35 lines
1.2 KiB
Plaintext
35 lines
1.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Tailoring - Buy Cost
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//:: tlr_buycost.nss
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//:: Copyright (c) 2003 Jake E. Fitch
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//:://////////////////////////////////////////////
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/*
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Jake E. Fitch (Milambus Mandragon)
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//:: Created On: March 8, 2004
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//-- bloodsong base cost and xer for adjusting price ranges
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//:://////////////////////////////////////////////
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int StartingConditional()
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{
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int BaseCost = 0; //-- change to raise prices
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float BaseMultiplyer = 0.05; //-- milamber's default
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object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, OBJECT_SELF);
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int iCost = BaseCost + FloatToInt((IntToFloat(GetGoldPieceValue(oItem)) * BaseMultiplyer));
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int iAC = GetItemACValue(oItem);
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string sOut = "Cost: " + IntToString(iCost) + " gold.\n";
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sOut += "AC: " + IntToString(iAC) + "\n";
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sOut += "(Note: Armor feats my be required to wear this.)\n";
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sOut += "\nDo you wish to continue with the purchase?";
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SetCustomToken(9876, sOut);
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//-- this is called to check if the pc has the money to buy
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SetLocalInt(OBJECT_SELF, "CURRENTPRICE", iCost);
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return TRUE;
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}
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