI Target set to "+GetName(oTarget), oCommander);
}
ExecuteScript("dmfi_execute", oCommander);
}
else
{
DMFISendMessageToPC(oCommander, "No valid DMFI target!", FALSE, DMFI_MESSAGE_COLOR_ALERT);
}
dmw_CleanUp(oCommander);
return;
}
if (GetStringLeft(sCom, 4) == ".set")
{
// sCom = GetStringRight(sCom, GetStringLength(sCom) - 4);
while (sArgs != "")
{
if (GetStringLeft(sArgs, 1) == " " ||
GetStringLeft(sArgs, 1) == "[" ||
GetStringLeft(sArgs, 1) == "." ||
GetStringLeft(sArgs, 1) == ":" ||
GetStringLeft(sArgs, 1) == ";" ||
GetStringLeft(sArgs, 1) == "*" ||
GetIsAlphanumeric(GetStringLeft(sArgs, 1)))
sArgs = GetStringRight(sArgs, GetStringLength(sArgs) - 1);
else
{
SetLocalObject(GetModule(), "hls_NPCControl" + GetStringLeft(sArgs, 1), oTarget);
FloatingTextStringOnCreature("The Control character for " + GetName(oTarget) + " is " + GetStringLeft(sArgs, 1), oCommander, FALSE);
return;
}
}
FloatingTextStringOnCreature("Your Control Character is not valid. Perhaps you are using a reserved character.", oCommander, FALSE);
return;
}
else if (GetStringLeft(sCom, 4) == ".ani")
{
int iArg = StringToInt(sArgs);
AssignCommand(oTarget, ClearAllActions(TRUE));
AssignCommand(oTarget, ActionPlayAnimation(iArg, 1.0, 99999.0f));
return;
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".buf")
{
string sArgsLC = GetStringLowerCase(sArgs);
if (FindSubString(sArgsLC, "low") !=-1)
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectACIncrease(3, AC_NATURAL_BONUS), oTarget, 3600.0f);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PROT_BARKSKIN), oTarget, 3600.0f);
AssignCommand(oTarget, ActionCastSpellAtObject(SPELL_RESISTANCE, oTarget, METAMAGIC_ANY, TRUE, 5, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
AssignCommand(oTarget, ActionCastSpellAtObject(SPELL_GHOSTLY_VISAGE, oTarget, METAMAGIC_ANY, TRUE, 5, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
AssignCommand(oTarget, ActionCastSpellAtObject(SPELL_CLARITY, oTarget,METAMAGIC_ANY, TRUE, 5, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
FloatingTextStringOnCreature("Low Buff applied: " + GetName(oTarget), oCommander); return;
}
else if (FindSubString(sArgsLC, "mid") !=-1)
{
AssignCommand(oTarget, ActionCastSpellAtObject(SPELL_LESSER_SPELL_MANTLE, oTarget, METAMAGIC_ANY, TRUE, 10, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
AssignCommand(oTarget, ActionCastSpellAtObject(SPELL_STONESKIN, oTarget, METAMAGIC_ANY, TRUE, 10, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
AssignCommand(oTarget, ActionCastSpellAtObject(SPELL_ELEMENTAL_SHIELD, oTarget,METAMAGIC_ANY, TRUE, 10, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
FloatingTextStringOnCreature("Mid Buff applied: " + GetName(oTarget), oCommander); return;
}
else if (FindSubString(sArgsLC, "high") !=-1)
{
AssignCommand(oTarget, ActionCastSpellAtObject(SPELL_SPELL_MANTLE, oTarget, METAMAGIC_ANY, TRUE, 15, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
AssignCommand(oTarget, ActionCastSpellAtObject(SPELL_STONESKIN, oTarget, METAMAGIC_ANY, TRUE,15, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
AssignCommand(oTarget, ActionCastSpellAtObject(SPELL_SHADOW_SHIELD, oTarget,METAMAGIC_ANY, TRUE, 15, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
FloatingTextStringOnCreature("High Buff applied: " + GetName(oTarget), oCommander); return;
}
else if (FindSubString(sArgsLC, "epic") !=-1)
{
AssignCommand(oTarget, ActionCastSpellAtObject(SPELL_GREATER_SPELL_MANTLE, oTarget, METAMAGIC_ANY, TRUE, 20, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
AssignCommand(oTarget, ActionCastSpellAtObject(SPELL_SPELL_RESISTANCE, oTarget, METAMAGIC_ANY, TRUE, 20, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
AssignCommand(oTarget, ActionCastSpellAtObject(SPELL_SHADOW_SHIELD, oTarget,METAMAGIC_ANY, TRUE, 20, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
AssignCommand(oTarget, ActionCastSpellAtObject(SPELL_CLARITY, oTarget,METAMAGIC_ANY, TRUE, 20, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
FloatingTextStringOnCreature("Epic Buff applied: " + GetName(oTarget), oCommander); return;
}
else if (FindSubString(sArgsLC, "barkskin") != -1)
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectACIncrease(3, AC_NATURAL_BONUS), oTarget, 3600.0f);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PROT_BARKSKIN), oTarget, 3600.0f); return;
}
else if (FindSubString(sArgsLC, "elements") != -1)
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDamageResistance(DAMAGE_TYPE_COLD, 20, 40), oTarget, 3600.0f);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDamageResistance(DAMAGE_TYPE_FIRE, 20, 40), oTarget, 3600.0f);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDamageResistance(DAMAGE_TYPE_ACID, 20, 40), oTarget, 3600.0f);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDamageResistance(DAMAGE_TYPE_SONIC, 20, 40), oTarget, 3600.0f);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, 20, 40), oTarget, 3600.0f);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PROTECTION_ELEMENTS), oTarget, 3600.0f); return;
}
else if (FindSubString(sArgsLC, "haste") != -1)
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectHaste(), oTarget, 3600.0f); return;
}
else if (FindSubString(sArgsLC, "immortal") != -1) // tsunami282 added
{
SetImmortal(oTarget, TRUE);
FloatingTextStringOnCreature("The target is set to Immortal (cannot die).", oCommander, FALSE); return;
}
else if (FindSubString(sArgsLC, "mortal") != -1) // tsunami282 added
{
SetImmortal(oTarget, TRUE);
FloatingTextStringOnCreature("The target is set to Mortal (can die).", oCommander, FALSE); return;
}
else if (FindSubString(sArgsLC, "invis") != -1)
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectInvisibility(INVISIBILITY_TYPE_NORMAL), oTarget, 3600.0f); return;
}
else if (FindSubString(sArgsLC, "unplot") != -1)
{
SetPlotFlag(oTarget, FALSE);
FloatingTextStringOnCreature("The target is set to non-Plot.", oCommander, FALSE); return;
}
else if (FindSubString(sArgsLC, "plot") != -1)
{
SetPlotFlag(oTarget, TRUE);
FloatingTextStringOnCreature("The target is set to Plot.", oCommander, FALSE); return;
}
else if (FindSubString(sArgsLC, "stoneskin") != -1)
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDamageReduction(10, DAMAGE_POWER_PLUS_THREE, 100), oTarget, 3600.0f);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PROT_GREATER_STONESKIN), oTarget, 3600.0f); return;
}
else if (FindSubString(sArgsLC, "trues") != -1)
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectTrueSeeing(), oTarget, 3600.0f); return;
}
}
else if (GetStringLeft(sCom, 4) == ".dam")
{
int iArg = StringToInt(sArgs);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(iArg, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_NORMAL), oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_BLOOD_LRG_RED), oTarget);
FloatingTextStringOnCreature(GetName(oTarget) + " has taken " + IntToString(iArg) + " damage.", oCommander, FALSE);
return;
}
// 2008.05.29 tsunami282 - set description
else if (GetStringLeft(sCom, 5) == ".desc")
{
// object oTgt = GetLocalObject(oCommander, "dmfi_univ_target");
if (GetIsObjectValid(oTarget))
{
if (sArgs == ".") // single dot means reset to base description
{
SetDescription(oTarget);
}
else // assign new description
{
SetDescription(oTarget, sArgs);
}
FloatingTextStringOnCreature("Target's description set to " + GetDescription(oTarget), oCommander, FALSE);
}
else
{
FloatingTextStringOnCreature("Invalid target - command not processed.", oCommander, FALSE);
}
}
else if (GetStringLeft(sCom, 5) == ".dism")
{
DestroyObject(oTarget);
FloatingTextStringOnCreature(GetName(oTarget) + " dismissed", oCommander, FALSE); return;
}
else if (GetStringLeft(sCom, 4) == ".inv")
{
OpenInventory(oTarget, oCommander);
return;
}
else if (GetStringLeft(sCom, 4) == ".dmt")
{
SetLocalInt(GetModule(), "dmfi_DMToolLock", abs(GetLocalInt(GetModule(), "dmfi_DMToolLock") -1)); return;
}
// else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".dms")
// {
// SetDMFIPersistentInt("dmfi", "dmfi_DMSpy", abs(GetDMFIPersistentInt("dmfi", "dmfi_DMSpy", oCommander) -1), oCommander); return;
// }
else if (GetStringLeft(sCom, 4) == ".fac")
{
string sArgsLC = GetStringLowerCase(sArgs);
if (FindSubString(sArgsLC, "hostile") != -1)
{
ChangeToStandardFaction(oTarget, STANDARD_FACTION_HOSTILE);
FloatingTextStringOnCreature("Faction set to hostile", oCommander, FALSE);
}
else if (FindSubString(sArgsLC, "commoner") != -1)
{
ChangeToStandardFaction(oTarget, STANDARD_FACTION_COMMONER);
FloatingTextStringOnCreature("Faction set to commoner", oCommander, FALSE);
}
else if (FindSubString(sArgsLC, "defender") != -1)
{
ChangeToStandardFaction(oTarget, STANDARD_FACTION_DEFENDER);
FloatingTextStringOnCreature("Faction set to defender", oCommander, FALSE);
}
else if (FindSubString(sArgsLC, "merchant") != -1)
{
ChangeToStandardFaction(oTarget, STANDARD_FACTION_MERCHANT);
FloatingTextStringOnCreature("Faction set to merchant", oCommander, FALSE);
}
else
{
DMFISendMessageToPC(oCommander, "Invalid faction name - command aborted.", FALSE, DMFI_MESSAGE_COLOR_ALERT);
return;
}
// toggle blindness on the target, to cause a re-perception
if (GetIsImmune(oTarget, IMMUNITY_TYPE_BLINDNESS))
{
DMFISendMessageToPC(oCommander, "Targeted creature is blind immune - no attack will occur until new perception event is fired", FALSE, DMFI_MESSAGE_COLOR_ALERT);
}
else
{
effect eInvis =EffectBlindness();
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eInvis, oTarget, 6.1);
DMFISendMessageToPC(oCommander, "Faction Adjusted - will take effect in 6 seconds", FALSE, DMFI_MESSAGE_COLOR_STATUS);
}
return;
}
else if (GetStringLeft(sCom, 4) == ".fle")
{
AssignCommand(oTarget, ClearAllActions(TRUE));
AssignCommand(oTarget, ActionMoveAwayFromObject(oCommander, TRUE));
return;
}
else if (GetStringLeft(sCom, 4) == ".fly")
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDisappear(), oTarget);
return;
}
else if (GetStringLeft(sCom, 4) == ".fol")
{
int iArg = StringToInt(sArgs);
FloatingTextStringOnCreature(GetName(oTarget) + " will follow you for "+IntToString(iArg)+" seconds.", oCommander, FALSE);
AssignCommand(oTarget, ClearAllActions(TRUE));
AssignCommand(oTarget, ActionForceMoveToObject(oCommander, TRUE, 2.0f, IntToFloat(iArg)));
DelayCommand(IntToFloat(iArg), FloatingTextStringOnCreature(GetName(oTarget) + " has stopped following you.", oCommander, FALSE));
return;
}
else if (GetStringLeft(sCom, 4) == ".fre")
{
FloatingTextStringOnCreature(GetName(oTarget) + " frozen", oCommander, FALSE);
SetCommandable(TRUE, oTarget);
AssignCommand(oTarget, ClearAllActions(TRUE));
DelayCommand(0.5f, SetCommandable(FALSE, oTarget));
return;
}
else if (GetStringLeft(sCom, 4) == ".get")
{
while (sArgs != "")
{
if (GetStringLeft(sArgs, 1) == " " ||
GetStringLeft(sArgs, 1) == "[" ||
GetStringLeft(sArgs, 1) == "." ||
GetStringLeft(sArgs, 1) == ":" ||
GetStringLeft(sArgs, 1) == ";" ||
GetStringLeft(sArgs, 1) == "*" ||
GetIsAlphanumeric(GetStringLeft(sArgs, 1)))
sArgs = GetStringRight(sArgs, GetStringLength(sArgs) - 1);
else
{
object oJump = GetLocalObject(GetModule(), "hls_NPCControl" + GetStringLeft(sArgs, 1));
if (GetIsObjectValid(oJump))
{
AssignCommand(oJump, ClearAllActions());
AssignCommand(oJump, ActionJumpToLocation(GetLocation(oCommander)));
}
else
{
FloatingTextStringOnCreature("Your Control Character is not valid. Perhaps you are using a reserved character.", oCommander, FALSE);
}
return;
}
}
FloatingTextStringOnCreature("Your Control Character is not valid. Perhaps you are using a reserved character.", oCommander, FALSE);
return;
}
else if (GetStringLeft(sCom, 4) == ".got")
{
while (sArgs != "")
{
if (GetStringLeft(sArgs, 1) == " " ||
GetStringLeft(sArgs, 1) == "[" ||
GetStringLeft(sArgs, 1) == "." ||
GetStringLeft(sArgs, 1) == ":" ||
GetStringLeft(sArgs, 1) == ";" ||
GetStringLeft(sArgs, 1) == "*" ||
GetIsAlphanumeric(GetStringLeft(sArgs, 1)))
sArgs = GetStringRight(sArgs, GetStringLength(sArgs) - 1);
else
{
object oJump = GetLocalObject(GetModule(), "hls_NPCControl" + GetStringLeft(sArgs, 1));
if (GetIsObjectValid(oJump))
{
AssignCommand(oCommander, ClearAllActions());
AssignCommand(oCommander, ActionJumpToLocation(GetLocation(oJump)));
}
else
{
FloatingTextStringOnCreature("Your Control Character is not valid. Perhaps you are using a reserved character.", oCommander, FALSE);
}
return;
}
}
FloatingTextStringOnCreature("Your Control Character is not valid. Perhaps you are using a reserved character.", oCommander, FALSE);
return;
}
else if (GetStringLeft(sCom, 4) == ".hea")
{
int iArg = StringToInt(sArgs);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(iArg), oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HEALING_M), oTarget);
FloatingTextStringOnCreature(GetName(oTarget) + " has healed " + IntToString(iArg) + " HP.", oCommander, FALSE);
return;
}
else if (GetStringLeft(sCom, 4) == ".ite")
{
object oCreate = CreateItemOnObject(sArgs, oTarget, 1);
if (GetIsObjectValid(oCreate)) FloatingTextStringOnCreature("Item " + GetName(oCreate) + " created.", oCommander, FALSE);
return;
}
// 2008.05.29 tsunami282 - set name
else if (GetStringLeft(sCom, 5) == ".name")
{
// object oTgt = GetLocalObject(oCommander, "dmfi_univ_target");
if (GetIsObjectValid(oTarget))
{
if (sArgs == ".") // single dot means reset to base name
{
SetName(oTarget);
}
else // assign new name
{
SetName(oTarget, sArgs);
}
FloatingTextStringOnCreature("Target's name set to " + GetName(oTarget), oCommander, FALSE);
}
else
{
FloatingTextStringOnCreature("Invalid target - command not processed.", oCommander, FALSE);
}
}
else if (GetStringLeft(sCom, 4) == ".mut")
{
FloatingTextStringOnCreature(GetName(oTarget) + " muted", oCommander, FALSE);
SetLocalInt(oTarget, "dmfi_Mute", 1);
return;
}
else if (GetStringLeft(sCom, 4) == ".npc")
{
object oCreate = CreateObject(OBJECT_TYPE_CREATURE, sArgs, GetLocation(oTarget));
if (GetIsObjectValid(oCreate))
FloatingTextStringOnCreature("NPC " + GetName(oCreate) + " created.", oCommander, FALSE);
return;
}
else if (GetStringLeft(sCom, 4) == ".pla")
{
object oCreate = CreateObject(OBJECT_TYPE_PLACEABLE, sArgs, GetLocation(oTarget));
if (GetIsObjectValid(oCreate))
FloatingTextStringOnCreature("Placeable " + GetName(oCreate) + " created.", oCommander, FALSE);
return;
}
else if (GetStringLeft(sCom, 4) == ".rem")
{
effect eRemove = GetFirstEffect(oTarget);
while (GetIsEffectValid(eRemove))
{
RemoveEffect(oTarget, eRemove);
eRemove = GetNextEffect(oTarget);
}
return;
}
else if (GetStringLeft(sCom, 4) == ".say")
{
int iArg = StringToInt(sArgs);
if (GetDMFIPersistentString("dmfi", "hls206" + IntToString(iArg)) != "")
{
AssignCommand(oTarget, SpeakString(GetDMFIPersistentString("dmfi", "hls206" + IntToString(iArg))));
}
return;
}
else if (GetStringLeft(sCom, 4) == ".tar")
{
object oGet = GetFirstObjectInArea(GetArea(oCommander));
while (GetIsObjectValid(oGet))
{
if (FindSubString(GetName(oGet), sArgs) != -1)
{
// SetLocalObject(oCommander, "dmfi_VoiceTarget", oGet);
SetLocalObject(oCommander, "dmfi_univ_target", oGet);
FloatingTextStringOnCreature("You have targeted " + GetName(oGet) + " with the DMFI Targeting Widget", oCommander, FALSE);
return;
}
oGet = GetNextObjectInArea(GetArea(oCommander));
}
FloatingTextStringOnCreature("Target not found.", oCommander, FALSE);
return;
}
else if (GetStringLeft(sCom, 4) == ".unf")
{
FloatingTextStringOnCreature(GetName(oTarget) + " unfrozen", oCommander, FALSE);
SetCommandable(TRUE, oTarget); return;
}
else if (GetStringLeft(sCom, 4) == ".unm")
{
FloatingTextStringOnCreature(GetName(oTarget) + " un-muted", oCommander, FALSE);
DeleteLocalInt(oTarget, "dmfi_Mute"); return;
}
else if (GetStringLeft(sCom, 4) == ".vfx")
{
int iArg = StringToInt(sArgs);
if (GetTag(oTarget) == "dmfi_voice")
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(iArg), GetLocation(oTarget), 10.0f);
else
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(iArg), oTarget, 10.0f);
return;
}
else if (GetStringLeft(sCom, 5) == ".vtar")
{
object oGet = GetFirstObjectInArea(GetArea(oCommander));
while (GetIsObjectValid(oGet))
{
if (FindSubString(GetName(oGet), sArgs) != -1)
{
SetLocalObject(oCommander, "dmfi_VoiceTarget", oGet);
FloatingTextStringOnCreature("You have targeted " + GetName(oGet) + " with the Voice Widget", oCommander, FALSE);
return;
}
oGet = GetNextObjectInArea(GetArea(oCommander));
}
FloatingTextStringOnCreature("Target not found.", oCommander, FALSE);
return;
}
}
////////////////////////////////////////////////////////////////////////
void subTranslateToLanguage(string sSaid, object oShouter, int nVolume,
object oMaster, int iTranslate, string sLanguageName,
object oEavesdrop)
{
string sVolume = "said";
if (nVolume == TALKVOLUME_WHISPER) sVolume = "whispered";
else if (nVolume == TALKVOLUME_SHOUT) sVolume = "shouted";
else if (nVolume == TALKVOLUME_PARTY) sVolume = "said to the party";
else if (nVolume == TALKVOLUME_SILENT_SHOUT) sVolume = "said to the DM's";
//Translate and Send or do Lore check
if (oEavesdrop == oMaster ||
GetIsObjectValid(GetItemPossessedBy(oEavesdrop, "hlslang_" + IntToString(iTranslate))) ||
GetIsObjectValid(GetItemPossessedBy(oEavesdrop, "babelfish")) ||
iTranslate == GetDefaultRacialLanguage(oEavesdrop, 0) ||
iTranslate == GetDefaultClassLanguage(oEavesdrop) ||
GetIsDM(oEavesdrop) ||
GetIsDMPossessed(oEavesdrop))
{
DelayCommand(0.1, DMFISendMessageToPC(oEavesdrop, GetName(oShouter) + " " + sVolume + " in " + sLanguageName + ": " + sSaid, FALSE, DMFI_MESSAGE_COLOR_TRANSLATION));
}
else
{
if (iTranslate != 9)
{
string sKnownLanguage;
if (d20() + GetSkillRank(SKILL_LORE, oEavesdrop) > 20) sKnownLanguage = sLanguageName;
else sKnownLanguage = "a language you do not recognize";
DelayCommand(0.1, DMFISendMessageToPC(oEavesdrop, GetName(oShouter)+" "+sVolume+" something in "+sKnownLanguage+".", FALSE, DMFI_MESSAGE_COLOR_TRANSLATION));
}
}
}
////////////////////////////////////////////////////////////////////////
string TranslateToLanguage(string sSaid, object oShouter, int nVolume, object oMaster)
{
// arguments
// (return) = translated text
// sSaid = string to translate
// oShouter = object that spoke sSaid
// iVolume = TALKVOLUME setting of speaker
// oMaster = master of oShouter (if oShouter has no master, oMaster should equal oShouter)
//Gets the current language that the character is speaking
int iTranslate = GetLocalInt(oShouter, "hls_MyLanguage");
if (!iTranslate) iTranslate = GetDefaultRacialLanguage(oShouter, 1);
if (!iTranslate)
{
DMFISendMessageToPC(oMaster, "Translator Error: your message was dropped.", FALSE, DMFI_MESSAGE_COLOR_ALERT);
return "";
}
//Defines language name
string sLanguageName = GetLocalString(oShouter, "hls_MyLanguageName");
sSaid = GetStringRight(sSaid, GetStringLength(sSaid)-1); // toss the leading translate flag '['
//Thieves' Cant character limit of 25
if (iTranslate == 9 && GetStringLength(sSaid) > 25)
sSaid = GetStringLeft(sSaid, 25);
string sSpeak = TranslateCommonToLanguage(iTranslate, sSaid);
// lop off trailing ']'
if (GetStringRight(sSaid, 1) == "]")
sSaid = GetStringLeft(sSaid, GetStringLength(sSaid)-1);
// AssignCommand(oShouter, SpeakString(sSpeak)); // no need reissue translated speech, handled in player chat hook
// send speech to everyone who should be able to hear
float fDistance = 20.0f;
if (nVolume == TALKVOLUME_WHISPER)
{
fDistance = 1.0f;
}
string sVolume = "said";
if (nVolume == TALKVOLUME_WHISPER) sVolume = "whispered";
else if (nVolume == TALKVOLUME_SHOUT) sVolume = "shouted";
else if (nVolume == TALKVOLUME_PARTY) sVolume = "said to the party";
else if (nVolume == TALKVOLUME_SILENT_SHOUT) sVolume = "said to the DM's";
string sKnownLanguage;
// send translated message to PC's in range who understand it
object oEavesdrop = GetFirstObjectInShape(SHAPE_SPHERE, fDistance, GetLocation(oShouter), FALSE, OBJECT_TYPE_CREATURE);
while (GetIsObjectValid(oEavesdrop))
{
if (GetIsPC(oEavesdrop) || GetIsDM(oEavesdrop) || GetIsDMPossessed(oEavesdrop) || GetIsPossessedFamiliar(oEavesdrop))
{
subTranslateToLanguage(sSaid, oShouter, nVolume, oMaster, iTranslate, sLanguageName, oEavesdrop);
}
oEavesdrop = GetNextObjectInShape(SHAPE_SPHERE, fDistance, GetLocation(oShouter), FALSE, OBJECT_TYPE_CREATURE);
}
// send translated message to DM's in range
oEavesdrop = GetFirstPC();
while (GetIsObjectValid(oEavesdrop))
{
if (GetIsDM(oEavesdrop))
{
if (GetArea(oShouter) == GetArea(oEavesdrop) &&
GetDistanceBetweenLocations(GetLocation(oShouter), GetLocation(oEavesdrop)) <= fDistance)
{
subTranslateToLanguage(sSaid, oShouter, nVolume, oMaster, iTranslate, sLanguageName, oEavesdrop);
}
}
oEavesdrop = GetNextPC();
}
return sSpeak;
}
////////////////////////////////////////////////////////////////////////
int RelayTextToEavesdropper(object oShouter, int nVolume, string sSaid)
{
// arguments
// (return) - flag to continue processing text: X2_EXECUTE_SCRIPT_CONTINUE or
// X2_EXECUTE_SCRIPT_END
// oShouter - object that spoke
// nVolume - channel (TALKVOLUME) text was spoken on
// sSaid - text that was spoken
int bScriptEnd = X2_EXECUTE_SCRIPT_CONTINUE;
// sanity checks
if (GetIsObjectValid(oShouter))
{
int iHookToDelete = 0;
int iHookType = 0;
int channels = 0;
int rangemode = 0;
string siHook = "";
object oMod = GetModule();
int iHook = 1;
while (1)
{
siHook = IntToString(iHook);
iHookType = GetLocalInt(oMod, sHookTypeVarname+siHook);
if (iHookType == 0) break; // end of list
// check channel
channels = GetLocalInt(oMod, sHookChannelsVarname+siHook);
if (((1 << nVolume) & channels) != 0)
{
string sVol = (nVolume == TALKVOLUME_WHISPER ? "whispers" : "says");
object oOwner = GetLocalObject(oMod, sHookOwnerVarname+siHook);
if (GetIsObjectValid(oOwner))
{
// it's a channel for us to listen on, process
int bcast = GetLocalInt(oMod, sHookBcastDMsVarname+siHook);
// for type 1, see if speaker is the one we want (pc or party)
// for type 2, see if speaker says his stuff within ("earshot" / area / module) of listener's location
if (iHookType == 1) // listen to what a PC hears
{
object oListener;
location locShouter, locListener;
object oTargeted = GetLocalObject(oMod, sHookCreatureVarname+siHook);
if (GetIsObjectValid(oTargeted))
{
rangemode = GetLocalInt(oMod, sHookRangeModeVarname+siHook);
if (rangemode) oListener = GetFirstFactionMember(oTargeted, FALSE); // everyone in party are our listeners
else oListener = oTargeted; // only selected PC is our listener
while (GetIsObjectValid(oListener))
{
// check speaker:
// check within earshot
int bInRange = FALSE;
locShouter = GetLocation(oShouter);
locListener = GetLocation(oListener);
if (oShouter == oListener)
{
bInRange = TRUE; // the target can always hear himself
}
else if (GetAreaFromLocation(locShouter) == GetAreaFromLocation(locListener))
{
float dist = GetDistanceBetweenLocations(locListener, locShouter);
if ((nVolume == TALKVOLUME_WHISPER && dist <= WHISPER_DISTANCE) ||
(nVolume != TALKVOLUME_WHISPER && dist <= TALK_DISTANCE))
{
bInRange = TRUE;
}
}
if (bInRange)
{
// relay what's said to the hook owner
string sMesg = "("+GetName(GetArea(oShouter))+") "+GetName(oShouter)+" "+sVol+": "+sSaid;
// if (bcast) SendMessageToAllDMs(sMesg);
// else SendMessageToPC(oOwner, sMesg);
DMFISendMessageToPC(oOwner, sMesg, bcast, DMFI_MESSAGE_COLOR_EAVESDROP);
}
if (rangemode == 0) break; // only check the target creature for rangemode 0
if (bInRange) break; // once any party member hears shouter, we're done
oListener = GetNextFactionMember(oTargeted, FALSE);
}
}
else
{
// bad desired speaker, remove hook
iHookToDelete = iHook;
}
}
else if (iHookType == 2) // listen at location
{
location locShouter, locListener;
object oListener = GetLocalObject(oMod, sHookCreatureVarname+siHook);
if (oListener != OBJECT_INVALID)
{
locListener = GetLocation(oListener);
}
else
{
locListener = GetLocalLocation(oMod, sHookLocationVarname+siHook);
}
locShouter = GetLocation(oShouter);
rangemode = GetLocalInt(oMod, sHookRangeModeVarname+siHook);
int bInRange = FALSE;
if (rangemode == 0)
{
// check within earshot
if (GetAreaFromLocation(locShouter) == GetAreaFromLocation(locListener))
{
float dist = GetDistanceBetweenLocations(locListener, locShouter);
if ((nVolume == TALKVOLUME_WHISPER && dist <= WHISPER_DISTANCE) ||
(nVolume != TALKVOLUME_WHISPER && dist <= TALK_DISTANCE))
{
bInRange = TRUE;
}
}
}
else if (rangemode == 1)
{
// check within area
if (GetAreaFromLocation(locShouter) == GetAreaFromLocation(locListener)) bInRange = TRUE;
}
else
{
// module-wide
bInRange = TRUE;
}
if (bInRange)
{
// relay what's said to the hook owner
string sMesg = "("+GetName(GetArea(oShouter))+") "+GetName(oShouter)+" "+sVol+": "+sSaid;
// if (bcast) SendMessageToAllDMs(sMesg);
// else SendMessageToPC(oOwner, sMesg);
DMFISendMessageToPC(oOwner, sMesg, bcast, DMFI_MESSAGE_COLOR_EAVESDROP);
}
}
else
{
WriteTimestampedLogEntry("ERROR: DMFI OnPlayerChat handler: invalid iHookType; removing hook.");
iHookToDelete = iHook;
}
}
else
{
// bad owner, delete hook
iHookToDelete = iHook;
}
}
iHook++;
}
// remove a bad hook: note we can only remove one bad hook this way, have to rely on subsequent calls to remove any others
if (iHookToDelete > 0)
{
RemoveListenerHook(iHookToDelete);
}
}
return bScriptEnd;
}
////////////////////////////////////////////////////////////////////////
void main()
{
int bScriptEnd = X2_EXECUTE_SCRIPT_CONTINUE;
int nVolume = GetPCChatVolume();
object oShouter = GetPCChatSpeaker();
string sSaid = GetPCChatMessage();
// SpawnScriptDebugger();
// DMFISendMessageToPC(oShouter, IntToString(nVolume)+">> "+sSaid, FALSE, "737");
// pass on any heard text to registered listeners
// since listeners are set by DM's, pass the raw unprocessed command text to them
bScriptEnd = RelayTextToEavesdropper(oShouter, nVolume, sSaid);
if (bScriptEnd == X2_EXECUTE_SCRIPT_CONTINUE)
{
// see if we're supposed to listen on this channel
if ((nVolume == TALKVOLUME_TALK && DMFI_LISTEN_ON_CHANNEL_TALK) ||
(nVolume == TALKVOLUME_SILENT_SHOUT && DMFI_LISTEN_ON_CHANNEL_DM) ||
(nVolume == TALKVOLUME_WHISPER && DMFI_LISTEN_ON_CHANNEL_WHISPER) ||
(nVolume == TALKVOLUME_PARTY && DMFI_LISTEN_ON_CHANNEL_PARTY) ||
(nVolume == TALKVOLUME_SHOUT && DMFI_LISTEN_ON_CHANNEL_SHOUT))
{
// yes we are
// now see if we have a command to parse
// special chars:
// [ = speak in alternate language
// * = perform emote
// : = throw voice to last designated target
// ; = throw voice to master / animal companion / familiar / henchman / summon
// , = throw voice summon / henchman / familiar / animal companion / master
// . = command to execute
int bChangedText = 0;
object oTarget = OBJECT_INVALID;
int iTargetType = 0;
// eat leading whitespace
while (GetStringLeft(sSaid, 1) == " ")
{
sSaid = GetStringRight(sSaid, GetStringLength(sSaid)-1);
}
string sLeadChar = GetStringLeft(sSaid, 1);
string s2ndChar = GetStringRight(GetStringLeft(sSaid, 2), 1);
// check for target selection
if (s2ndChar != sLeadChar) // doubled leadins should be ignored
{
if (sLeadChar == ":")
{
if (GetIsDM(oShouter) || GetIsDMPossessed(oShouter))
{
// last creature targeted with DMFI Voice Widget
iTargetType = 1;
oTarget = GetLocalObject(oShouter, "dmfi_VoiceTarget");
}
else
{
// non-DM's can't target others
iTargetType = -1;
oTarget = OBJECT_INVALID;
}
}
else if (sLeadChar == ";")
{
// master / animal companion / familiar / henchman / summon
iTargetType = 2;
oTarget = GetMaster(oShouter);
if (!GetIsObjectValid(oTarget))
{
oTarget = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oShouter);
if (!GetIsObjectValid(oTarget))
{
oTarget = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oShouter);
if (!GetIsObjectValid(oTarget))
{
oTarget = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oShouter);
if (!GetIsObjectValid(oTarget))
{
oTarget = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oShouter);
}
}
}
}
}
else if (sLeadChar == ",")
{
// summon / henchman / familiar / animal companion / master
iTargetType = 3;
oTarget = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oShouter);
if (!GetIsObjectValid(oTarget))
{
oTarget = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oShouter);
if (!GetIsObjectValid(oTarget))
{
oTarget = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oShouter);
if (!GetIsObjectValid(oTarget))
{
oTarget = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oShouter);
if (!GetIsObjectValid(oTarget))
{
oTarget = GetMaster(oShouter);
}
}
}
}
}
if (iTargetType != 0)
{
// eat the targeting character and any whitespace following it
sSaid = GetStringRight(sSaid, GetStringLength(sSaid)-1);
while (GetStringLeft(sSaid, 1) == " ")
{
sSaid = GetStringRight(sSaid, GetStringLength(sSaid)-1);
}
sLeadChar = GetStringLeft(sSaid, 1);
}
// now parse special command char (.command, *emote, [lang)
if (sLeadChar == ".")
{
bChangedText = 1;
if (oTarget == OBJECT_INVALID)
{
// 2008.05.29 tsunami282 - no target set, so dot command uses DMFI targeting wand
oTarget = GetLocalObject(oShouter, "dmfi_univ_target");
}
if (GetIsObjectValid(oTarget))
{
ParseCommand(oTarget, oShouter, sSaid);
sSaid = "";
}
else
{
// target invalid
bChangedText = 1;
DMFISendMessageToPC(oShouter, "Invalid command target - not processed.", FALSE, DMFI_MESSAGE_COLOR_ALERT);
sSaid = "";
}
}
else if (sLeadChar == "*")
{
bChangedText = 1;
if (oTarget == OBJECT_INVALID) oTarget = oShouter; // untargeted emotes apply to self
if (GetIsObjectValid(oTarget))
{
ParseEmote(sSaid, oTarget);
}
else
{
// target invalid
bChangedText = 1;
DMFISendMessageToPC(oShouter, "Invalid emote target - not processed.", FALSE, DMFI_MESSAGE_COLOR_ALERT);
sSaid = "";
}
}
else if (sLeadChar == "[")
{
bChangedText = 1;
if (oTarget == OBJECT_INVALID) oTarget = oShouter; // untargeted languages spoken by self
if (GetIsObjectValid(oTarget))
{
sSaid = TranslateToLanguage(sSaid, oTarget, nVolume, oShouter);
}
else
{
// target invalid
bChangedText = 1;
DMFISendMessageToPC(oShouter, "Invalid language target - not processed.", FALSE, DMFI_MESSAGE_COLOR_ALERT);
sSaid = "";
}
}
}
if (iTargetType != 0)
{
// throw the message
if (sSaid != "")
{
bChangedText = 1;
AssignCommand(oTarget, SpeakString(sSaid, nVolume));
if (DMFI_LOG_CONVERSATION)
{
PrintString("<Conv>"+GetName(GetArea(oTarget))+ " " + GetName(oTarget) + ": " + sSaid + " </Conv>");
}
sSaid = "";
}
}
else
{
// log what was said
if (DMFI_LOG_CONVERSATION && (sSaid != ""))
{
PrintString("<Conv>"+GetName(GetArea(oShouter))+ " " + GetName(oShouter) + ": " + sSaid + " </Conv>");
}
}
if (bChangedText)
{
SetPCChatMessage(sSaid);
bScriptEnd = X2_EXECUTE_SCRIPT_END;
}
}
}
SetExecutedScriptReturnValue(bScriptEnd);
}