Alangara_PRC8/_module/nss/farm_config.nss
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//::///////////////////////////////////////////////
//:: Name; farm_config
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
This script houses all of the configureable
options for the NWN Farming System.
*/
//:://////////////////////////////////////////////
//:: Created By: Adam Walenga
//:: Created On: September 5th, 2004
//:://////////////////////////////////////////////
//MINUTES_PER_HOUR -
//Used by the 'Enhanced Delay System'
//This value can be found here: Module Properties -> Advanced -> Minutes/Hour.
//It is very important to correctly set this value, otherwise delays using
//this system will not properly function.
const int MINUTES_PER_HOUR = 3;
//FARM_LIMIT_LOOTING -
//This variable controls the ability for PCs to loot crops grown in farms
// not currently owned by him/her. Setting this variable to TRUE will
// enable this option, and allow crops only to be looted by the owner of
// the farm with which it was grown in.
const int FARM_LIMIT_LOOTING = TRUE;
//FARM_PLANT_DELAY -
//This variable controls the time (in seconds) required to plant seeds.
const float FARM_PLANT_DELAY = 6.0f;
//FARM_SHOVEL_BREAKAGE -
// This variable controls the percentage of breakage for the "Planter's
// Shovel". Setting this variable to 0 will allow for the shovels
// to never break.
const int FARM_SHOVEL_BREAKAGE = 1;
//BEGINNING_LAND_OWNER -
// This variable is used for the selling of farms. If the farm has never
// been purchased yet, then the owner's name is specified below. Once
// purchased and put up for sale, the owner's name will appear instead
// of this one.
const string FARM_INIT_LAND_OWNER = "Lord Balder";
//CRAFTING SYSTEM(S) COMPATIBILITY -
//The variable(s) listed below will allow for compatibility mode between this
// system, and a crafting system currently implemented in the module. No
// more than one of these variables should be enabled. If any are enabled,
// The NWN Farming System will use resources from that system, rather than
// the ones created with this system (i.e. if using CNR and enabled variable,
// corn seeds planted from this system will spawn the CNR version of the corn
// placeable (thus also producing CNR-related resources)).
const int FARM_USE_CNR_RESOURCES = FALSE;