Alangara_PRC8/_module/nss/earthenessence4.nss
Jaysyn904 86feb9ca6f Initial commit
Initial commit.
2024-06-05 21:21:06 -04:00

76 lines
2.3 KiB
Plaintext

/* Script generated by
Lilac Soul's NWN Script Generator, v. 2.3
For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
void main()
{
object oPC;
object oTarget;
oTarget = GetItemActivator();
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_MYSTICAL_EXPLOSION), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_MYSTICAL_EXPLOSION), GetLocation(oTarget));
oPC = GetItemActivator();
oTarget = oPC;
effect eEffect;
eEffect = EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 50);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f);
eEffect = EffectDamageImmunityIncrease(DAMAGE_TYPE_PIERCING, 50);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f);
eEffect = EffectDamageImmunityIncrease(DAMAGE_TYPE_SLASHING, 50);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f);
eEffect = EffectHeal(100);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f);
eEffect = EffectHeal(100);
eEffect = SupernaturalEffect(eEffect);
DelayCommand(6.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f));
DelayCommand(12.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f));
DelayCommand(18.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f));
DelayCommand(24.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f));
DelayCommand(30.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f));
DelayCommand(36.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f));
DelayCommand(42.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f));
DelayCommand(48.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f));
DelayCommand(54.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f));
DelayCommand(60.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f));
}