76 lines
2.3 KiB
Plaintext
76 lines
2.3 KiB
Plaintext
/* Script generated by
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Lilac Soul's NWN Script Generator, v. 2.3
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For download info, please visit:
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http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
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void main()
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{
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object oPC;
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object oTarget;
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oTarget = GetItemActivator();
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_MYSTICAL_EXPLOSION), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_MYSTICAL_EXPLOSION), GetLocation(oTarget));
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oPC = GetItemActivator();
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oTarget = oPC;
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effect eEffect;
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eEffect = EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 50);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f);
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eEffect = EffectDamageImmunityIncrease(DAMAGE_TYPE_PIERCING, 50);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f);
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eEffect = EffectDamageImmunityIncrease(DAMAGE_TYPE_SLASHING, 50);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f);
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eEffect = EffectHeal(100);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f);
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eEffect = EffectHeal(100);
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eEffect = SupernaturalEffect(eEffect);
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DelayCommand(6.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f));
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DelayCommand(12.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f));
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DelayCommand(18.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f));
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DelayCommand(24.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f));
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DelayCommand(30.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f));
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DelayCommand(36.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f));
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DelayCommand(42.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f));
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DelayCommand(48.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f));
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DelayCommand(54.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f));
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DelayCommand(60.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f));
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}
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