Jaysyn904 86feb9ca6f Initial commit
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2024-06-05 21:21:06 -04:00

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#include "nw_i0_tool"
/* Script generated by
Lilac Soul's NWN Script Generator, v. 1.6
For download info, please visit:
http://www.lilacsoul.revility.com */
void main()
{
object oPC;
oPC = GetItemActivator();
RewardPartyXP(150, oPC, FALSE);
object oTarget;
oTarget = GetItemActivatedTarget();
// *** visual effect stuff from tara *** //
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HEALING_S), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HEALING_S), GetLocation(oTarget));
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
nInt = GetObjectType(oTarget);
effect eEffect2;
eEffect2 = EffectVisualEffect(VFX_IMP_HEALING_S);
if (nInt != OBJECT_TYPE_WAYPOINT)
DelayCommand(0.1, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect2, oTarget));
else
DelayCommand(0.1, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect2, GetLocation(oTarget)));
if (nInt != OBJECT_TYPE_WAYPOINT)
DelayCommand(6.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect2, oTarget));
else
DelayCommand(6.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect2, GetLocation(oTarget)));
if (nInt != OBJECT_TYPE_WAYPOINT)
DelayCommand(12.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect2, oTarget));
else
DelayCommand(12.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect2, GetLocation(oTarget)));
// *** End of visual stuff *** //
effect eEffect;
eEffect = EffectHeal(200);
if ( GetItemPossessedBy(oPC, "potioncrystal2") != OBJECT_INVALID )
{
eEffect = EffectHeal(300);
}
// *** Fokus Token in action *** //
if (GetItemPossessedBy(oPC, "potioncrystal6")!= OBJECT_INVALID)
{
if (d100()<=25)
{
CreateItemOnObject("keheal3", oPC);
FloatingTextStringOnCreature("The Focus Stone emits a brief radiance as it restores your potion", oPC);
}
}
// *** End of focus Token *** //
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget);
DelayCommand(6.0, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget));
DelayCommand(12.0, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget));
}