Alangara_PRC8/_module/nss/ke_fireburst250.nss
Jaysyn904 86feb9ca6f Initial commit
Initial commit.
2024-06-05 21:21:06 -04:00

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/* Script generated by
Lilac Soul's NWN Script Generator, v. 2.2
For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
//Put this script OnEnter
void main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
if (d100()>2)
return;
effect eEffect;
eEffect = EffectDamage(250, DAMAGE_TYPE_FIRE, DAMAGE_POWER_NORMAL);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);
object oTarget;
oTarget = oPC;
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_FIRE), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_FIRE), GetLocation(oTarget));
}