65 lines
2.4 KiB
Plaintext
65 lines
2.4 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Howl: Daze
|
|
//:: NW_S1_HowlDaze
|
|
//:: Copyright (c) 2001 Bioware Corp.
|
|
//:://////////////////////////////////////////////
|
|
/*
|
|
A howl emanates from the creature which affects
|
|
all within 10ft unless they make a save.
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Preston Watamaniuk
|
|
//:: Created On: May 14, 2000
|
|
//:://////////////////////////////////////////////
|
|
#include "NW_I0_SPELLS"
|
|
//#include "wm_include"
|
|
#include "prc_inc_spells"
|
|
|
|
void main()
|
|
{
|
|
//if (WildMagicOverride()) { return; }
|
|
|
|
//:: Declare major variables
|
|
object oNPC = OBJECT_SELF;
|
|
object oTarget;
|
|
|
|
int nHD = GetHitDice(oNPC);
|
|
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
|
int nDC = 10 +nCHAMod+ (nHD/4);
|
|
int nDuration = 1 + (nHD/4);
|
|
if(nDuration == 0) { nDuration = 1; }
|
|
|
|
float fDelay;
|
|
|
|
effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S);
|
|
effect eHowl = EffectDazed();
|
|
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
|
|
effect eDur2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
|
|
effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_MIND);
|
|
effect eLink = EffectLinkEffects(eHowl, eDur);
|
|
eLink = EffectLinkEffects(eLink, eDur2);
|
|
|
|
ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC);
|
|
|
|
//Get first target in spell area
|
|
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC));
|
|
while(GetIsObjectValid(oTarget))
|
|
{
|
|
if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC)
|
|
{
|
|
nDuration = GetScaledDuration(nDuration , oTarget);
|
|
//Fire cast spell at event for the specified target
|
|
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_DAZE));
|
|
fDelay = GetDistanceToObject(oTarget)/10;
|
|
//Make a saving throw check
|
|
if(!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay))
|
|
{
|
|
//Apply the VFX impact and effects
|
|
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)));
|
|
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
|
}
|
|
}
|
|
//Get next target in spell area
|
|
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC));
|
|
}
|
|
} |