52 lines
4.5 KiB
Plaintext
52 lines
4.5 KiB
Plaintext
//File name: zep_inc_scrptdlg
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//Author: Loki Hakanin
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//Usage/Explanation:
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// This include file is intended for use with the NWN CEP.
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// This is an index of the cep.tlk file dialogue TLK file
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// offsets for the various strings of text that are
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// sent to the player, DMs, etc, during the execution
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// of various CEP scripts.
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//const int nZEPScriptTLKOffset = 16818216;
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//Traps
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const int nZEPPitJump = (16818226); //df_t0_camopita.nss: SendMessageToPC(oPC,"You jump to the side and =avoid falling into the pit");
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const int nZEPPitFall = (16818227); //df_t0_camopita.nss: SendMessageToPC(oPC,"You fall into the =pit!");
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const int nZEPPitClimb = (16818228); //df_t0_camopita.nss: DelayCommand(30.0,SendMessageToPC(oPC,"You finally climb out of the =pit"));
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const int nZEPDrowning = (16818231); //trap_fire.nss: AssignCommand(oPC,SpeakString("Blub! =Glug!"));
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const int nZEPTrapFind = (16818234); //trap_on_acquire.nss: SendMessageToPC(oPC,"Nearest Trap: ="+GetName(GetNearestTrapToObject(oPC)));
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const int nZEPTrapSearch1 = (16818235); //trap_on_load.nss: PrintString("In "+sTag+" Checking for: ="+IntToString(nID)+", found: "+GetTag(oTrap));
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const int nZEPTrapSearch2= (16818236); //trap_on_load.nss: PrintString("In "+sTag+" Checking for: ="+IntToString(nID)+", found: "+GetTag(oTrap));
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const int nZEPTrapSearch3 = (16818237); //trap_on_load.nss: PrintString("In "+sTag+" Checking for: ="+IntToString(nID)+", found: "+GetTag(oTrap));
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const int nZEPTrapReset = (16818238); //trap_reset.nss: SendMessageToPC(oPC,"The lever clicks into its new =postion");
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//Item Properties
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const int nZEPGenderRestTXT = (16818246); //zep_inc_main.nss: SendMessageToPC(oPC,"You cannot equip that =item due to gender differences.");
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//Doors
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const int nZEPDoorLocked = (16818256); //zep_openclose.nss: SpeakString("Locked");
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//Demilich Scripts
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const int nZEPReturnToLife = (16818266); //zep_demi_dest.nss: SendMessageToPC(oVictimCounter,"You feel =disoriented momentarily as your soul returns to its mortal coil.");
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const int nZEPCacklingLaugh = (16818267); //zep_demi_onspell.nss: =DelayCommand(6.0,SpeakString("Hahhahaha....",TALKVOLUME_SHOUT));
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const int nZEPCantBeRaised = (16818268); //zep_inc_demi.nss:const string ZEP_DEMI_RESLAY_MSG =3D " jerks upright =and spasms for a few moments before collapsing again.";
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const int nZEPNoRaiseExplan = (16818269); //zep_inc_demi.nss:const string ZEP_DEMI_RESLAY_MSG2 =3D "Until the =demilich's captive souls are freed, its victims cannot be raised.";
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const int nZEPDemiRestored = (16818270); //zep_inc_demi.nss:const string ZEP_DEMI_REGEN_MSG =3D "At last, I am =restored...";
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const int nZEPDemiDisturbed = (16818271); //zep_inc_demi.nss:const string ZEP_DEMI_DIST_MSG =3D "You disturb my =work!";
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const int nZEPDemiHavePower = (16818272); //zep_inc_demi.nss:const string ZEP_DEMI_ONSPELL_MSG =3D "Yes, I sense you =have power...your potential shall be mine!";
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const int nZEPDemiVictFree = (16818273); //zep_inc_demi.nss:const string ZEP_DEMI_FINAL_DEST =3D "With the demilich =destroyed, the souls of its victims are released to their bodies.";
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//Marilith Scripts
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const int nZEPMarilithDMG = (16818286); //zep_marilith_end.nss: SendMessageToPC(oTarget, "You were hit for ="+IntToString(nDamage));
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//Rust monster scripts
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const int nZEPRustMonBrush = (16818296); //zep_rust_cmb_end.nss: SendMessageToPC(oPC,"The Rust Monster's =antennae brush against your "+sItem );
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const int nZEPRustButResist1 = (16818297); //zep_rust_cmb_end.nss: SendMessageToPC(oPC,"But the "+sItem+" =resists the rust effects!");
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const int nZEPRustButResist2 = (16818298); //zep_rust_cmb_end.nss: SendMessageToPC(oPC,"But the "+sItem+" =resists the rust effects!");
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const int nZEPRustAndDest = (16818299); //zep_rust_cmb_end.nss: SendMessageToPC(oPC,"And destroys your ="+sItem+"!");
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const int nZEPRustYourTXT = (16818300); //zep_rust_dmg.nss: "Your "
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const int nZEPRustWeapRes = (16818301); //zep_rust_dmg.nss: SendMessageToPC(oPC,"Your "+sWeapon+" =resists the rust effects.");
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const int nZEPRustWeapDest = (16818302); //zep_rust_dmg.nss: SendMessageToPC(oPC,"Your "+sWeapon+" =damages the monster, but is destroyed in the process!");
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const int nZEPFoundSecret = (16818316); //zep_sarcof1use.nss: "You have discovered a secret passage!"
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