Alangara_PRC8/_module/nss/ke_onubo_rev_1.nss
Jaysyn904 86feb9ca6f Initial commit
Initial commit.
2024-06-05 21:21:06 -04:00

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void CreateItemOnObjectVoid(string sItemTemplate, object oTarget=OBJECT_SELF, int nStackSize=1)
{
CreateItemOnObject(sItemTemplate, oTarget, nStackSize);
}
/* Script generated by
Lilac Soul's NWN Script Generator, v. 2.3
For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
//Put this on action taken in the conversation editor
#include "nw_i0_tool"
void main()
{
object oPC = GetPCSpeaker();
object oTarget;
oTarget = oPC;
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_NATURES_BALANCE), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_NATURES_BALANCE), GetLocation(oTarget));
effect eEffect;
eEffect = EffectAbilityIncrease(ABILITY_CHARISMA, 1);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget);
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
nInt = GetObjectType(oTarget);
eEffect = EffectVisualEffect(VFX_FNF_NATURES_BALANCE);
if (nInt != OBJECT_TYPE_WAYPOINT)
DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget));
else
DelayCommand(2.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget)));
eEffect = EffectAbilityIncrease(ABILITY_CONSTITUTION, 1);
eEffect = SupernaturalEffect(eEffect);
DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget));
DelayCommand(2.0, FloatingTextStringOnCreature("Constitution of Body !", oPC));
FloatingTextStringOnCreature("Charisma of the Charming !", oPC);
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
nInt = GetObjectType(oTarget);
eEffect = EffectVisualEffect(VFX_FNF_NATURES_BALANCE);
if (nInt != OBJECT_TYPE_WAYPOINT)
DelayCommand(4.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget));
else
DelayCommand(4.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget)));
DelayCommand(4.0, SendMessageToPC(oPC, "Dexterity of the Nimble !"));
eEffect = EffectAbilityIncrease(ABILITY_DEXTERITY, 1);
eEffect = SupernaturalEffect(eEffect);
DelayCommand(4.0, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget));
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
nInt = GetObjectType(oTarget);
eEffect = EffectVisualEffect(VFX_FNF_NATURES_BALANCE);
if (nInt != OBJECT_TYPE_WAYPOINT)
DelayCommand(6.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget));
else
DelayCommand(6.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget)));
eEffect = EffectAbilityIncrease(ABILITY_INTELLIGENCE, 0);
eEffect = SupernaturalEffect(eEffect);
DelayCommand(6.0, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget));
DelayCommand(6.0, FloatingTextStringOnCreature("Intelligense of the shrewd !", oPC));
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
nInt = GetObjectType(oTarget);
eEffect = EffectVisualEffect(VFX_FNF_NATURES_BALANCE);
if (nInt != OBJECT_TYPE_WAYPOINT)
DelayCommand(8.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget));
else
DelayCommand(8.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget)));
eEffect = EffectAbilityIncrease(ABILITY_STRENGTH, 1);
eEffect = SupernaturalEffect(eEffect);
DelayCommand(8.0, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget));
DelayCommand(8.0, FloatingTextStringOnCreature("Strenght of Nature !", oPC));
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
nInt = GetObjectType(oTarget);
eEffect = EffectVisualEffect(VFX_FNF_NATURES_BALANCE);
if (nInt != OBJECT_TYPE_WAYPOINT)
DelayCommand(10.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget));
else
DelayCommand(10.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget)));
eEffect = EffectAbilityIncrease(ABILITY_WISDOM, 1);
eEffect = SupernaturalEffect(eEffect);
DelayCommand(10.0, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget));
DelayCommand(10.0, FloatingTextStringOnCreature("Wisdom of Ages !", oPC));
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
nInt = GetObjectType(oTarget);
eEffect = EffectVisualEffect(VFX_FNF_MASS_HEAL);
if (nInt != OBJECT_TYPE_WAYPOINT)
DelayCommand(12.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget));
else
DelayCommand(12.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget)));
DelayCommand(12.0, RewardPartyXP(2500, oPC, FALSE));
DelayCommand(12.0, CreateItemOnObjectVoid("questgemonubo", oPC));
DelayCommand(12.0, CreateItemOnObjectVoid("allstats_1", oPC));
DelayCommand(12.0, FloatingTextStringOnCreature("Graditude of Gaia !", oPC));
}