59 lines
1.9 KiB
Plaintext
59 lines
1.9 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Default: End of Combat Round
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//:: NW_C2_DEFAULT3
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//:: Copyright (c) 2008 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Calls the end of combat script every round
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 16, 2001
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//:: Modified By: Deva Winblood
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//:: Modified On: Feb 16th, 2008
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//:: Added Support for Mounted Combat Feat Support
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//:://////////////////////////////////////////////
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#include "NW_I0_GENERIC"
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void main()
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{
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ExecuteScript("prc_npc_combat", OBJECT_SELF);
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if (!GetLocalInt(GetModule(),"X3_NO_MOUNTED_COMBAT_FEAT"))
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{ // set variables on target for mounted combat
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DeleteLocalInt(OBJECT_SELF,"bX3_LAST_ATTACK_PHYSICAL");
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DeleteLocalInt(OBJECT_SELF,"nX3_HP_BEFORE");
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DeleteLocalInt(OBJECT_SELF,"bX3_ALREADY_MOUNTED_COMBAT");
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if (GetHasFeat(FEAT_MOUNTED_COMBAT,OBJECT_SELF))
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{ // check for AC increase
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int nRoll=d20()+GetSkillRank(SKILL_RIDE);
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nRoll=nRoll-10;
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if (nRoll>4)
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{ // ac increase
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nRoll=nRoll/5;
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectACIncrease(nRoll),OBJECT_SELF,8.5);
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} // ac increase
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} // check for AC increase
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} // set variables on target for mounted combat
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if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
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{
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DetermineSpecialBehavior();
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}
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else if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS))
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{
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DetermineCombatRound();
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}
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if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1003));
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}
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}
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