54 lines
1.9 KiB
Plaintext
54 lines
1.9 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: DMFI - settings voice command handler
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//:: dmfi_voice_exe
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//:://////////////////////////////////////////////
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/*
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Processor for the text heard by the settings adjuster creature.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: The DMFI Team
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//:: Created On:
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//:://////////////////////////////////////////////
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//:: 2008.08.02 tsunami282 - most code transferred to dmfi_plychat_exe, this
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//:: script now used for processing what the Settings Adjuster creature hears.
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#include "dmfi_db_inc"
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void main()
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{
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int nMatch = GetListenPatternNumber();
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object oShouter = GetLastSpeaker();
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if (GetIsDM(oShouter))
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SetLocalInt(GetModule(), "dmfi_Admin" + GetPCPublicCDKey(oShouter), 1);
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if (GetIsDMPossessed(oShouter))
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SetLocalObject(GetMaster(oShouter), "dmfi_familiar", oShouter);
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object oTarget = GetLocalObject(oShouter, "dmfi_VoiceTarget");
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object oMaster = OBJECT_INVALID;
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if (GetIsObjectValid(oTarget))
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oMaster = oShouter;
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int iPhrase = GetLocalInt(oShouter, "hls_EditPhrase");
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object oSummon;
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if (nMatch == LISTEN_PATTERN && GetIsObjectValid(oShouter) && GetIsDM(oShouter))
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{
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string sSaid = GetMatchedSubstring(0);
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if (GetTag(OBJECT_SELF) == "dmfi_setting" && GetLocalString(oShouter, "EffectSetting") != "")
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{
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string sPhrase = GetLocalString(oShouter, "EffectSetting");
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SetLocalFloat(oShouter, sPhrase, StringToFloat(sSaid));
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SetDMFIPersistentFloat("dmfi", sPhrase, StringToFloat(sSaid), oShouter);
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DeleteLocalString(oShouter, "EffectSetting");
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DelayCommand(0.5, ActionSpeakString("The setting " + sPhrase + " has been changed to " + FloatToString(GetLocalFloat(oShouter, sPhrase))));
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DelayCommand(1.5, DestroyObject(OBJECT_SELF));
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//maybe add a return here
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}
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}
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}
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