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For seven decades he had ruled with an iron fist, murdering all who dared oppose him, until the Gods themselves offered a great reward for his defeat. Then one day, three brothers arrived in the lands. Wizards they were, as they commanded the magical energy surrounding us all. When they visited a local tavern, an old man approached them, telling them about the evil wizard who terrorized the lands. The three brothers listened to the tale, and decided amongst themselves, that they would defeat the evil wizard, and claim the reward. The first of the brothers spoke: \"I am the oldest and wisest of us all - I know every spell ever conceived - how they should be countered - how to prepare for every possibility - and as such, it will be I who will defeat this mage.\" Then he spoke words of magic, and disappeared before his brothers could stop him.\n\nHe arrived in a flash of light in the evil wizard's abode. The wizard turned to face the first brother: \"Who are you, that dare to enter my abode?\" he bellowed. Coldly the brother answered: \"I am your doom - for I have knowledge of all magic in the world, and I can counter all attacks you dare use against me - I challenge you to a duel, and when I have won, I will claim the reward.\" \"Very well, a duel it is\", the wizard snarled, unleashing a mighty fireball. The brother easily recognized the spell, and countered it with barely a thought. The next spell launched upon him was a devastating lighting bolt, which the brother also countered, and the disintegrate that followed suffered the same fate. But as the brother smiled in triumph, the wizard started chanting again - an expression of horror briefly came across the face of the first brother as he realized that he did not know the spell - and then it faded as his head and the rest of his body melted into a pool of liquefied flesh on the floor.\n\nBack in the tavern, the remaining brothers felt a wave of anguish, and they knew that the first brother had perished. Then the second of the brothers spoke: \"Our brother's great knowledge were no match for the wizard. I may not be as skilled as our dear deceased brother in the arts of magic, but I am more clever - I will use my powers to neutralize the wizard's magic, and then, when he has expended his spells against me in futility, I will defeat him.\" Then he spoke words of magic, and disappeared before his remaining brother could stop him.\n\nHe arrived in a flash of light in the evil wizard's abode. The Wizard turned to face the second brother: \"Again I am interrupted! Who are you, that dare to enter my abode?!\" he screamed. Bravely the second brother answered: \"I am your doom - your magics shall not defeat me if I neutralize them!\" He then released his antimagic spell and laughed as the spells of the evil wizard dissipated harmlessly against it. But as he approached the wizard, the wizard laughed and pointed to the ceiling - the second brother looked up, and saw dozens of rusty swords hanging down from a chain in the ceiling. He looked down just in time to see the wizard unleash a lightning bolt upwards. As the chain shattered, the swords fell down towards the second brother, who activated his blink ring - but alas, it did not activate in the field of antimagic. 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And when they found it, they should construct a great temple there. And so they did.\n\nAs the years passed, the temple grew ever more glorious - Pilgrims flocked to the temple, hoping to learn the way of the faith from the residing priests, and their donations allowed the temple to become ever more influential. As time went by, many raiders sent by rival gods attempted to destroy the temple, but to no avail - the relic protecting the temple, gave the priests the power they needed to turn back the invaders, and in time, the temple grew rich with donations of gold and magical items.\n\nBut the head priest of a nearby temple grew ever more resentful of the temple. Their temple had been the most important temple of the faith in the region, and now he could only watch, as the new temple robbed him of his congregation and of his use. His soul grew dark with jealousy, and one night he heard a whispering voice in his head. \"You have no need to resent the temple - you rank higher than the head priest of their temple, and as such, you should demand the relic for your own congregation!\" All night it continued, whispering bitter-sweet words to the priest, until all he could think of was the great injustice done to him. And when the sun rose, he commanded a small group of temple guards to escort him to the new temple.\n\nThe young head priest greeted him with great joy, but it quickly vanished when he started to speak: \"I demand that the relic you hold here be given to me - I am high priest, and it is my right... and indeed my duty... to guard this relic from whoever would take it.\" His guards then proceeded towards the holy shrine, but was opposed by the temple guards of the new temple. \"We have been entrusted with the care of this relic by the Gods themselves - as such, we cannot relinquish it without approval from the gods.\", the younger head priest spoke. \"If you oppose me, you are not worthy of holding the relic!\" the old head priest screamed, and he and his guards attacked, meaning to take the relic by force.\n\nThe fight was short and brutal - taken by surprise, the guardians of the new temple were not well equipped to resist an attack from the determined opposition, and the young head priest was horrified by the thought of using the relic's powers against priests of his own faith, and as such he did nothing. When the battle was over, only the young head priest was still standing, gasping from a bleeding wound in his side. Bravely he stood between the invaders and the relic, stumbling, but still standing. \"Please Brother, can't you see that this is wrong?\" he pleaded. But to no avail - as he weakly tried to prevent the older priest from taking the relic, he was struck down by the priest's mace. The old priest smiley wickedly and reached for the relic.\n\nThen, an deep resonating voice boomed from the ceiling. \"My priest - why do you spill the blood of your Brothers in the very sanctum dedicated to my will? I feel their blood running through the cracks in my floor, and I weep for them.\" Defiantly the priest answered: \"It is you who have offended me! You have bestowed this relic upon a young whelp, even as my priests and I have served you in these lands for our entire life! I just asked him for the relic that was meant for me, by any means of justice!\" He then proceeded and reached for the relic. \n\n\"My Son, the reasons for my choice of my young priest are not for you to judge - I implore you, do not touch the relic - it is not for you, and if you touch it, much will be lost in this world.\" The priest hesitated for a few moments, but then his face was distorted with hatred as he remembered the whispered words. \"I have served you my entire life, without ever being bestowed a mere fraction of your grace!\" he yelled \"Now I shall finally have my reward!\" And with that, he reached out and grasped the relic.\n\nThe booming voice filled the room again, but this time, it spoke with great sadness. \"You have risen against me - I cannot allow this relic to leave this temple - You have made your decision, and as such you must face the consequences. This temple and its contents must be protected forever! 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"BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "It has been centuries since any traveler has last reported of our beloved patron Aisla of Chauntea. However, ancient folklore tells of a place once known as Aisla´s Grove. \n\nIt was said, that a portal existed between this place and another holy ground for the Earthmother, knowns as Chauntea´s Legacy.\n\nWhether or not any of these places still exist remains a mystery, as does the rumors of an ancient Chauntea paladin order, supposedly known merely as the \"Steel of Balance\"." } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Aisla´s Grove" } }, "ModelPart1": { "type": "byte", "value": 5 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 0 }, "Repos_Posy": { "type": "word", "value": 0 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "aislasgrove" }, "TemplateResRef": { "type": "resref", "value": "item016" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 1, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "The Dwarven clan of Crystalaxe and the Frost Giant clan of Winterfury had long debated who was the greatest of rulers on the continent of Icedark. The Dwarves claimed that their ability to craft armors and weapons was indeed a testament to their superiority. The Giants on the other hand, claimed that their strength was beyond doubt, and such they were the superior of the clans.\n\nDuring several centuries, the debate escalated, until it one day reached such heights, that neither of the clans any longer cared for their goddess - Auriel.\n\nNeedless to say, her fury, when realizing their petty struggle meant more to them than herself, was of epic proportions. In her wrath, she cast out both races from her grace, and cursed them to fight each other for all eternity.\n\nIt is said, that an immortal mage, simply referred to as \"The Furie's Watcher\", waits near a hidden lake of ice. Should any mortal ever bring him the head of either of the present rulers of those clans, a magnificent reward will be bestowed upon that person from the Icequeen herself. Whether this is true, or whether such a lake even exists, has not been verified thus far...\n" } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "The Icequeen's Fury" } }, "ModelPart1": { "type": "byte", "value": 7 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 2 }, "Repos_Posy": { "type": "word", "value": 0 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "theicequeensfury" }, "TemplateResRef": { "type": "resref", "value": "theicequeensfury" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 2, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "During the last 50 years, a strange wanderer has appeared with increasing frequency.\n\nMany has speculated on this individual's purpose, as there is no doubt that it is an entity with capacity and power beyond any mere mortal.\n\nRumors abound, with ideas of his purpose ranging from conquest and dominance to enlightenment and divine inspiration.\n\nWhat however seems most obvious is the fact, that from the time that this being started to appear, the different humanoid tribes has gained increasingly more power, and even magical weapons and armor......" } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "The stranger." } }, "ModelPart1": { "type": "byte", "value": 1 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 4 }, "Repos_Posy": { "type": "word", "value": 0 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "Thestranger" }, "TemplateResRef": { "type": "resref", "value": "item017" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 3, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "Not too many years ago, the Greengrove was a land a beauty and tranquility. The druids maintained the land, and men and animals coexisted in harmony. \n\nSuch harmony apparently drew the attention of the Xumbar clan, and scores of Ogres and their Goblin allies swarmed the area.\n\nNowadays, the druids are said to have made themselves a new home in a hidden corner of the Groomy Forest, awaiting heroes of great strength and honor, to help them rid the lands of these foul Ogres, so that the druids may once again return to their home." } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "The Druid's Escape." } }, "ModelPart1": { "type": "byte", "value": 5 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 6 }, "Repos_Posy": { "type": "word", "value": 0 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "TheDruidsEscape" }, "TemplateResRef": { "type": "resref", "value": "item024" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 4, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "As I am the lone survivor of the onslaught that took place when we sought out the fabled \"Crown of the Spiderqueen\", I will now reveal my tale, to honor the memory of my lost comrades.\n\nSome years ago, I, Turlag Thunderstone, and my four compatriots, heard a tale of a beast of epic proportions known as Thex A´vi. According to legend, this is a terrifying spider, which had been blessed by the very Spiderqueen with powers too terrible to even be whispered out loud. However, as a token of prestige, it was given a crown fashioned by the will and strength of the Spiderqueen herself. We naturally had to seek out such a crown, and in high spirits we took off towards the deeper parts of Talkash Forest, where Thex A'vi was supposed to dwell in its cave.\n\nGetting there proved much harder than first expected, since the area was literally crawling with terrible Giant Spiders. However we managed to overcome these foes, and after a few days travel and fierce fighting, we finally stood before the cave of which we had been told.\n\nEntering the cave proved easy enough, as no spiders guarded the entrance. We should have known better...\n\nSuddenly from out of nowhere, a terrible beast of terror and destruction descended upon us. Its presence alone sent me fleeing at sight, which is the only reason I live today. As we ran out of the cave, this foul beast descended upon us one at a time, with a strength that put even the legends revealed to shame.\n\nIt might very well be that this beast has such a crown, we didn't really stop to check if it had or not, but I warn thee who reads this. LEAVE THIS SPIDER ALONE.........\n\n- Turlag Thunderstone, lone survivor of a terror from the gods." } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Thex A´vi" } }, "ModelPart1": { "type": "byte", "value": 4 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 8 }, "Repos_Posy": { "type": "word", "value": 0 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "thexavi" }, "TemplateResRef": { "type": "resref", "value": "item018" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 5, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "For centuries, the Icequeen's minions had an edge that could not be overestimated. In the village of Tolmar, ancient magics were use to forge items of a power almost unsurpassed in the Inner Realms. Magnificent armor, furious weapons of cold carnage and other fabulous items came from this little village.\n\nToday no one knows what happened to this place, nor if it is but one amongst many legends.\n\nNo longer do the Ice Orcs of The Icedark wear these fabled armors, or strike at the just with these terrible weapons.\n\nHowever, there is one single event, that sheds some light on this tale. Not too long ago, a young man entered the Heroes' Rest here in Castle Balder. With him he brought a Blade that emanated an aura of frightening cold. The young man thrust the blade into the very ground with amazing force, thus startling several inn guests and local farmers, speaking the words \"History has become tale, and that tale shall be the truth of tomorrow\". \n\nThe townsfolk were quite dazzled by this, and before they had regained their full senses, the young man had seemingly vanished from not only the Inn, but the entire area.\n\nSome sages have pondered over some old scrolls, claiming that the ancient Chauntea order known as \"Steel of Balance\" could have made contact with this village, so many centuries ago, before it allegedly disappeared from sight. The fact that this very order is itself also long lost in history, does however reduce the credibility from these documents." } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "The Village of Tolmar" } }, "ModelPart1": { "type": "byte", "value": 7 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 0 }, "Repos_Posy": { "type": "word", "value": 2 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "TheVillageofTolmar" }, "TemplateResRef": { "type": "resref", "value": "thevillageoftolm" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 6, "AddCost": { "type": "dword", "value": 1 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 2 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "In times of old, on the shores of the Turakurian ocean, lived a young boy called Zin'tai. Being a fisherman's son, Young Zin'tai spend most of his time on the sea diving for pearls.\n\nOn one such dive, a shark suddenly appeared and rushed towards the young boy with terrible speed and rage. Legends tell that the young boy, knowing he would never make it to the surface, swam into a small cave. As he entered the cave, a mysterious light blinded him and at the same time beckoned him to come closer. Zin'tai, almost fainting from lack of air, obeyed its calling and swam directly into the light, before passing out from exhaustion.\n\nAs Zin'tai woke up, he found that he could breathe, and that a small strange looking seed glowed from the middle of the enormous closed seashell he found himself in.\n\nA voice echoed from the walls of the shell saying. \"Brave have you been to trust me, The Ocean, and your bravery shall be rewarded. Take the small seed and plant it on your parent's soil. The fruits of its tree shall keep your family from poverty in the times to come.\n\nWhen Zin'tai came home, he planted the seed as instructed. Shortly after, a most wonderful tree appeared, with delicious little red fruits. As the fruits tasted marvelous, Zin'tai and his family could live in splendor from that day, by selling these rare mysterious fruits.\n\nRumors even sprung up, that these fruits could be fashioned into magical items of various sorts.\n\n-------\n\nOld Turakurian folklore." } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "The Cherries' Blessing" } }, "ModelPart1": { "type": "byte", "value": 42 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 2 }, "Repos_Posy": { "type": "word", "value": 2 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "thecherrysblessing" }, "TemplateResRef": { "type": "resref", "value": "thecheriesblessi" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 7, "AddCost": { "type": "dword", "value": 4 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 5 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "Many years ago, a god bestowed a vision upon a priest, that he and the other members of his order should travel to a distant place, that sheltered an old relic. And when they found it, they should construct a great temple there. And so they did.\n\nAs the years passed, the temple grew ever more glorious - Pilgrims flocked to the temple, hoping to learn the way of the faith from the residing priests, and their donations allowed the temple to become ever more influential. As time went by, many raiders sent by rival gods attempted to destroy the temple, but to no avail - the relic protecting the temple, gave the priests the power they needed to turn back the invaders, and in time, the temple grew rich with donations of gold and magical items.\n\nBut the head priest of a nearby temple grew ever more resentful of the temple. Their temple had been the most important temple of the faith in the region, and now he could only watch, as the new temple robbed him of his congregation and of his use. His soul grew dark with jealousy, and one night he heard a whispering voice in his head. \"You have no need to resent the temple - you rank higher than the head priest of their temple, and as such, you should demand the relic for your own congregation!\" All night it continued, whispering bitter-sweet words to the priest, until all he could think of was the great injustice done to him. And when the sun rose, he commanded a small group of temple guards to escort him to the new temple.\n\nThe young head priest greeted him with great joy, but it quickly vanished when he started to speak: \"I demand that the relic you hold here be given to me - I am high priest, and it is my right... and indeed my duty... to guard this relic from whoever would take it.\" His guards then proceeded towards the holy shrine, but was opposed by the temple guards of the new temple. \"We have been entrusted with the care of this relic by the Gods themselves - as such, we cannot relinquish it without approval from the gods.\", the younger head priest spoke. \"If you oppose me, you are not worthy of holding the relic!\" the old head priest screamed, and he and his guards attacked, meaning to take the relic by force.\n\nThe fight was short and brutal - taken by surprise, the guardians of the new temple were not well equipped to resist an attack from the determined opposition, and the young head priest was horrified by the thought of using the relic's powers against priests of his own faith, and as such he did nothing. When the battle was over, only the young head priest was still standing, gasping from a bleeding wound in his side. Bravely he stood between the invaders and the relic, stumbling, but still standing. \"Please Brother, can't you see that this is wrong?\" he pleaded. But to no avail - as he weakly tried to prevent the older priest from taking the relic, he was struck down by the priest's mace. The old priest smiley wickedly and reached for the relic.\n\nThen, an deep resonating voice boomed from the ceiling. \"My priest - why do you spill the blood of your Brothers in the very sanctum dedicated to my will? I feel their blood running through the cracks in my floor, and I weep for them.\" Defiantly the priest answered: \"It is you who have offended me! You have bestowed this relic upon a young whelp, even as my priests and I have served you in these lands for our entire life! I just asked him for the relic that was meant for me, by any means of justice!\" He then proceeded and reached for the relic. \n\n\"My Son, the reasons for my choice of my young priest are not for you to judge - I implore you, do not touch the relic - it is not for you, and if you touch it, much will be lost in this world.\" The priest hesitated for a few moments, but then his face was distorted with hatred as he remembered the whispered words. \"I have served you my entire life, without ever being bestowed a mere fraction of your grace!\" he yelled \"Now I shall finally have my reward!\" And with that, he reached out and grasped the relic.\n\nThe booming voice filled the room again, but this time, it spoke with great sadness. \"You have risen against me - I cannot allow this relic to leave this temple - You have made your decision, and as such you must face the consequences. This temple and its contents must be protected forever! And you will be its guardians\" \n\nAnd with that, the very earth started shaking - Panicked priests and pilgrims tried to escape the building, but the as relic pulsed with glowing light, they were held back at the entrance. Water started flowing into the temple, as the island it rested upon slowly sank beneath the waves of water surrounding it, drowning the desperate screams of the faithful. And as the water reached the inner sanctum, the old priest cried to his god for mercy, but to no avail - and shortly thereafter he too went below the waves.\n\nThe location of the temple has been lost for years, but it is said that he who manage to find it, will find great magic treasures in its old halls. The legend warns however, of the priests and pilgrims who patrol its halls, ever vigilant against intruders who would take the relic and bring it to the surface world once more.\n\n- Thoris Eron, the Sage" } }, "Description": { "type": "cexolocstring", "value": { "0": "Many years ago, a god bestowed a vision upon a priest, that he and the other members of his order should travel to a distant place, that sheltered an old relic. And when they found it, they should construct a great temple there. And so they did.\n\nAs the years passed, the temple grew ever more glorious - Pilgrims flocked to the temple, hoping to learn the way of the faith from the residing priests, and their donations allowed the temple to become ever more influential. As time went by, many raiders sent by rival gods attempted to destroy the temple, but to no avail - the relic protecting the temple, gave the priests the power they needed to turn back the invaders, and in time, the temple grew rich with donations of gold and magical items.\n\nBut the head priest of a nearby temple grew ever more resentful of the temple. Their temple had been the most important temple of the faith in the region, and now he could only watch, as the new temple robbed him of his congregation and of his use. His soul grew dark with jealousy, and one night he heard a whispering voice in his head. \"You have no need to resent the temple - you rank higher than the head priest of their temple, and as such, you should demand the relic for your own congregation!\" All night it continued, whispering bitter-sweet words to the priest, until all he could think of was the great injustice done to him. And when the sun rose, he commanded a small group of temple guards to escort him to the new temple.\n\nThe young head priest greeted him with great joy, but it quickly vanished when he started to speak: \"I demand that the relic you hold here be given to me - I am high priest, and it is my right... and indeed my duty... to guard this relic from whoever would take it.\" His guards then proceeded towards the holy shrine, but was opposed by the temple guards of the new temple. \"We have been entrusted with the care of this relic by the Gods themselves - as such, we cannot relinquish it without approval from the gods.\", the younger head priest spoke. \"If you oppose me, you are not worthy of holding the relic!\" the old head priest screamed, and he and his guards attacked, meaning to take the relic by force.\n\nThe fight was short and brutal - taken by surprise, the guardians of the new temple were not well equipped to resist an attack from the determined opposition, and the young head priest was horrified by the thought of using the relic's powers against priests of his own faith, and as such he did nothing. When the battle was over, only the young head priest was still standing, gasping from a bleeding wound in his side. Bravely he stood between the invaders and the relic, stumbling, but still standing. \"Please Brother, can't you see that this is wrong?\" he pleaded. But to no avail - as he weakly tried to prevent the older priest from taking the relic, he was struck down by the priest's mace. The old priest smiley wickedly and reached for the relic.\n\nThen, an deep resonating voice boomed from the ceiling. \"My priest - why do you spill the blood of your Brothers in the very sanctum dedicated to my will? I feel their blood running through the cracks in my floor, and I weep for them.\" Defiantly the priest answered: \"It is you who have offended me! You have bestowed this relic upon a young whelp, even as my priests and I have served you in these lands for our entire life! I just asked him for the relic that was meant for me, by any means of justice!\" He then proceeded and reached for the relic. \n\n\"My Son, the reasons for my choice of my young priest are not for you to judge - I implore you, do not touch the relic - it is not for you, and if you touch it, much will be lost in this world.\" The priest hesitated for a few moments, but then his face was distorted with hatred as he remembered the whispered words. \"I have served you my entire life, without ever being bestowed a mere fraction of your grace!\" he yelled \"Now I shall finally have my reward!\" And with that, he reached out and grasped the relic.\n\nThe booming voice filled the room again, but this time, it spoke with great sadness. \"You have risen against me - I cannot allow this relic to leave this temple - You have made your decision, and as such you must face the consequences. This temple and its contents must be protected forever! And you will be its guardians\" \n\nAnd with that, the very earth started shaking - Panicked priests and pilgrims tried to escape the building, but the as relic pulsed with glowing light, they were held back at the entrance. Water started flowing into the temple, as the island it rested upon slowly sank beneath the waves of water surrounding it, drowning the desperate screams of the faithful. And as the water reached the inner sanctum, the old priest cried to his god for mercy, but to no avail - and shortly thereafter he too went below the waves.\n\nThe location of the temple has been lost for years, but it is said that he who manage to find it, will find great magic treasures in its old halls. The legend warns however, of the priests and pilgrims who patrol its halls, ever vigilant against intruders who would take the relic and bring it to the surface world once more.\n\n- Thoris Eron, the Sage", "id": 13026 } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "The Lost Temple", "id": 13025 } }, "ModelPart1": { "type": "byte", "value": 8 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 4 }, "Repos_Posy": { "type": "word", "value": 2 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "MN_BK_THELOSTTEMPLE" }, "TemplateResRef": { "type": "resref", "value": "mn_book_002" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 8, "AddCost": { "type": "dword", "value": 4 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 5 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": {} }, "Description": { "type": "cexolocstring", "value": { "0": "Once upon a time, an evil wizard lived in far-away lands. For seven decades he had ruled with an iron fist, murdering all who dared oppose him, until the Gods themselves offered a great reward for his defeat. Then one day, three brothers arrived in the lands. Wizards they were, as they commanded the magical energy surrounding us all. When they visited a local tavern, an old man approached them, telling them about the evil wizard who terrorized the lands. The three brothers listened to the tale, and decided amongst themselves, that they would defeat the evil wizard, and claim the reward. The first of the brothers spoke: \"I am the oldest and wisest of us all - I know every spell ever conceived - how they should be countered - how to prepare for every possibility - and as such, it will be I who will defeat this mage.\" Then he spoke words of magic, and disappeared before his brothers could stop him.\n\nHe arrived in a flash of light in the evil wizard's abode. The wizard turned to face the first brother: \"Who are you, that dare to enter my abode?\" he bellowed. Coldly the brother answered: \"I am your doom - for I have knowledge of all magic in the world, and I can counter all attacks you dare use against me - I challenge you to a duel, and when I have won, I will claim the reward.\" \"Very well, a duel it is\", the wizard snarled, unleashing a mighty fireball. The brother easily recognized the spell, and countered it with barely a thought. The next spell launched upon him was a devastating lighting bolt, which the brother also countered, and the disintegrate that followed suffered the same fate. But as the brother smiled in triumph, the wizard started chanting again - an expression of horror briefly came across the face of the first brother as he realized that he did not know the spell - and then it faded as his head and the rest of his body melted into a pool of liquefied flesh on the floor.\n\nBack in the tavern, the remaining brothers felt a wave of anguish, and they knew that the first brother had perished. Then the second of the brothers spoke: \"Our brother's great knowledge were no match for the wizard. I may not be as skilled as our dear deceased brother in the arts of magic, but I am more clever - I will use my powers to neutralize the wizard's magic, and then, when he has expended his spells against me in futility, I will defeat him.\" Then he spoke words of magic, and disappeared before his remaining brother could stop him.\n\nHe arrived in a flash of light in the evil wizard's abode. The Wizard turned to face the second brother: \"Again I am interrupted! Who are you, that dare to enter my abode?!\" he screamed. Bravely the second brother answered: \"I am your doom - your magics shall not defeat me if I neutralize them!\" He then released his antimagic spell and laughed as the spells of the evil wizard dissipated harmlessly against it. But as he approached the wizard, the wizard laughed and pointed to the ceiling - the second brother looked up, and saw dozens of rusty swords hanging down from a chain in the ceiling. He looked down just in time to see the wizard unleash a lightning bolt upwards. As the chain shattered, the swords fell down towards the second brother, who activated his blink ring - but alas, it did not activate in the field of antimagic. As the second brother was impaled by several lengths of rusty steel, the last he heard was the maniacal laughter of the evil wizard.\n\nBack in the tavern, tears streamed down the third brother's face. \"I have no great skills with either magic nor steel, but I must try to avenge my dear brothers\" he cried, and then he spoke words of magic and disappeared. He arrived with a flash of light in the wizard's abode. The Wizard turned to face the third brother: \"Again?! Tell me then young whelp, what skills do you possess then, that you dare to oppose me?\" he cackled with glee. \"I... have no special skills at magic nor fighting...\" the brother stuttered. \"Foolish boy! Then I shall kill you as I killed your brothers\", the wizard said, and with an evil grin he approached the third brother. It was a terrible fight - the few spells the brother managed to cast were swiftly countered and followed by horrible pain as the wizard used weak but painful spells against him. At last, when the brother lay on the ground, panting and writhing in agony, the wizard smiled triumphantly - \"Hah! Was that all you could do? Then, die, young mageling!\" he laughed, and cast his last spell as the third brother whispered a single word of power, as he rubbed a silver ring on his finger. The mighty energies surged towards the third brother, but then it was as if it hit an invisible bubble of energy... and was turned back towards the evil wizard - a futile scream of pure rage was all he managed, before he was struck by his own spell and collapsed in a puddle of liquefied flesh. \n\nIn that very moment, the abode filled with light, and a beautiful female voice filled the room: \"Well done - you have avoided the three perils of magic. Firstly, no matter how prepared you are, you can never be certain that you know all - magic is dynamic, and any spellcaster with an open mind can shape magic towards his own purposes and create his own spells. Secondly, magic is not the only weapon in this world, and he who forgets the dangers of the non-magical world, will surely perish. Lastly, pride in the use of magic is a foolish thing - if you underestimate an opponent, you will not anticipate his moves, and this can easily become your downfall. Unlike these three mages who lie dead on this floor, you are a true master of magic. As such I choose you to be one of my Chosen. I will restore your brothers to life, so that they can live to tell the three perils of magic to others like them. But for you, I have the greatest reward of all: To serve as my Chosen, to help me spread the knowledge of magic and the correct use thereof to the whole world.\"\n\nAnd with that, the third brother was successful, and the lands were at peace once again.\n\n\n- Unattributed author, excerpt from \"The Foundation of Magic\"", "id": 13026 } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "The Three Brothers", "id": 13025 } }, "ModelPart1": { "type": "byte", "value": 17 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 6 }, "Repos_Posy": { "type": "word", "value": 2 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "MN_BK_THREEBROTHERS" }, "TemplateResRef": { "type": "resref", "value": "mn_book_001" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 9, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "And Talos the Stormlord laughed, so that the very mountains trembled. \n\n\"So you possess the ignorance and arrogance to think that I... NEED... YOU!\"\n\n\"Know this, little Garou. You have pleased me in the past, and therefore I have given you great power, but today it would seem that I have been far to lenient towards an less than worthy servant\"\n\n\"From this day forth, the storms that I represent shall be your bane. From them you shall hurt more than from anything else. My power of lightning shall strike you down eventually.\"\n\n\"And so let it be known, that I cast you out of my continent, and that of your brethren. In the foul lands of the Earthmother you shall walk. Make new brethren if you please, for your destiny is of my concern no longer. NOW LEAVE!\"\n\n...........................\n\nHe ran, for he knew that the wrath of the Stormlord was not to be taken lightly...." } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Mish Karax" } }, "ModelPart1": { "type": "byte", "value": 48 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 8 }, "Repos_Posy": { "type": "word", "value": 2 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "mishkarax" }, "TemplateResRef": { "type": "resref", "value": "mishkarax" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 10, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": {} }, "Description": { "type": "cexolocstring", "value": { "0": "Greetings, and well met!\n\nDuring my time in this world, I have noticed that its harsh conditions have left many people in need of adventurers to help them with various problems.\n\nAlthough you could of course dedicate your life to fighting an ever-lasting battle against the hordes of monsters which besiege these lands, it is advisable to try and help the aforementioned people. Try talking to all the locals whenever you arrive at a new location. After all, to what use are your brave excursions in monstrous territory, if the common citizens are suffering? \n\nBesides, helping the locals usually give you a great deal of goodwill. Usually, the grateful citizens pay you some gold for your trouble also, and sometimes they even give you a special reward. \n\nBut above all, you can rest at night, knowing that you have done a good deed for the community, and not only for the good of your own pockets. You might as well do both your pockets and the community a service at the same time, right?\n\n- Eranton Neratil", "id": 13026 } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "A Survival Guide - Caring About The World", "id": 13025 } }, "ModelPart1": { "type": "byte", "value": 2 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 0 }, "Repos_Posy": { "type": "word", "value": 4 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "MN_BK_SURVIVAL03" }, "TemplateResRef": { "type": "resref", "value": "mn_book_005" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 11, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": {} }, "Description": { "type": "cexolocstring", "value": { "0": "Greetings, and well met!\n\nIn these short books, I shall mention some thoughts about how to best survive in this interesting, but dangerous world. I, by the way, am known as Eranton Neratil, most likely because that is my name.\n\nAh, but jokes aside, these books will serve as a guide on how to survive as an beginning adventurer. I can give no guarantee as to the usefulness of this guide, save one: This guide details some of the things I did myself to keep alive - and as you can see, at the time of this writing, I still am...\n\nIt is my hope that these books will allow adventurers to survive and prosper, and maybe even to join the ranks of the champions of Xymoria. They stand as a testament to the old truth - if you persist, and are careful, you too can be a famous adventurer one day.\n\n- Eranton Neratil", "id": 13026 } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "A Survival Guide - Introduction", "id": 13025 } }, "ModelPart1": { "type": "byte", "value": 2 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 2 }, "Repos_Posy": { "type": "word", "value": 4 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "MN_BK_SURVIVAL01" }, "TemplateResRef": { "type": "resref", "value": "mn_book_003" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 12, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": {} }, "Description": { "type": "cexolocstring", "value": { "0": "Greetings, and well met!\n\nOften, an adventurer's success starts and ends with his equipment. Therefore, it is very important to spend some of your hard-earned gold on purchasing better equipment. A robust weapon and a good set of armor is essential for those who participate in close combat, while healing supplies such as potions and bandages are useful for all roles. \n\nMost basic equipment can be bought from the traders near Castle Balder, while basic healing equipment can be bought from the followers of Chauntea in the nearby park. As you grow more experienced, basic magical equipment is a must. Such equipment can be bought in various shops around Castle Balder.\n\nWhen adventuring as a adventuring party, it is always prudent to carry means for resurrecting fallen comrades, especially when you embark upon dangerous expeditions. Items are available for sale from the followers of Chauntea, which allow any person to resurrect a fallen ally. The only drawback to this tactic, is that these items are rather expensive. But then again, the life of a friend is worth more than mere gold.\n\nAs a final note, be sure to visit Sigal Stormfist in the Heroes' Rest - not only does he possess much useful information, he also provides a means of teleportaion, which, when properly used, will transport you instantaneously to the Heroes' Rest, saving you from any immediate danger you might be in. Be advised that it takes a small amount of time to activate this object, and be sure to buy a drink or two in the Heroes' Rest as a thanks to our most generous inn-keeper.\n\n- Eranton Neratil", "id": 13026 } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "A Survival Guide - Necessary Equipment", "id": 13025 } }, "ModelPart1": { "type": "byte", "value": 2 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 4 }, "Repos_Posy": { "type": "word", "value": 4 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "MN_BK_SURVIVAL05" }, "TemplateResRef": { "type": "resref", "value": "mn_book_008" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 13, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": {} }, "Description": { "type": "cexolocstring", "value": { "0": "Greetings, and well met!\n\nMy travels have taught me, that having the company of like-minded adventurers is a very important part of surviving the dangers of these lands. \nThe reasons for this are threefold: \n\nFirstly, more companions means more fighting hands. When facing a raging horde of Goblins, spiders, or even undead, it is nice to have some friends for combat support. \n\nSecondly, traveling in a group means that you can learn a lot from observing your friends combating. You will be a more effective group, and as such you will be able to adventure in areas with more potential gain in both gold and experience in combating interesting monsters. \n\nThirdly, traveling in a group means companionship. Being alone in the middle of a monster-infested area is one of the most lonely situations in the world. It is much easier to endure the hardships and harsh conditions of an adventuring life, if you have friends around you. Nothing beats the drudgery of a long journey as an interesting conversation with another adventurer.\n\nSometimes, it is not possible to find a party to join. If this happens, don't be afraid to explore on your own - but keep in mind that your chance of survival just diminished a lot.\n\nSpellcasters have the advantage of being able to summon help, in the form of various creatures which can follow and aid the spellcaster and his party.\n\nAs a supplement to your own skills, or the skills of the party, you can also find able hands for hire in the inn of the city district of Castle Balder - These men and women are always eager to help you - if you can provide them with sufficient gold to satisfy their mercenary nature.\n\n-Eranton Neratil", "id": 13026 } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "A Survival Guide - The Adventuring Party", "id": 13025 } }, "ModelPart1": { "type": "byte", "value": 2 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 6 }, "Repos_Posy": { "type": "word", "value": 4 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "MN_BK_SURVIVAL02" }, "TemplateResRef": { "type": "resref", "value": "mn_book_004" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 14, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": {} }, "Description": { "type": "cexolocstring", "value": { "0": "Greetings, and well met!\n\nWe all have different skills, and knowing how to use these correctly is one of the most important things you can do in order to survive in this world. \n\nAccording to my observations, most creatures in this world roam around in bands. This can be a problem for people not skilled in close combat, as you will most certainly be swarmed when they detect you. Young inexperienced spellcasters are especially vulnerable, due to the inability of the untrained mind to hold a great number of spells. \n\nSometimes it is easier to survive by forming an adventuring party in which to serve a supporting role, while the skilled warriors take care of the close combat - at least until you are able to take care of yourself. Both healers and users of ranged weapons can serve as efficient and useful support in an adventuring party, while spellcasters often have similar useful talents for both defense and offense. \n\nMany creatures in the lands own various treasures. Often they lock these in chests or behind locked doors. As such, it is often prudent to possess the skill to open those locks, or to team up with somebody who does.\n\nFinally, for those skilled in scouting, I must give a warning: Many creatures in this world are able to see those who are hidden, and as such you cannot always depend on stealth for avoiding combat.\n\n- Eranton Neratil", "id": 13026 } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "A Survival Guide - Using Your Skills", "id": 13025 } }, "ModelPart1": { "type": "byte", "value": 2 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 8 }, "Repos_Posy": { "type": "word", "value": 4 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "MN_BK_SURVIVAL04" }, "TemplateResRef": { "type": "resref", "value": "mn_book_007" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 15, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": {} }, "Description": { "type": "cexolocstring", "value": { "0": "Greetings, and well met!\n\nWhile any adventurer is able to charge screaming into the midst of a horde of creatures, it often pays off to be more mindful of proper tactics - especially if you adventure on your own. Even the most harmless of creatures get a lucky strike once in a while, and your odds are hardly improved by being surrounded by several of these creatures at a time. As such, it often pays to apply some simple tactics when adventuring. \n\nFirstly, it often pays off to scout ahead slowly, and then trying to lure a single creature or two back to a place where you can fight them without worrying about them getting reinforced. After all, each creature which remains peacefully behind, is one less creature striking at you while you are busy fighting another. \n\nSecondly, if you fail at luring or if it is not possible, try to use the terrain against the enemy. Caves, dungeons, and some outdoor areas have natural choke points. Use these to your advantage - it is always preferable to fight the enemy creatures a few at a time, rather than being surrounded by them. If you do not need a clear escape route, fighting with your back to a wall prevents creatures from totally surrounding you by granting cover for your back. \n\nThirdly, if exploring an area with poor visibility, move slowly and carefully. If you do not, you risk being overwhelmed by hordes of creatures which saw you before you even knew they were near.\n\n- Eranton Neratil", "id": 13026 } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "A Survival Guide - Using Your Surroundings", "id": 13025 } }, "ModelPart1": { "type": "byte", "value": 2 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 0 }, "Repos_Posy": { "type": "word", "value": 6 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "MN_BK_SURVIVAL06" }, "TemplateResRef": { "type": "resref", "value": "mn_book_009" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 16, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "Heed ye the wisdom acquired by countless generations of prosperous Clan Undermountain farmers! Doing so will ensure that your lands will be fruitful and your gardens the envy of all, be they pointy-ears, druids or haughty goddesses!\n\nFirst off, you need acquire lands. Fortunately, that is easy here in the Inner Realms... head out to the Uplands west of Balder and look for empty lots that are for sale. You need only part with the gold, and that plot of land will be yours to cultivate to your heart's desire!\n\nNext, you will need to find seeds to plant. You might want to speak with the farmer who hangs out around the plantations - he is bound to have some ideas about where those can be found. Eventually, as you venture out in the wider world, you'll find that there are forces afoot who are willing to part with very valuable seeds indeed if you are prepared to do their bidding.\n\nGot the seeds? Fine! Now go visit the shop and get yourself a water bucket and a planter's shovel. You'll need both, and they are not expensive. Once you acquired both, go to the nearest water source - be it a well or a pool of water - and your water bucket will be filled when you click on the water source.\n\nFinally, you are ready to plant! Position yourself on the exact spot of your lot where you'd like to plant a seed. Then use the seed (by selecting the use option from the radial menu that appears when you click on the seed in your inventory). The seed will be planted exactly where you stood when you chose to use it. Now you can just wait or go do something else for a while - eventually your plant will sprout, and you can examine it for new fruits or seeds every now and then - seeds obtained in this manner can be planted and so your gardening empire can expand.\n\n( OOC - errors have been known to occur when players exit the game before the plants have actually spawned, so do not plant anything if you are going to exit game within the next half hour - some plants have a long spawntime... )\n\nEventually, you'll want to clear some space for different plants. The way to do so it to use your planter's shovel and click on the plant you want to remove. That plant will be dug up, and the space cleared can be used to plant something else. \n\nBest of luck with your gardening! Remember, riches come to those that toil the Earth!\n" } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Clan Undermountain Guide to Farming" } }, "ModelPart1": { "type": "byte", "value": 5 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 2 }, "Repos_Posy": { "type": "word", "value": 6 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "ClanUndermountainGuidetoFarming" }, "TemplateResRef": { "type": "resref", "value": "clanundermountai" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 17, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "Legends of Old, Volume I\n\nThe Shadow Lord.\n\nDuring the last few months, Castle balder and its surrounding areas have been challenged by a powerful daemonic entity. Having researched old volumes from the temple library in Xymoria and by magical means from the famous library of Candlekeep in the Upper Realms, I have managed to put together a collection of tales and myths that may, or may not, cast some light over the identity of this tormenting entity.\n\nThe accuracy of the various fragments of information unfortunately cannot always be verified, and as such this book should only be read as an option, not a verified truth.\n\nTarasan Trueheart\nHigh Priest of Zertihn\n\nFROM: Notes of a druid.\n\nAnd so, as the army of chaos descended upon us, the caves of Elvengate were fortified by the army of Ifir Andu. Screams of daemons and elementals filled the air of our beloved forest as the song of arrows went up in pace. Our hopes were crushed though, for this army seemed to gather its strength from the shadows of the forest, and for each daemon falling another would take its place. Their Daemon leader cannot be anything but the foulest of lords from the Shadowplane.\n\nFROM: Last note of a wayfarer.\n\nMy body is broken, and I realize now that I have but hours left, before I must be judged by the gods. It is surely the irony of the divine, that I managed to escaped the burning city of Elves, only to fall into an old bear trap...\n\nTheir Leader simply was a terror to behold. Standing 15 feet high, this undead looking daemon summoned new horrors from the shadows with every lash of his whip. If this note is ever found then, let it be known that we fought our best but that we failed. The Lord of Shadows is beyond the power of mere mortals to stop, and Ifir Andu have fallen.\n\nMay Corellon have mercy on our souls!\n\nFROM: Anecdotes from the Great War.\n\nAs the army of Chaos marched into the lands of the Inner Realms, little could stop it. The Elves, determined to safeguard their home, had long forsaken any alliance and any request for help. They deemed this war \"the work of mankind\" and relying on their uncontested strength of combat by distance, they felt certain that they would be able to repel any and all attacks on their home. \n\nIt is said that the combined powers of their arcane masters did not only ultimately save their city from oblivion, by creating an enormous magical barrier, but also trapped the Shadowlord himself. Rumors of the time persisted however, that the Protagonist of Chaos himself, in his great anger, took revenge by trapping the entire city in retaliation. \nNone have seen this city after the Great War and whether it is true or but a myth no-one have been able to verify to this day.\n\n-------------\n\nIt is my belief that this daemonic presence could perhaps be the Daemon that we are facing now. From the variety of monsters that it summons all evidence suggest that what we see is but manipulations of shapes and forms and that these summoned servants are indeed shadow creatures summoned by a Lord or Prince of the Shadowplane. Only one such entity would have the power, to not only draw so massively upon the plane of shadows, but also to give the summoned creatures a perfect illusion of being native creatures of the Inner Realms. \n\nI hope this information might be of assistance to us all in these dire time..\n\nTarasan Trueheart.\nHigh Priest of Zertihn." } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Legends of Old, Volume I" } }, "ModelPart1": { "type": "byte", "value": 89 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 4 }, "Repos_Posy": { "type": "word", "value": 6 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "LegendsofOld" }, "TemplateResRef": { "type": "resref", "value": "legendsofold" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 18, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "ENCYCLOPAEDIA ON DEITIES, VOL I\nby Lady Anastacia Obaskyer, Ruler of Port Whiteshield, Champion of Torm.\n\nThis series of tomes contains general information on the deities of the Inner Realms.\n\nDEITIES OF ABEIR-TORIL:\nThe material plane of Abeir-Toril is home to literally hundreds of deities both great and small. Many of these are only worshiped by small cults living in remote locations.\n\nThe true deities are organized into three great pantheons: The Celestial Bureaucracy of Kara-Tur, The Zakharan Pantheon of the Lands of Fate and The Faerûnian Pantheon of the Forgotten Realms. The last one is also the pantheon active in the Inner Realms and thus the subject of this series of tomes.\n\nThe deities are organized in alphabetical order as follows:\n\nDeity Name:\nAliases:\nAlignment:\nPortfolios:\nAllies:\nEnemies:\nColors:\nSymbol:\nDomains:\n\nAuthor's note:\nFrom my monastic education and my extensive travels on several of the outer planes, I have acquired much insight and knowledge on the various deities worshiped in the Inner Realms. It is my hope that this series of tomes will enlighten you the reader on the religions that shape our lives.\n\nAll information in these tomes reflect the official dogma of these religions.\n\nI have included only the deities actually worshiped in the Inner Realms. I will publish a later edition if new cults or religions emerge.\n\nI have included my personal notes in some cases. These reflect my views as a holy warrior maiden in service to Torm. Make of them what you will.\n\nVolume VIII contains three special cases in regards to the Inner Realms." } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Encyclopaedia on Deities, Vol. I" } }, "ModelPart1": { "type": "byte", "value": 43 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 6 }, "Repos_Posy": { "type": "word", "value": 6 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "UlrikBook01" }, "TemplateResRef": { "type": "resref", "value": "ulrikbook01" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 19, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "ENCYCLOPAEDIA ON DEITIES, VOL II\nby Lady Anastacia Obaskyer, Ruler of Port Whiteshield, Champion of Torm.\n\nThis series of tomes contains general information on the deities of the Inner Realms.\n\nAURIL\nThe Frostmaiden, the Cold Goddess\nNeutral Evil\nPortfolio: cold, winter\nAllies: Talos, Umberlee\nEnemies: Chauntea, Sune\nColors: pure white and ice-blue.\nSymbol: a white snowflake on a gray diamond with a white border.\nDomains: Air, Destruction, Evil, Water.\n\nAna's notes: Auril is one of the creator goddesses of the Inner Realms. The Ice Dark continent is her creation. She is one of the Gods of Fury i.e. evil nature gods. In Faerûn she is normally considered a vassal of Talos, but in the Inner Realms, Auril is much more independent.\n\nBANE\nThe Black Lord, the Black Hand\nLawful Evil\nPortfolio: strife, hatred, tyranny\nAllies: Myrkul, Mask, Loviatar\nEnemies: Chauntea, Lathander, Mystra, Tyr, Helm, Torm, Tymora, Oghma, Zertihn.\nColors: black and blood-red.\nSymbol: an upright black hand, palm out and fingers together on a red field.\nDomains: Evil, Destruction, Strength, Trickery.\n\nAna's notes: Bane is the patron of the Forgotten Order headed by his champion Erono. High Priestess Linna leads the Church of Bane. Bane was responsible for the Time of Trouble in the Upper Realms. He was killed in battle by Torm, but has later managed to return by sacrificing his son, Iyachtu Xvim. He is widely feared by many as the most dangerous god alive. When news of his death spread across Faerûn, 26 nations declared a national holiday and week long celebrations took place. Orthodox Banites accept only males as members of the church, believing females to be inferior.\n\nBESHABA\nThe Maid of Misfortune, Lady Doom\nChaotic Evil\nPortfolio: misfortune, bad luck, accidents.\nAllies: none\nEnemies: Tymora\nColors: mauve, purple, black.\nSymbol: a rack of black antlers on a red triangular field.\nDomains: Evil, Magic, Protection, Trickery\n\nAna's notes: Beshaba is the evil and good-looking part of the old deity Tyche. She was created as a result of Tyche's corruption by the now-dead deity Moander. When Selûne struck down Tyche with divine fire, she spilt in two creating 2 sister goddesses Beshaba and Tymora that have been at war ever since. This incident took place shortly after or during the Dawn Cataclysm.\n\nCHAUNTEA\nThe Great Mother, Earthmother\nNeutral Good\nPortfolios: agriculture, farmers, summer\nAllies: Lathander, Silvanus, Mielikki, Selûne\nEnemies: Talos, Umberlee, Auril, Bane, Myrkul, Torklaz.\nColors: white, deep forest green\nSymbol: a budding flower encircled by a sunburst.\nDomains: Animal, Earth, Good, Plant, Protection.\n\nAna's note: Chauntea is another of the creator goddesses of the Inner Realms. The Middle Lands are her creation. Chauntea is romantically involved with Lathander. She is the patron of the old order Balance of Steel. Gecko is the last living member of that order." } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Encyclopaedia on Deities, Vol. II" } }, "ModelPart1": { "type": "byte", "value": 43 }, "Plot": { "type": "byte", "value": 1 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 8 }, "Repos_Posy": { "type": "word", "value": 6 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "UlrikBook01" }, "TemplateResRef": { "type": "resref", "value": "ulrikbook002" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 20, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "ENCYCLOPAEDIA ON DEITIES, VOL III\nby Lady Anastacia Obaskyer, Ruler of Port Whiteshield, Champion of Torm.\n\nThis series of tomes contains general information on the deities of the Inner Realms.\n\nGOND\nWonderbringer, the Lord of All Smiths\nTrue Neutral\nPortfolio: artifice, craft, smithing.\nAllies: Oghma, Lathander, Tempus\nEnemies: Talos\nColors: saffron yellow, crimson\nSymbol: a shining toothed wheel with four spokes.\nDomains: Earth, Fire, Knowledge, Strength.\n\nAna's notes: Gond is worshiped by many gnomes and Dwarves in the Inner Realms. He's a serious, hard-working deity that only cares about his work and creations. Rumour has it that Gond has created a clockwork Golem lover, because he didn't have time to date one of the goddesses of the pantheon. Sune is not fond of this idea, but Gond simply ignores her barbed remarks.\n\nHELM\nThe Watcher, the Great Guard\nLawful Neutral\nPortfolio: guardians, protectors\nAllies: Torm, Zertihn\nEnemies: Bane, Mask, Shar, Talos.\nColors: grey, red, silver.\nSymbol: an open, staring eye with a blue pupil and outline on the back of a war gauntlet.\nDomains: Protection, Strength, Travel, War.\n\nAna's notes: High Priestess Jaheira leads the Church of Helm. The god of guardians is the patron of the order of the Sanctuary of the Vigilant Guardian. During the Time of Trouble Helm was charged with the duty of keeping the other gods from the Outer planes. He was forced to kill Mystra, the goddess of Magic, in his duties, which has haunted him ever since. Helm blaims Bane for all his trouble and the two churches are locked in holy crusades against each other. Helm also has a grudge against Lathander, since his lover Murdane, goddess of reason and pragmatism, was killed during the Dawn Cataclysm. \n\nLATHANDER\nThe Morninglord\nNeutral Good\nPortfolio: spring, dawn, birth, youth, creativity, athletics.\nAllies: Chauntea, Gond, Silvanus, Tymora, Tyr, Torm, Sune, Selûne, Oghma, Mielikki, Zertihn.\nEnemies: Talos, Shar, Bane, Myrkul.\nColors: yellow, red, pink.\nSymbol: a disk of rosy pink hue.\nDomains: Good, Sun, Protection, Strength.\n\nAna's notes: Lanthander is a god of principles and would like nothing better than to eliminate evil once and for all. His first attempt failed resulting in the Dawn Cataclysm, where a number of deities died or were transformed as a result. He is on friendly terms with many of the goddesses and believed to be the lover of Chauntea. Orthodox priests of Lathander has but one purpose in life, eliminate all undead and all spellcasters that make use of these.\n\nLOVIATAR\nMaiden of Pain, Patron of Torturers\nLawful Evil\nPortfolios: pain, hurt, agony, torment.\nAllies: Bane\nEnemies: none.\nColors: black, pure white,scarlet Symbol: a black nine-stranded whip.\nDomains: Evil, Strength, Trickery, War.\n\nAna's note: Although Loviatar has no official enemies, she is generally despised by most good gods. Her female-dominated priesthood is into heavy sadism and masochism. Loviatar is one of the Dark Deities together with Bane." } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Encyclopaedia on Deities, Vol. III" } }, "ModelPart1": { "type": "byte", "value": 43 }, "Plot": { "type": "byte", "value": 1 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 0 }, "Repos_Posy": { "type": "word", "value": 8 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "UlrikBook01" }, "TemplateResRef": { "type": "resref", "value": "ulrikbook003" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 21, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "ENCYCLOPAEDIA ON DEITIES, VOL IV\nby Lady Anastacia Obaskyer, Ruler of Port Whiteshield, Champion of Torm.\n\nThis series of tomes contains general information on the deities of the Inner Realms.\n\nMASK\nMaster of All Thieves, Shadowlord Neutral Evil\nPortfolio: thieves. intrigue, shadows\nAllies: Bane\nEnemies: Helm, Oghma, Torm, Tyr, Selûne, Waukeen.\nColors: black, grey, bright motley\nSymbol: a black velvet mask, tinged with red.\nDomains: Evil, Magic, Trickery, Travel.\n\nAna's notes: although I have yet to confirm it, I suspect Mask to be the patron of the Castle Balder Thieves Guild. Mask is said to have angered an elder elemental evil called Kezef the Chaos Hound during the Time of Trouble. The Lord of Thieves has been running and hiding ever since.\n\nMIELIKKI\nOur Lady of the Forest\nNeutral Good\nPortfolio: autumn, forests, rangers\nAllies: Silvanus, Chauntea, Lathander\nEnemies: Talos, Myrkul.\nColors: white, green, yellow, red.\nSymbol: a white unicorn on a green field.\nDomains: Animal, Good, Plant, Travel.\n\nAna's notes: Mielikki is the daughter of Silvanus. She is the guardian and protector of all normal forest creatures. Mielikki is said to be able to track anything no matter what. Her church acts as emissaries and diplomats between the civilized areas and the wilder nature druids serving Silvanus.\n\nMYRKUL\nLord of Bones, the Reaper\nNeutral Evil\nPortfolio: the dead, wasting, corruption.\nAllies: Shar, Bane.\nEnemies: Chauntea, Lathander, Mielikki.\nColors: black, grey, white.\nSymbol: a white human skull on a black field.\nDomains: Death, Evil, Protection, Travel.\n\nAna's notes: Myrkul was one of the deities together with Bane that stole the Tablets of Fate during the Time of Trouble. He was destroyed in battle by Midnight, who later became goddess of magic, before she took the name Mystra in honor of her old goddess. I'm a bit puzzled by his continuous existence in the Inner Realms. I believe him to be either the front for another evil deity or maybe the last remnants of the old god of the dead.\nI've yet to see any signs of his godly successor Kelemvor in the Inner Realms, so Myrkul must still possess some divine power. At least in here.\n\nMYSTRA\nThe Lady of Mysteries\nNeutral Good\nPortfolios: magic, arcane spellcasters, the weave.\nAllies: Selûne, Oghma.\nEnemies: Bane, Talos.\nColors: blue, white, silver\nSymbol: a circle of seven blue white stars.\nDomains: Good, Magic, Knowledge, Travel.\n\nAna's notes: Master Batharos leads the Arcane Order. The current incarnation of the goddess of magic was a mortal avatar named Midnight during the Time of Trouble. She took over when the old goddess was slain by Helm for crimes against the pantheon. Her church works for the improvement of people's lives through the use and creation of magic. Mystra herself despises undead." } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Encyclopaedia on Deities, Vol. IV" } }, "ModelPart1": { "type": "byte", "value": 43 }, "Plot": { "type": "byte", "value": 1 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 2 }, "Repos_Posy": { "type": "word", "value": 8 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "UlrikBook01" }, "TemplateResRef": { "type": "resref", "value": "ulrikbook004" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 22, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "ENCYCLOPAEDIA ON DEITIES, VOL V\nby Lady Anastacia Obaskyer, Ruler of Port Whiteshield, Champion of Torm.\n\nThis series of tomes contains general information on the deities of the Inner Realms.\n\nOGHMA\nThe Binder, Patron of Bards\nNeutral\nPortfolio: Knowledge, invention, bards\nAllies: Gond, Mystra, Lathander.\nEnemies: Talos, Bane, Mask.\nColors: white, black, gold\nSymbol: a simple, blank scroll.\nDomains: Knowledge, Protection, Trickery, Travel.\n\nAna's notes: The Binder of What is Known is one of the oldest deities in the Faerûnian pantheon. Only Shar, Selûne and Chauntea is believed to be older than him. He works to maintain the balance between good, evil, law and chaos. Knowledge is sacred in his church and the destruction of any knowledge even dark, vile lore is forbidden. Instead it is to be collected and stored for future, more responsible generations.\n\nSELÛNE\nOur Lady of Silver, the Moonmaiden\nChaotic Good\nPortfolio: moon, stars, navigation, wanderers, seekers.\nAllies: Mystra, Sune, Tymora, Chauntea, Lathander.\nEnemies: Shar, Mask, Umberlee.\nColors: white, blue, brown.\nSymbol: two darkly beautiful human female eyes surrounded by a circle of seven silver stars.\nDomains: Good, Magic, Protection, Travel.\n\nAna's notes: The creator goddess of the Forgotten Realms together with Shar. Selûne's power is on the rise again and with her numerous allies, she is a force to be reckoned with. Her church and the church of Shar are ancient enemies.\n\nSHAR\nThe Lady of Loss, Mistress of the Night\nNeutral Evil\nPortfolio: dark, night, loss, evil, secrets.\nAllies: Myrkul\nEnemies: Selûne, Lathander.\nColors: black, deep purple.\nSymbol: a black disk with a border of deep purple.\nDomains: Death, Evil, Knowledge, Magic.\n\nAna's notes: Shar is the other creator goddess of the Forgotten Realms. Unlike her sister Selûne, who has spawned a number of deities, Shar retains much of her ancient strength. An extremely patient goddess, whose plans take millennia to complete. Among scholars and sages she is rightly considered the most evil and powerful of all the evil gods in the pantheon. Those that do not fear and respect Shar always live to regret it.\n\nSILVANUS\nOak Father, Treefather\nNeutral\nPortfolios: nature, druids.\nAllies: Mielikki, Chauntea, Lathander.\nEnemies: Talos.\nColors: brown, green\nSymbol: a green, living oak leaf.\nDomains: Animal, Plant, Protection, Water.\n\nAna's notes: Silvanus is the father of Mielikki and the oldest ally and friend of Chauntea. He works to maintain the balance and is greatly opposed to Talos and the random destruction he causes. Most traditional druids worship the Oak Father. Among civilized people he is seen as a stern, uncaring deity no better than the Gods of Fury, since he refuses to let nature be domesticated." } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Encyclopaedia on Deities, Vol. V" } }, "ModelPart1": { "type": "byte", "value": 43 }, "Plot": { "type": "byte", "value": 1 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 4 }, "Repos_Posy": { "type": "word", "value": 8 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "UlrikBook01" }, "TemplateResRef": { "type": "resref", "value": "ulrikbook005" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 23, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "ENCYCLOPAEDIA ON DEITIES, VOL VI\nby Lady Anastacia Obaskyer, Ruler of Port Whiteshield, Champion of Torm.\n\nThis series of tomes contains general information on the deities of the Inner Realms.\n\nSUNE\nFirehair, the Lady of Love\nChaotic Good\nPortfolio: beauty, love, passion.\nAllies: Selûne, Lathander.\nEnemies: Talos, Auril, Umberlee, Tempus.\nColors: deep crimson, gold\nSymbol: the face of a beautiful, ivory-skinned human maiden with long, red tresses.\nDomains: Fire, Good, Healing, Protection.\n\nAna's notes: Sune is a warm, passionate and friendly goddess that hate the destruction of beautiful things. She is opposed to the Gods of Fury and to Tempus, because their portfolio often results in destruction. Tempus simply ignores Sune and considers her a brainless bimbo with no appreciation for the glory of war.\n\nTALOS\nThe Destroyer, the Storm Lord\nChaotic Evil\nPortfolio: storms, destruction, disasters.\nAllies: Auril, Umberlee.\nEnemies: Chauntea, Lathander, Mystra, Sune, Gond, Helm, Mielikki, Oghma, Silvanus, Tyr, Zertihn.\nColors: blue, white, gold, silver.\nSymbol: three lightning bolts (green, blue, purple), radiating from a central point.\nDomains: Air, Destruction, Evil, Fire.\n\nAna's notes: Talos is the last of the creator gods of the Inner Realms. He's responsible for the Torn Lands like Talkash Forest and the Valley of Storms. One of his many servants is Lendizare the Stormkeeper. He has a history of sponsoring mortals to the level of demi-godhood only to kill them and absorb their powers for his own use. The use of any weather magic is forbidden in his church and it is a holy duty to slay those that do.\n\nTEMPUS\nLord of Battles, Foehammer\nChaotic Neutral\nPortfolio: war, battles, warriors.\nAllies: Gond\nEnemies: none.\nColors: grey, blood-red, silver, yellow.\nSymbol: a blazing silver sword on a blood-red field.\nDomains: Destruction, Protection, Strength, War.\n\nAna's notes: Tempus was one of countless war deities spawned in the battles between Shar and Selûne. He has successfully defeated everyone of them and is now the last war god left. Tempus considers all deities with martial prowess to be worthy of his respect and all other deities to be a waste of space.\n\nTORM\nThe True, the Brave\nLawful Good\nPortfolios: duty, loyalty, obedience, paladins.\nAllies: Tyr, Helm, Lathander, Zertihn.\nEnemies: Bane, Mask.\nColors: pure white, purple\nSymbol: a right-hand, metal gauntlet.\nDomains: Good, Healing, Protection, Strength.\n\nAna's notes: Lord Torm is my patron god. If you seek his followers then we can be found in Port Whiteshield. Torm was a mortal paladin that served Tyr with such dedication and loyalty that he was rewarded with godhood. He is the war leader of the celestial armies of good and considers Bane to be his eternal enemy. Torm, Helm and Zertihn are close allies that work for justice and good in the Inner Realms." } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Encyclopaedia on Deities, Vol. VI" } }, "ModelPart1": { "type": "byte", "value": 43 }, "Plot": { "type": "byte", "value": 1 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 6 }, "Repos_Posy": { "type": "word", "value": 8 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "UlrikBook01" }, "TemplateResRef": { "type": "resref", "value": "ulrikbook006" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 24, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "ENCYCLOPAEDIA ON DEITIES, VOL VII\nby Lady Anastacia Obaskyer, Ruler of Port Whiteshield, Champion of Torm.\n\nThis series of tomes contains general information on the deities of the Inner Realms.\n\nTYMORA\nLady Luck\nChaotic Good\nPortfolio: good fortune, skill, victory, adventurers.\nAllies: Lathander, Selûne.\nEnemies: Beshaba, Bane.\nColors: blue, silver.\nSymbol: a shining disk of silver.\nDomains: Air, Good, Protection, Travel.\n\nAna's notes: The other half of Tyche. Tymora is the friendly and likable part of the old goddess of fate. She and her \"sister\" Beshaba is said to throw a coin each time a new soul is born into the world. The outcome of that coin toss determines whether that soul's life will be dominated by fortune or misfortune. According to legend, some coins lands edge on, which gives the soul the power to forge its own destiny. \n\nTYR\nThe Even-Handed, the Just God.\nLawful Good\nPortfolio: justice, law, order.\nAllies: Torm, Lathander, Zertihn.\nEnemies: Mask, Talos, Bane.\nColors: blue, purple, white.\nSymbol: a balanced set of scales set upon the head of an upright warhammer.\nDomains: Good, Knowledge, Strength, War.\n\nAna's notes: Tyr is a relative newcomer to the Faerûnian pantheon. He hails originally from the Norse pantheon. He is widely known to be the enemy of every deity that supports chaos, tyranny, evil and lawlessness. He is known as the maimed god, because he was struck blind during the Time of Trouble. He is also missing his left hand, which according to legend was bitten off by Kezef the Chaos Hound during a raid to capture and imprison the elder elemental evil. Since Mask was foolish enough to release Kezef, Tyr considers it just punishment that the Lord of Shadows must now be eternally on the run from Kezef.\n\nUMBERLEE\nThe Bitch Queen, Sea Queen\nChaotic Evil\nPortfolios: oceans, currents, winds.\nAllies: Talos, Auril.\nEnemies: Selûne, Chauntea, Sune.\nColors: blue, green, white.\nSymbol: a forked blue-green wave, curling in breakers to both sides on a black background streaked with white.\nDomains: Air, Destruction, Evil, Water.\n\nAna's notes: the last of the Gods of Fury active in the Inner Realms, Umberlee claims dominion over the seas. Every journey that goes by sea must tithe to the sea goddess or risk her wrath. She is romantically involved with Talos.\n\nWAUKEEN\nMerchant's Friend\nNeutral\nPortfolio: trade, money, wealth.\nAllies: Gond.\nEnemies: Mask.\nColors: silver, gold.\nSymbol: a gold coin with the face of the goddess.\nDomains: Knowledge, Protection, Travel, Trickery.\n\nAna's notes: Waukeen went missing during the Time of Trouble. It was later revealed that she had been captured by the demon lord Graz'zt, who held her captive for ransom. She was recently rescued by adventurers, who is said to have been rewarded beyond their wildest dreams. She is a natural enemy of Mask and her church works closely with the law in hope of stopping the thieves guilds that prey on her rich followers." } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Encyclopaedia on Deities, Vol. VII" } }, "ModelPart1": { "type": "byte", "value": 43 }, "Plot": { "type": "byte", "value": 1 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 8 }, "Repos_Posy": { "type": "word", "value": 8 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "UlrikBook01" }, "TemplateResRef": { "type": "resref", "value": "ulrikbook007" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 25, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "ENCYCLOPAEDIA ON DEITIES, VOL VIII\nby Lady Anastacia Obaskyer, Ruler of Port Whiteshield, Champion of Torm.\n\nThis series of tomes contains general information on the deities of the Inner Realms.\n\nTORKLAZ\nThe Betrayer\nNeutral Evil\nPortfolio: greed, rebellion.\nAllies: none.\nEnemies: Chauntea, Zertihn.\nColors: brown, black, red\nSymbol: an erupting volcano.\nDomains: Destruction, Earth, Evil, Fire.\n\nAna's notes: Torklaz was an elemental prince that betrayed Chauntea and corrupted her followers. Since that day they have been eternal enemies. He is the patron of the evil city of Darkmoor.\n\nZERTIHN\nThe Silvern Lord, Hopebringer\nLawful Good\nPortfolio: hope, civilization, just rulership.\nAllies: Torm, Tyr, Lathander, Helm, Lady of Pain (unique being).\nEnemies: Torklaz, Bane, Talos.\nColors: pure white, gold, silver, green\nSymbol: a city resting in the shadows of a colossal silver Dragon.\nDomains: Good, Knowledge, Protection,Travel, Trickery.\n\nAna's notes: Zertihn is the creator and ruler of Xymoria. Tarasan Trueheart leads the Church of Zertihn. The Lord of Hope is widely considered the savior of the Inner Realms and his faith is by far the strongest in numbers. Almost every commoner worship Zertihn to some decree. In mortal life Zertihn was a great silver Wyrm that was elavated to godhood by Tyr for his many services to the Forgotten Realms.\n\nLADY OF PAIN (unique being)\nHer Serenity, The Bladed Lady\nunknown alignment\nPortfolio: none\nAllies: Zertihn\nEnemies: gods in general\nColors: none\nSymbol: a strangely, attractive, female head with blades instead of hair.\nDomains: none\n\nAna's notes: The Lady of Pain is an enigma, wrapped in a mystery. She is the absolute ruler of the planar metropolis of Sigil, City of Doors. Little is known about her except that she is not a deity. Apparently she is something entirely different, but with powers to match or even exceed the mightiest of gods. The Lady of Pain tolerates no deities in her city and any attempt to worship her will result in that person's bloody and final death. According to my mentor Angus Dragonsbane, the Lady of Pain once conquered and stole the first layer of Hell and used it in the construction of Sigil. Since then Baator has been known as the Nine Hells. I'll admit the last story sounds incredible, but I've learned never to dismiss even such outlandish tales when it comes to the outer planes and the workings of its powerful beings." } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Encyclopaedia on Deities, Vol. VIII" } }, "ModelPart1": { "type": "byte", "value": 43 }, "Plot": { "type": "byte", "value": 1 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 0 }, "Repos_Posy": { "type": "word", "value": 10 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "UlrikBook01" }, "TemplateResRef": { "type": "resref", "value": "ulrikbook008" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 26, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "Aoda Tagani - The terror of Ice\n\nA long time has passed since we traveled the Inner Realms, but something remains in my dreams as was it but yesterday.\n\nIn our prime, we were know as the \"Shadeheart\" - a mixed bunch of personalities indeed, but together we were a formidable foe, to even the mightiest of the terrors of these lands.\n\nWhile travelling the continent known as the Icedark, we had already battled the Dark Knights of Mibutzz, the Blizzard raiders, the Orcs of Ibaraksadur, and even the dreaded Giants and Dwarves who seems to have retreated these days.\n\nI was looking at the crisp blue sky before my eyes, when I heard the call of my companion behind me: \"A cave! I think I've found a cave!\". Being adventurers, we were curious, and inside the cave. Usually, one would have expected it to be quite dark inside a cave, but this cave seems as if it was carved out of the sparkling ice, and as such, it seemed to be filled with light. Or maybe this was just the fact, that the light from our protective incantations was merely reflected better than usual.\n\n------------------------------\n\nAs we went further into the cave, we five powerful adventurers were suddenly facing a mere two of the huge elementals of ice. As we saw them, we felt little fear at all - and that was our first mistake!\n\nAs they raised their hands and uttered strange words, the ceiling seemed to come down on us, in a massive boom of ice and fury. Iladon, our mage, was the center of both incantations, and he never went further...\n\nThe rest of us, lightly wounded but still fully able to fight, charged these elementals with great haste and anger. \n\nNow I've fought elementals before, and while they are always tough, these ones... These were pure terror in ice form. One well placed strike caught me by surprise with its speed, and sent me flying back into the wall. The fought not as elementals do, merely counting on their raw strength, but almost as the monks of the Sheidun order. As they dodged our blades and returned the favor with kicks of blinding speed, we fought for our lives.\n\nI, being a man of some affluence and enterprise, saved the rest of us, by using a ring which took us to my home - but without that...\n\nWell some say that these elementals consist of pure ice itself, and that they guard what is even purer. All I know is that the Aoda Tagani is a cave not easily found, and even harder to conquer...\n\n\"Legend Bringer\"" } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Aoda Tagani" } }, "ModelPart1": { "type": "byte", "value": 165 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 2 }, "Repos_Posy": { "type": "word", "value": 10 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "aodatagani" }, "TemplateResRef": { "type": "resref", "value": "aodatagani" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 27, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "LEXICON OF FLORA AND FAUNA, VOL. I\n\nby Dozan The Falling Leaf, Arch-Druid, Master of Greengrove, The Dragon of Chauntea, Aidbringer.\n\nThis is a bestiary of the flora and fauna of the area known as Talkash, The Great Border Forest in the Middle Lands. The information in these tomes has been gathered through extensive and dangerous travels in all the areas described.\n\nAll the lands described are unsafe for the average traveler.\n\nTo the best of my knowledge the information is correct.\n\nTALKASH FOREST:\nFlora: This is an old forest by any standard, filled with threes, whose names are forgotten by all but a few.\nFauna: Talkash Stalkers, Talkash Spiders, Flame Fiends. \nDescription: Dark and forbidding, the age of this forest is felt almost as a physical presence here. Part of the forest is set ablaze by the Flame Fiends, but something is keeping the flames in check. I suspect it is the Talkash Stalkers, who are creatures of cold. There are a few ruins after a lost civilization and explorers sometimes come here to loot, but not all return.\n\nDEEPER TALKASH:\nFlora: This part of the Talkash forest consists of huge oaks and a mixture of other smaller trees.\nFauna: Deep Talkash is a mishmash of creatures from neighboring areas spilling over. In the NE corner closest to The Valley of Thunder are Talkash Beetles, Talkash Beetle Herders and a Talos Beetle who lords over them. In the NW area near Dreadspider Forest lives Talkash Spiders. The last SE part of the forest, where the entrance from Talkash Forest is found, is dominated by Flame Fiends.\nDescription: The land here are littered with ancient ruins telling the story of a civilization lost long ago. Hidden chests of treasure can still be found here by the alert. The history of the Inner Realms are filled with strife and the three gods who created them has always been at odds. I suspect that this land, now mercifully covered in forest, bears the scars of many devastating battles. What has transpired here is unknown to me, but it is the route to the Torn Lands and must have been a staging ground for the armies of Chauntea, blessed be Her name, in their war against Talos.\n\nDREADSPIDER FOREST:\nFlora: Dense forest with huge trees of immense size.\nFauna: Dreadspiders, Thex A'vi spawn. \nDescription: This area is the borderland between Hellspawn Pines and Deep Talkash. The spiders here are very dangerous, but the demonic blood is thinned to a degree that they should be counted as normal spiders. The entrance to Hellspawn Pines is guarded by a weak Thex a'vi spawn and by a warding of fear preventing all but the strongest souls from passing.\n\nHELLSPAWN PINES:\nFlora: This is a temperate pine forest.\nFauna: Thex A'vi Spawn, Spawn Overseers, Wrathful Servants, Daemons, Daemonesses, Thex A'vi.\nDescription: Hellspawn Pines has a very sad past. It used to be lush with life, all kinds of forest creatures broke the silence and played in the clearings and treetops. The grace of the Earthmother, blessed be Her name, was evident everywhere. But then Thex A'vi, the Chosen of Lloth the Spider Queen, came. Now the blessings can only be found in a few places, where Chauntea's, blessed be Her name, presence is so strong that no evil could ever wash it away. And the only sound now is the unnerving sound the Hellspawn make, when they attack.\n" } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "LEXICON OF FLORA AND FAUNA, VOL. 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II\nby Dozan The Falling Leaf, Arch-Druid, Master of Greengrove, The Dragon of Chauntea, Aidbringer.\n\nThis is a bestiary of the flora and fauna of the area known as Talkash, The Great Border Forest in the Middle Lands. The information in these tomes has been gathered through extensive and dangerous travels in all the areas described.\n\nAll the lands described are unsafe for the average traveler.\n\nTo the best of my knowledge the information is correct.\n\nTHE BEASTS OF TALKASH:\nTalkash Stalkers\nType: Magical Beast \nDescription: These feline predators hunt in packs.The first thing you will notice is their cold breath, which is not that dangerous if you come prepared. They have excellent vision and can spot even invisible opponents and they are, of course, immune to cold.\n\nFlame Fiends \nType: Evil Outsider\nDescription: These creatures have an eerie sense of fear about them. They attack with their talons, which, due to their internal heat, leaves the flesh scorched and burned. As the name suggests they are immune to fire and fear the touch of cold. When killed their hearts turn into a precious fire opal. \n\nTalkash Spider \nType: Insect \nDescription: Descendants from Thex A'vi, but their blood is thinned to a degree that they cannot be considered anything but ordinary spiders. They are not particularly resistant to weapons or magic, but huge spiders are dangerous in their own right and they have a nasty poison. Like all the other descendants of Thex A'vi their brains are useful as components in potions. Beware of the Dread Spider lurking among them. \n\nTalkash Storm Beetle \nType: Insect \nDescription: This is a weaker cousin to the fearsome Talos Beetle (see vol. III). It is a lot less powerful and it can also withstand less punishment. It is immune to electricity. The throat is a component of minor use in the arcane arts.\n\nTalkash Beetle Herder \nType: Magical Beast \nDescriptiom: These sorcerers are capable of casting chain lightning, improved invisibility and other spells. They employ basically the same tactics as Talos Beetle Herders (see vol. III), except their spellcasting capabilities are limited. \n\nTalkash Dreadspiders \nType: Insect \nDescription: Preferring to lie in ambush in the treetops of the mighty trees, they can sneak up on the unwary traveler. They are not immune to any form of energy damage, and deal none themselves. They do have a nasty poisonous bite and are very strong. Combined with their great numbers they are a threat to even the most experienced adventurer. \n\nThex A'vi Spawn \nType: Evil Outsider \nDescription: Also Known as Hellspawn, these fearsome demon spiders are all the children of Thex A'vi, the Chosen of Lloth. As all demons they are immune to electricity and acid. They are also resistant to cold. As spiders they are immune to all forms of entanglement and other effects hindering movement, including most if not all Bigby spells. Their sight is almost perfect, making them able to detect invisible opponents easily. For reasons unknown, but perhaps related to the nature of Thex A'vi herself, these spiders seem to be immune to death magic. The spawns have brains that, once identified, can be used to cast mass haste. It is also worth a small fortune. \n\nSpawn Overseer \nType: Evil outsider \nDescription: The seers, as they are called, resemble small beholder-like spheres. They are only moderately dangerous in melee, but favor ranged combat. The most feared attack of these monsters is their ability to knockdown at a range. This attack is almost impossible to defend against and will make you easy prey for any Hellspawn nearby. Since they have the ability to cast heal, it is usually the best strategy to petrify them. \n\nWrathful Servant \nType: Construct \nDescription: These Golems are an enigma. They guard an area in Hellspawn Pines against all but the Hellspawns and Seers. They might be a legacy from before the demons came. The clerics of Chauntea, blessed be Her name, are known to have created Golems elsewhere in the Inner Realms. If that is the case, these Golems was created by an art that is now unknown. They are completely immune to physical damage and spells and can only be defeated using weapons dealing energy damage. Even then they will reform in a short time. As all Golems they are immune to critical hits and sneak attacks.\n\nDaemons/Daemonesses \nType: Evil Outsiders \nDescription: If ever there was a monster you should fear, then this is it. The females can cast the epic Greater Ruin spell. They also have a tactic of using Issac's Greater Missile Storm, to great effect I might add. One gender is completely immune to physical damage and the other to energy damage. I regret to say that I know little more of them, but I have only fought them on few occasions and never with much success.\n\nThex A'vi. \nType: Evil Outsider\nDescription: No one I know have ever met this creature and thus very little is known of her. In fact the only reason to believe it is female, is because the Chosen of Lloth almost always are. What little we know about Thex A'vi comes from a book in the Balder Library. Allegedly it is the story of an adventurer who escaped as the only survivor of his party. According to him the monster wears an artifact created by Lloth herself, known as The Crown of Thex A'vi.\n" } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "LEXICON OF FLORA AND FAUNA, VOL. II" } }, "ModelPart1": { "type": "byte", "value": 125 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 6 }, "Repos_Posy": { "type": "word", "value": 10 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "Dozanbooks2" }, "TemplateResRef": { "type": "resref", "value": "dozanbooks002" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 29, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "LEXICON OF FLORA AND FAUNA, VOL. III\nby Dozan The Falling Leaf, Arch-Druid, Master of Greengrove, The Dragon of Chauntea, Aidbringer.\n\nThis is a bestiary of the flora and fauna of the area known as The Torn Lands. The information in these tomes has been gathered through extensive and dangerous travels in all the areas described.\n\nAll the lands described are unsafe for the average traveler.\n\nTo the best of my knowledge the information is correct.\n\nTHE VALLEY OF THUNDER:\nFlora: A few palms and desert flowers, but to the untrained eye the land is almost barren.\nFauna: Talos Beetles, Talos Beetle Herders, Blue Dragon Wyrmlings, Lendizare.\nDescription: The Valley of Thunder is the entrance to the Torn Lands, which was created by Talos, The Storm Lord. The Great Blue Wyrm Lendizare The Stormkeeper was placed there ages ago to guard the entrance. It's brood of dragons and the Talos Herder and Talos Beetle minions ravage the land and make it one of the most unsafe places in the Inner Realms. The terrible blessing of Talos can be felt even in Deep Talkash, where weaker cousins of the herders and beetles reign in the part closest to the valley. A headless spirit of a knight of Chauntea, blessed be Her name, from the Order of the Steel of Balance also resides in the valley and knows a bit more of its history.\n\nBEASTS OF THE TORN LANDS:\nCreatures here are generally immune to electricity and resistant to sonic damage. They have no special weaknesses. Most deal some form of electricity damage.\n\nTalos Beetles: \nType: Insect\nDescription: These are fierce fighting machines, using their powerful bite to tear adventurers apart. They rely on quick regeneration and a tough hide, that makes them resistant to weapons with less than moderate enchantment. If these Beetles can divide your attention, they are capable of delivering devastating death attacks. Their bites also has a tendency to slow you down, making you less effective in a fight. Their hearts are a valuable magical component, capable of producing a chain lightning on use. They are also very valuable.\n\nTalos Beetle Herders: \nType: Magical Beast \nDescription: The herders tend to the beetles in this area, but to what end is not clear. They are epic spellcasters and routinely summon Mechanus Golems to fight for them. Their usual approach is to cast improved invisibility, drink a haste potion, summon a Golem and then start blasting with spells. The herders are not suitable as magic components, but usually have some gold and potions. They are less resistant to physical damage than the Talos Beetles, but are equally immune to sonic and electricity damage. The herders employ true seeing. \n\nBlue Dragon Wyrmling: \nType: Dragon \nDescription:The brood of Lendizare infest the deeper parts of The Valley of Thunder. They are fierce opponents, who strike fear in the hearts of their enemies, attacking on sight with claws that leave deep bleeding wounds. Naturally they can breathe electricity, and they are also immune to electricity. On top of this they have received some martial training and use a fighting style not dissimilar to monks. They are even capable of evading the effect of spells that would normally harm them greatly. They have a special fondness for rubies, and one can usually be found in their possession.\n\nLendizare The Stormkeeper: \nType: Blue Great Wyrm Dragon.\nDescription: The guardian of the key to Fort Thunder and the Torn lands, a place no-one to the best of my knowledge has ever visited. The Stormkeeper also guards another treasure, the coveted Shield of Lendizare, a ward of epic proportion. Although Lendizare can be defeated it is no easy task. It is a capable spell caster among other things able to heal itself many times. On top of that, Lendizare is a fighting machine almost unrivaled in the Inner Realms with huge claws and teeth that can tear even the strongest of warriors to shreds in mere seconds. Until recently it was widely believed that Lendizare was a hereditary title among the dragons. Having killed this Lendizare on many occasions, this seemed the only explanation. An almost peaceful conversation with Lord Ibaraksadur, did however shed new light on this matter. He told us that his mother was one of the Reborn. My friend Anastacia the Reborn informs me that she believes experienced Reborn in general are capable of resurrection magic. This would seem to suggest that it is the same Lendizare, and that it has a more powerful master, most likely in Fort Thunder.\n" } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "LEXICON OF FLORA AND FAUNA, VOL. III" } }, "ModelPart1": { "type": "byte", "value": 125 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 8 }, "Repos_Posy": { "type": "word", "value": 10 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "Dozanbooks3" }, "TemplateResRef": { "type": "resref", "value": "dozanbooks003" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 30, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "A Tale of Gods and War.\n\nThey were seven. Seven, who rode through victory after victory. Seven warlords, with eyes of lightning, blades of carnage, and a battle cry like a roaring thunderstorm.\n\nIt was during the Great War, that these seven unholy knights of Talos, wrought their carnage and destruction upon the enemies of the Thunderlord.\n\nAs time went on, their fame rose to such heights, that whenever they led the armies of the Thunderlord, victory was almost certain.\n\nIt is said, that the God of Thunder himself mocked the other gods, Chauntea and Auriel, that they had no champions to match his victorious riders.\n\nSo, in his great pride in these unholy knights, he blessed them with the pure spirit of carnage, and imbued them with immortality, as well as strength far beyond any mortal man. And he called out to the other Gods, mocking them, and issuing a challenge:\n\n\"Any being which is able to claim the heart of my captain of the Seven, Aba'zesh the Destroyer, I shall personally bless with supreme power. So send forth your champions, for none shall match my Garous!\"\n\nIt is said, that Auriel, the Frostmaiden, and Chauntea, the Lady of the Earth, looked upon each other and smiled. They then left, with the following words:\n\n\"Great are your words, Lord of Thunder, but even greater shall be the downfall of your seven knights, as well as the day where you must bless your enemies, or forever be dishonored by your own promise...\"\n\n- Unknown source." } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "The Seven Warlords of Thunder" } }, "ModelPart1": { "type": "byte", "value": 224 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 0 }, "Repos_Posy": { "type": "word", "value": 12 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "7warlordsthunder" }, "TemplateResRef": { "type": "resref", "value": "7warlordsthunder" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 31, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "Alangara's Armor.\n\nAlangara, warrior princess of the Inner Realms, was renowned for her glorious leadership, and her ability to lead her troops victoriously through even the most difficult of battles. Some say that it was just her own strength that let her defeat her enemies, but some sages claim that her equipment played a part in her success that was more vital than most bards would care to reveal.\n\nThe following is from a song long forgotten by most, but which by some is said to revolve around Alangara and her shining armor.\n\nShades of ghost I find in thee\nDragonpowers all set free\n\nGiven freely like a wraith\nBack returned to change her faith\n\nYears of search for stones of power\nBrought by essence of fairest flower\n\nEmeralds of shining green\nBrought from valleys unseen\n\nSparks send out as power shut\nInto her like from a god\n\nSongs of a forgotten bard.\n\nIt is said that certain powerful dragons guarded magnificent armors from a time before even the Inner Realms were created, and that it was such a piece of armor that Alangara retrieved and had revitalized. Whether these were only rumors is yet to be determined...\n\nFalomir the Sage" } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Alangara's Armor" } }, "ModelPart1": { "type": "byte", "value": 134 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 2 }, "Repos_Posy": { "type": "word", "value": 12 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "alangarasarmor" }, "TemplateResRef": { "type": "resref", "value": "item051" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 32, "AddCost": { "type": "dword", "value": 6 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 7 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "Lord Arnoch.\n\nThis book seems to be put together long after most of the original papers was actually written. The text is almost unreadable for long passages, but the last part of the of the book contains some annotations that seem to have been written recently.\n\nEpilogue\n\nLong hath it been, since these event took place. For it was in my youth, when I traveled the lands, as a bard of fairly widespread renown.\n\nThe hamlet of Tra'alon was celebrating the return of their sovereign, Mortanar Arnoch. The wizard and lord of the lands, had been away for several years, having joined a band of adventurers in a quest for liberation of these very lands. What had started out as seemingly random bandit attacks, had turned out to be far more complicated, and at one point a war with the neighboring lord had seemed unavoidable. At the end of the journey however, Lord Arnoch had defeated the cause of the matter, in the form of an Earthen prince. \n\nAnd so I arrived at the construction site of Castle Arnoch, built on a small isle at the shores of Tra'alon, to meet with a overly joyous wizard...\n\n.....\n\nI have now come to know the Earthens myself, which is why I can travel with them alone. Seemingly earth elementals, this race have turned out to possess a somewhat complicated culture, boasting as many different personalities as do our own human race. X'irahh, son of the Prince X'azios, has asked me again to talk to Lord Arnoch about finishing the construction of the stairs now. They tell me, that we are going too deep now, and that surface dwellers does not belong here...\n\n....\n\nHe will not listen to reason anymore. Obsessed is what he seems; a raving madman, speaking only of the voices of the deep and life below. \"life below, life below\"...always. The Earthens have started to show their outrage of surface dwellers having digged this deeply. The prince, bound by his word of honor, have no choice but to keep on constructing even deeper, as long as Arnoch insists on this, but X'irahh no longer supports his father. I have tried over and over again to reason with the Lord but to no avail. I sense not only the anger in the Earthens, but far more importantly I sense their pain. It is as if the lords walking this deep hurt them like if his feet was actually walking on their very hearts. X'irahh will not tell me directly, and I sense it is forbidden knowledge, but he hints that some sort of \"deity\" of theirs is hurting them for inviting surface dwellers into his domain without his blessing.\n\n....\n\nThis was our final attempt to reason before the inevitable war. I had traveled so deep down the stairs that I sensed the weight of the earth over me with every step. My lungs was hurting from the dryness and my eyes apparently hallucinating.........mushrooms........light.........another form of life?\n\nIt was here I too heard it for the very first time; \"the voices of below\". Not for long though as I was quickly brought back to consciousness by X'irahh.\n\n\"My friend, he has breached the barrier, and we are too late. And now, you too have listened to what was never for your ears to hear. I know that your heart is worthy and that you have always sided with me again my father and surface dweller Arnoch's sheer madness, but all the same, I must declare war upon your entire race now, to uphold our holy wows. You will be taken to the surface by some of my men now, and left to walk away in peace. But know my friend, for that you are, that should you ever return, I must face you as an enemy, and stop you at all cost. May your muse hold her mighty blade ready to defend you at all times, and may we never meet again, so that I may remember you a dear and treasured friend, rather than fight you an enemy.\"\n\nThose were the last word I ever heard from X'irahh, and the last time I ever set foot in castle Arnoch. As I left it, the front bridge to mainland was torn apart by the Earthens, and in their deep voices they sang me their goodbye..\n\n\n\nFair ye well, friend of deep\nFair ye well, who would not reap\n\nFair ye well, with honest woe\nA friend who can only return a foe.\n\nMay we never meet again" } }, "Description": { "type": "cexolocstring", "value": { "0": "Lord Arnoch.\n\nThis book seems to be put together long after most of the original papers was actually written. The text is almost unreadable for long passages, but the last part of the of the book contains some annotations that seem to have been written recently.\n\nEpilogue\n\nLong hath it been, since these event took place. For it was in my youth, when I traveled the lands, as a bard of fairly widespread renown.\n\nThe hamlet of Tra'alon was celebrating the return of their sovereign, Mortanar Arnoch. The wizard and lord of the lands, had been away for several years, having joined a band of adventurers in a quest for liberation of these very lands. What had started out as seemingly random bandit attacks, had turned out to be far more complicated, and at one point a war with the neighboring lord had seemed unavoidable. At the end of the journey however, Lord Arnoch had defeated the cause of the matter, in the form of an Earthen prince. \n\nAnd so I arrived at the construction site of Castle Arnoch, built on a small isle at the shores of Tra'alon, to meet with a overly joyous wizard...\n\n.....\n\nI have now come to know the Earthens myself, which is why I can travel with them alone. Seemingly earth elementals, this race have turned out to possess a somewhat complicated culture, boasting as many different personalities as do our own human race. X'irahh, son of the Prince X'azios, has asked me again to talk to Lord Arnoch about finishing the construction of the stairs now. They tell me, that we are going too deep now, and that surface dwellers does not belong here...\n\n....\n\nHe will not listen to reason anymore. Obsessed is what he seems; a raving madman, speaking only of the voices of the deep and life below. \"life below, life below\"...always. The Earthens have started to show their outrage of surface dwellers having digged this deeply. The prince, bound by his word of honor, have no choice but to keep on constructing even deeper, as long as Arnoch insists on this, but X'irahh no longer supports his father. I have tried over and over again to reason with the Lord but to no avail. I sense not only the anger in the Earthens, but far more importantly I sense their pain. It is as if the lords walking this deep hurt them like if his feet was actually walking on their very hearts. X'irahh will not tell me directly, and I sense it is forbidden knowledge, but he hints that some sort of \"deity\" of theirs is hurting them for inviting surface dwellers into his domain without his blessing.\n\n....\n\nThis was our final attempt to reason before the inevitable war. I had traveled so deep down the stairs that I sensed the weight of the earth over me with every step. My lungs was hurting from the dryness and my eyes apparently hallucinating.........mushrooms........light.........another form of life?\n\nIt was here I too heard it for the very first time; \"the voices of below\". Not for long though as I was quickly brought back to consciousness by X'irahh.\n\n\"My friend, he has breached the barrier, and we are too late. And now, you too have listened to what was never for your ears to hear. I know that your heart is worthy and that you have always sided with me again my father and surface dweller Arnoch's sheer madness, but all the same, I must declare war upon your entire race now, to uphold our holy wows. You will be taken to the surface by some of my men now, and left to walk away in peace. But know my friend, for that you are, that should you ever return, I must face you as an enemy, and stop you at all cost. May your muse hold her mighty blade ready to defend you at all times, and may we never meet again, so that I may remember you a dear and treasured friend, rather than fight you an enemy.\"\n\nThose were the last word I ever heard from X'irahh, and the last time I ever set foot in castle Arnoch. As I left it, the front bridge to mainland was torn apart by the Earthens, and in their deep voices they sang me their goodbye..\n\n\n\nFair ye well, friend of deep\nFair ye well, who would not reap\n\nFair ye well, with honest woe\nA friend who can only return a foe.\n\nMay we never meet again", "id": 13020 } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Lord Arnoch", "id": 13019 } }, "ModelPart1": { "type": "byte", "value": 231 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 4 }, "Repos_Posy": { "type": "word", "value": 12 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "lordarnoch" }, "TemplateResRef": { "type": "resref", "value": "nw_it_book010" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 33, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "It is odd, how some stories are remembered and told, even though all logic tells us that they should have be long forgotten. And it is strange, how we mortals at times become tools for powers far beyond our understanding, which inspire us with the knowledge of these stories, perhaps find the seed to divinity.\n\nThe story I am about to pass on to you, is precisely one such story, that by all logic should have been long lost. And I am one such author, who received the inspiration to write a story I never knew took place. And so, behold my reader, the terror, tragedy, and perhaps even hope, that is the story of the Hamlet of Dezban.\n\nHe, Beorn Aradir, was a magnificent commander of the Steel of Balance during the Great War. Riding on his war steed, always leading the attack, his charges became legendary amongst knights as well as foes. Even the foul illusion magics, that the troopers of the Frostmaiden tried to use in order to lure him into traps or away from key personnel, was ineffectual, and time and time again, he and his loyal outriders charged into the ranks of the enemy, defeating vital enemy commanders, spellcasters, and healers. None, it would appear, were safe from the wrath of Beorn and his outriders.\n\nAs is often the case with such victories, they make even great men blind to the dangers around them, and in his unwavering belief in his cause and in the just powers of himself and his men, that no illusions and trickery could ever best him, he fell to the simplest of traps one could ever set for a commander such as himself - a mighty challenge!\n\nMost men would have taken pause, to consider the power of the mighty elemental the Frostmaiden presented on the field of battle, and most would have designed a strategy before rushing in. For where others saw only an unusually small Wolfen, Beorn saw the Frostmaiden's Wrath, and the mighty elemental gestured for him to approach alone, as it stood all by itself!\n\nSad as it may be; the loss of a great and noble commander, he was but the casualty of his own success, he thereby fell to the gruesome wrath of the Gods, when men; knowingly or not, oppose their divine will or belittle their victory!\n\nThe news of Beorn Aradir's death, was not completely unexpected by his family and friends at home, but the morning nevertheless felt more empty after they received the news. And so, to honor their great commander, they started to create a grand statue of their hero and inspiration on the center square of their home - the Hamlet of Dezban. On the final night of its construction, the villagers sang out their praise, to not Chauntea, but to their own hero Beorn, and told great tales of how he foiled the might of the Frostmaiden, and brought great honor to their hamlet.\n\nAlas, for in their ignorance, they spoke out the name of the Frostmaiden in their songs, and thereby invoked her terrible wrath. When traveling merchants arrived at the village the next day, they could only look upon the site in disbelief. The entire area surrounding the hamlet was ripped out of the lands, leaving nothing but a grand crater in its stead. And in the middle of that crater, hovered the illusion of a mighty crystal ball showing the village inside a huge ice cave, with the streets filled with ravenous Yeti tearing at the villagers, dragging them wounded and battered to a mighty elemental standing before the very statue of Beorn, where it crushed them one by one.\n\nIn my dreams, I saw this place, and in my dreams, I heard the screams of the villagers. Their torment is long gone, but I saw that this place existed still, and that the very same elemental and its loyal Yeti holds the city captive for all time. And in my mind, I heard a divine voice issuing the following command to me:\n\n\"Let the Inner Realms know what once took place here. For while the hamlet forgot me in their pride of their hero, their punishment was way much too harsh. And Beorn shall no longer wander my halls unanvenged. Inspire great heroes to find the Hamlet, and claim the Truth, that it might once again serve the forces of light against the darkness. So sayeth I, Chauntea!\"\n\n - Hymion the Bard." } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Hamlet of Dezban" } }, "ModelPart1": { "type": "byte", "value": 20 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 6 }, "Repos_Posy": { "type": "word", "value": 12 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "hamletofdezban" }, "TemplateResRef": { "type": "resref", "value": "hamletofdezban" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 34, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "How can I describe the horror that took place, when Lord Tiramosh finally succumbed to eternal darkness?\n\nI heard the laughter of the townsfolk who were invited to his underground palace, as he referred to it. I saw the women and children play joyfully around.\n\nAnd then they were invited to enter deeper into the halls for a \"special arrangement\"; and indeed, special it was. Through a mysterious red light, huge daemons knowns as \"Blood Demons\" gated in. The slaughter was unbearable to watch, and the screams shall echo in those halls for all eternity, of that I am certain.\n\nLord Rashas had made a pact with an unknown entity, ensuring him eternal unlife, if a sufficient blood sacrifice was made. A pact that was fully fulfilled that day, to such an extent that the innocent townsfolk victims themselves, were transformed into undead servants of Tiramosh.\n\nAdventurers who investigated the disappearance of the townsfolk, later reported that the servants at the entrance were the remnants of the lost townsfolk. Apparently they were somewhat weaker than the undead they encountered when they ventured deeper into the halls, including the Blood Daemons. \n\nThat also suggested, that those capable of dealing with these undead, were not necessarily powerful enough to defeat the foul warrior Lich Tiramosh and his horrors - the Blood Daemons. Especially since he was never reported destroyed...\n\nAfter some time, the area holding the underground palace of Tiramosh was invaded by roaming bands of Orcs, and further investigation or attempts to cleanse the areas were abandoned. Rumors suggest, that due to these factors, he and his undead minions still roams these long abandoned halls to this very day.\n\n* Someone seems to have made notes in this book after it was originally written *\n\nAisla's Plateau > Southern Planes, and then the entrance should be in the next territory.\n\nThe truth lies in the water?? Perhaps he was just drunk and perhaps not. I must investigate further!\n\n* Seemingly written later but with same handwriting *\n\nIf anyone reads these notes, please observe that entering through water, only to get hit by the electrical force inherent in their attacks is especially harmful!" } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Rashas - The warrior Lich." } }, "ModelPart1": { "type": "byte", "value": 41 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 8 }, "Repos_Posy": { "type": "word", "value": 12 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "rashasthewarriorlich" }, "TemplateResRef": { "type": "resref", "value": "item015" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 35, "AddCost": { "type": "dword", "value": 6 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 7 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": {} }, "Description": { "type": "cexolocstring", "value": { "0": "By: Incartus of the Shiro Clan\n\nCormyr:\n\nCormyr (pronounced core-MEER, also known as the Forest Country and the Land of the Purple Dragon) was an independent nation in Interior Faerûn. It was historically one of the most prosperous countries of Faerûn.\n\nAs of 1372 DR, the country was under threat from all sides and struggling to hold onto order. Nobles bickered over land rights, Sembian merchants and a Cult of the Dragon cell tried to gain a trading foothold, and there was a Zhentarim presence. The city of Shade and the ruins of Myth Drannor both posed a threat.\n\nAround 1372 DR the country felt the effects of the Goblin War and the death of King Azoun IV. Bandits inhabited the roads and remnants of Orc and Goblin armies inhabited the forests. The town of Tilverton was destroyed in a battle against the Shadovar, leaving the strategically important northeast of the country open to raiders wishing to invade.\n\nThe ruler as of 1372 DR, Regent Alusair Obarskyr, had her hands full dealing with all of these threats. She had the experienced Purple Dragons and War Wizards at her disposal.\n\nAdventuring was frowned upon without an official license, but adventurers could likely lend a tremendous amount of aid to the overstretched Cormyrian military. Lady Alusair was known to offer land in exchange for services rendered to her country, so this was a place adventurers wanting to make a name for themselves tended to flock to.\n\nHistory Edit\nCormyr was founded in 26 DR. Its first king was Faerlthann Obarskyr, son of Ondeth Obarskyr and Suzara Obarskyr. The kingdom was initially formed because the Elves and humans in the region needed to get along with each other. Since that time, Cormyr grew by absorbing the realms of Esparin and Orva and claiming the Stonelands as its own.\n\nSome time between 376 DR and 432 DR, Cormyr was invaded by many dragons, including Thauglor,the purple Dragon,so called because his scales went purple with age, who laid waste to virtually all of the settlements in the country. It was then raided by Orcs from the Stonelands, who occupied the King's Forest until they were finally driven out in 429 DR by King Duar Obarskyr. By 432 DR, many noble families had left Cormyr for either the Dalelands or Waterdeep, or split into small factional bands. The city of Suzail was sold to Magrath the Minotaur and his pirates by a traitor to the crown around this time, and it was after Magrath's death that the Purple Dragon was adopted as the nation's official symbol.\n\nIn 1352 DR (the Year of the Dragon) Gondegal, also known as \"The Usurper King\" and \"The Lost King\", attempted to establish a separate kingdom centered on the city of Arabel. He was overthrown, after only eight days in power, by an allied army composed of forces from Tilverton, Sembia and Daggerdale, along with the Purple Dragons, led by king Azoun IV.\n\nShortly before the Spellplague, the Goblin War (1370 DR-1371 DR) did significant damage to the kingdom, and internal and external struggles threatened to tear the kingdom apart.\n\nIn post-Spellplague times, the influence and reach of Cormyr changed somewhat. Cormyr controlled the part of the Dragon Coast between Easting and Westgate, including the cities of Proskur, Priapurl, Elversult, and Teziir. Cormyr also gained a stronger presence in the west. Maloren's Rest was Cormyr's foothold in the Tunlands. Troops in Castle Aris helped goods pass safely through the Farsea Swamp on their way west. In the East, Highdale was now a protectorate under crown rule. Daerlun once welcomed the protection of Purple Dragon troops, but gained its independence from both Cormyr and Sembia about forty years past.\n\nGovernment\nCormyr was founded as a monarchy in about 26 DR. Around 1370 DR there was some sentiment that the nation should have been run by a council. The ruling monarch had an advisor, who had the title of High Wizard, and who was in charge of the War Wizards.\n\nLaws of the Kingdom\nBy 1368 DR, the following laws had been posted at all major entry points to Cormyr. \nIt was not known when this practice started, or when or if it was discontinued.\nLaws of Cormyr\nAll persons entering Cormyr must register with the officials of a border garrison.\nForeign currency can only be used in certain locations. Please exchange your coins for Cormyrean golden lions at your first opportunity.\nAdventurers must acquire a charter before undertaking any operation as a group.\nAll weapons must be peace-bonded. The only persons exempt from this law are members of chartered adventuring groups and members of mercenary groups that can offer proof of employment.\nHarming cats is forbidden.\nBow your head to royalty and the local nobility.\nPurple Dragons have the right to search you upon request.\nHunting on private land is forbidden.\n\nNobility\nThe nobility of Cormyr were composed of the most wealthy and influential households. There was an annual ceremony at the beginning of the summer where each noble house came to Suzail to meet and see the monarch and discuss their achievements over the previous year, before retiring to their summer residences. Nobles swore allegiance to the crown on the sword Symylazarr. Nobles owed the king of Cormyr a certain number of troops, in lieu of their military service, under Cormyrian law.\n\nGeography\nCormyr in 1479 DR.\nOften referred to as the \"Forest Kingdom\", Cormyr was once covered in thick forests. Due to commercial logging and clearing for farming, however, the once great forests became restricted to the King's Forest in the west, the Hullack Forest in the east and the relatively small Hermit's Wood to the south between Wheloon and the Dragonmere. The Dragonmere, an expanse of water connected to the Sea of Fallen Stars, bordered Cormyr to the south. The Storm Horns mountains formed a boundary to the north and west of Cormyr, with the Thunder Peaks to the east. The Vast Swamp separated Cormyr from Sembia in the southeast. The Wyvernwater was a large lake in the middle of Cormyr. Cormyr itself was dotted with beacon towers, used to quickly relay messages across the land.\n\nCities and towns\nAll population figures are at 1372 DR, unless otherwise noted.\n\nSuzail (Capital), Population: 45,009 in 1372 DR, 55,000 in 1479 DR.\nArabel, Population: 30,606.\nDhedluk, Population: 936.\nEspar\nEveningstar, Population: 954.\nGladehap\nGray Oaks\nHalfhap\nHilp\nHultail\nImmersea, Population: 1,170.\nIrath, hamlet south of Waymoot.\nKulta\nMarsember, Population: 36,007 in 1372 DR, 38,000 in 1479 DR.\nMinroe, Population: 100 in 1372 DR, 500 in 1479 DR.\nThunderstone, Population: 1,800.\nTilverton, Population: Empty (see history)\nTyrluk\nWaymoot, Population: 1,980.\nWheloon, Population: 6,661.", "id": 13026 } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "A look at Cormyr", "id": 13025 } }, "ModelPart1": { "type": "byte", "value": 22 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 0 }, "Repos_Posy": { "type": "word", "value": 14 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "ONI_Vol_4" }, "TemplateResRef": { "type": "resref", "value": "oni_vol_004" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 36, "AddCost": { "type": "dword", "value": 6 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 7 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": {} }, "Description": { "type": "cexolocstring", "value": { "0": "By: Incartus of the Shiro Clan\n\nMemoir Of The Oni.\n\n\"He who knows others is wise; he who knows himself is enlightened.\" \nBefore one can understand; One must know thyself.\n\nHistory, Culture, Path of the Oni's\n\nPhysical Description:\nIn their natural form, Oni look like demonic Ogres though are slightly smaller in stature. They have skin that varies between hues of red, blue and white, and dark colored eyes with shining white pupils. They have long wild hair that is usually black or grey, however, pure white hair is not an uncommon sight, especially among the Pale Oni.\nThey have a pair of short ivory horns protruding out of their forehead that grow longer as they age and their teeth and claws are jet black. The length of their horns is something Oni take pride in, to the point that even the most disheveled Oni are known to polish their horns on a daily basis.\nWhile Oni commonly take the form of other humanoid species to blend in, some Oni who live in harmony with other races, tend to take on hybrid forms, still appearing to be part of their host race, except with their horns protruding from their forehead, proudly visible to all. \n\nHistory:\nAt one time, the Oni guarded locations where the Spirit World overlapped with the Material Plane. Years on the Material Plane, however, corrupted some of the Oni splintering them into the three sub-races. The Oni corrupted by the material pleasures of the world became the Red Oni. The Oni corrupted by the power and knowledge of the world became the Blue Oni. The Oni that remained guard, resisting the temptations became the White Oni\n\nSociety:\nMost Oni live solitary lives in the wilderness, only interacting with other Oni in annual revels. These revels are massive in size, sometimes containing up to two hundred Oni and the Oni are drawn to them like moths to a candle, usually sensing the event weeks in advance. Violence is forbidden during these revels, and those that violate this rule have their horns sawed short and are cast out in exile.\nIt is not uncommon for Oni to live among other races, whether secretly or not, due to their shape shifting power, however they are mostly shunned from all but the most accepting settlements in their true forms until they prove themselves to the inhabitants. Even after they are accepted, Oni rarely revert to their true form, preferring to take on their hybrid appearance to keep others at ease, out of kindness... or for their own personal benefit.\n\nOni Traits:\nAge. Oni reach maturity about the same time as humans do however, their aging slows down drastically after that. Most live to about 400.\nAlignment. Most Oni are not naturally evil, but their heightened temptations to the things of the Material Plane, usually drives them to steal, fight and manipulate to get what they want. The raucous Red Oni, are the most interested in simple pleasures such as drink, dance and fighting, and tend to be more slanted toward chaotic than their colder and calculating cousins, Blue Oni, who tend to be more lawful. Pale Oni are closer to the spiritual world than the rest of their kin and continue to try and keep balance in between the spirit world and the material plane, staying lawful neutral.\nIn some cases a Red or Blue Oni can overcome his or her natural tendencies and dedicate his or her life to good. Most of these Oni keep strict moral codes to keep their wild nature at check.\nSize. Oni are large, reaching heights from six to over seven foot by maturity and are about 300-400 pounds. \nChange Shape. The Oni can magically polymorph into a medium humanoid, its hybrid state (with its horns exposed), or its true form.\nClaw. In your full Oni form, you have sharp claws that are a natural weapon.\nDarkvison. As a creature of the night, you are very good and seeing in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.\nLanguages. You can speak Common and Giant\n\nAka Oni (Red Oni)\nThe most common out of the Oni, Red Oni or Aka Oni are known for their large size and toughness. They are slightly bigger than the rest of their kin, with skin coloration of shades of dark red. They are very carefree and pursue material pleasure over long term plots and schemes.\n\nAo Oni (Blue Oni)\nBlue Oni or Ao Oni are known for their unnatural cunning and aptitude for magic.They are smaller than their red kin, though larger then their pale kin, and with skin coloration of shades of dark blue. They are usually calculating and meticulous pursuing lofty goals such as of power and knowledge.\n\nShiro Oni (Pale Oni)\nPale Oni or Shiro Oni are known for their aloofness and connections to the spiritual realm.They are the smallest of the Oni, and are the fewest. Their skin can vary from pale white to light grey. Unlike the other Oni, Pale Oni wish only to keep the balance between the Spirit World and the Material Plane. They usually guard locations where the presence of the Spirit World but sometimes adventure to seek artifacts of the spirit world or mend imbalances.\nSpirit Walk. White Oni are still heavily in tune with the spirit world and can for brief moments step through the boundaries between the planes. You can use the misty step spell once using this trait. You regain the ability every short or long rest.\nDescendent of the Spirit World. \nYou may have left the spirit world but the spirit world has not left you. You have advantage against being charmed and magic can't put you to sleep.\n", "id": 13026 } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "A look at ONI ", "id": 13025 } }, "ModelPart1": { "type": "byte", "value": 22 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 2 }, "Repos_Posy": { "type": "word", "value": 14 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "ONI_Vol_1" }, "TemplateResRef": { "type": "resref", "value": "oni_vol_1" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 37, "AddCost": { "type": "dword", "value": 6 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 7 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": {} }, "Description": { "type": "cexolocstring", "value": { "0": "By: Incartus of the Shiro Clan\n\nMemoir Of The Oni.\n\n\"Know the smallest things and the biggest things, the shallowest things and the deepest things.\"\n\" Land of Witches, Berserker's, and Spirit's.\nRashemen: \n\nGeography:\nThe people of Rashemen are called Rashemi. The country itself is surrounded by mountains, vast lakes and rivers, which provide natural fortifications, making Rashemen an ideally defensible region against the Red Wizards of Thay and the Nar barbarians who are known to attack the territory on a rather frequent basis. Geographically, the northern portion of Rashemen is predominantly barren and ravaged by strong, harsh winds; while the south is cooler and maintains a more placid environment, which is considerably more hospitable for habitation.\nRashemen was considered to be more closely connected to the Feywild than any other location in Faerûn.\n\nHistory:\nRashemen was founded in -4963 DR by the followers of Shemen, a chieftain of a Raumviran tribe, after his death.\nDuring the Time of Troubles, dead-magic zones sprung up around the land and the witches had trouble contacting the spirits. Some witches and artisans went mad and were slain; some warriors also went mad, and it was thought they should also be slain. In 1361 DR, Liriel Baenre, using the power of the Windwalker amulet, was able to set free the spirits, thus returning the land to normal and destroying the Windwalker in the process.\n\nGovernment:\nThe nominal ruler of Rashemen was the huhrong or \"Iron Lord\". In 1479 DR, the iron lord was Mangan Uruk, who sought to rule in the best interests of Rashemen. The real power, however, lay with the Witches of Rashemen (also known as Wychlaran). They selected the Iron Lord and could replace him whenever they felt it necessary. At a local level, each settlement was ruled over by a fyrra, who exclusively controlled the armed forces under his command, and whose rule could be compared similarly to that of a mayor.\nRashemen was at near-constant odds with the country of Thay. Their Red Wizard rulers tried to conquer the country and its magical wealth for around five hundred years and convinced their citizens that Rashemen was a debased country. Luckily, the Red Wizards made a lot of mistakes and were too concerned with infighting to present Rashemen and its people with a more serious threat.\n\nCulture:\nThe Rashemi tended to be quite superstitious. It was considered bad luck to seek knowledge of one's own fortune; to ward off bad luck, a person spat on the fingers, made a fist, and then flicked the fingers three times.\n\nThe Rashemi knew a lot about the spirits inhabiting their land and reacted according. In particular, the Rashemi believed (correctly) that in their homes resided a domovoi (\"house spirit\") that, if appeased, would do chores around the home. Residents might hear the domovoi sighing, humming, or groaning throughout the day.The domovoi were particularly fond of old shoes left in the yard.] A domovoi also placed a tripod of sticks on the roof of the house when people were in, removing those sticks and throwing them at people if it didn't like them.\n\nThe Rashemi also had a number of common sayings. Some sayings were\n\n\"What good can come of alliance with evil?\"\n\"A wolf will always be a wolf.\"\n\"There are those who think and those who dream.\"\nRashemen had a strong tradition of berserker warriors, which were organized into lodges or fangs, such as the Black Bear Lodge. Warriors who were unable to control their berserker rages -- and were thus dangerous to others -- were deemed nydeshka (\"blunt sword\"), given a blunt sword, and told to lead the next battle, a certain death sentence. Traditionally, warriors had a second set of lacings on their clothes in honors of the old shapeshifters, who would break the first pair when they changed form. A story of the Rashemi told of Yvengi (whose father was a berserker) who fought against the demon Eltab. Yvengi prayed to the spirits and was granted a magical sword called Hadryllis.\nWitches, addressed by the honorific wychlaran, were treated with the greatest respect, as they were the leaders of communities and the nation. They were always given food and horses without question.\n", "id": 13026 } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "A look at Rashenmen", "id": 13025 } }, "ModelPart1": { "type": "byte", "value": 22 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 4 }, "Repos_Posy": { "type": "word", "value": 14 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "ONI_Vol_3" }, "TemplateResRef": { "type": "resref", "value": "oni_vol_003" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 38, "AddCost": { "type": "dword", "value": 6 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 7 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": {} }, "Description": { "type": "cexolocstring", "value": { "0": "By: Incartus of the Shiro Clan\n\nMemoir Of The Oni\n\n\"Write what you know.\"\n\" a truth uniquely mine.\"\n\nThay was a nation in east Faerûn.\n\nGeography:\nIt was a dark and forbidding land of windswept mountains and badlands.\n\nRegions\nPlateau of Thay\nFirst Escarpment\nSecond Escarpment\nMountains\nThaymount\nSunrise Mountains\nSeas\nWizards' Reach\nAlamber Sea\nLakes\nLake Thaylambar\nRivers\nRiver Lapendrar\nRiver Thay\nRiver of the Dawn\nRiver Umber\nRiver Thazarim\nSwamps\nSurmarsh\n\nGovernment\nPrior to Szass Tam's elevation to supreme ruler of Thay, the land was ruled by a council of eight powerful mages known as Zulkirs, each of whom specialized in a different school of magic. During the chaos of the Spellplague, Szass Tam named himself regent and eventually became the one true power in Thay. The Zulkirs thereafter served as Szass Tam's vassals.\n\nTharchions, the civil governors of the realm, ruled over the various tharchs, or regions of Thay.\n\nTharchs\nThe tharchs were the eleven regions of Thay, each ruled by a separate tharchion.\n\nAlaor: ruled by Tharchion Thessaloni Canos\nDelhumide: ruled by Tharchion Invarri Metron\nEltabbar: ruled by Tharchion Dmitra Flass, also made Zulkir of Illusion somewhere between 1375 DR and 1385 DR\nGauros: ruled by Tharchion Azhir Kren\nLapendrar: ruled by Tharchion Eseldra Yeth since the death of Hezass Nymar in 1385 DR.\nPriador: the tharchion position was vacant since Aznar Thrul was murdered in 1375 DR\nPyarados: ruled by Tharchion Nymia Focar\nSurthay: ruled by Tharchion Homen Odesseiron\nThaymount: ruled by Tharchion Pyras Autorian\nThazalhar: the tharchion position was vacant since Milsantos Daramos died in 1382 DR of old age.\nTyraturos: ruled by Tharchion Dimon, also a priest of Bane\n\nEconomy\nThe nation relied heavily on slavery, a practice heavily frowned upon by nations throughout the north and northwestern Faerûn. In Thay itself the Zulkirs and other prominent Red Wizards grew rich beyond imagination from this sinister trade. From their strongholds and estates, they used this wealth to constantly scheme and plot the mercantile and military domination of their neighbor nations.\n\nSlavery\nSlavery was a common branch of trade in Thay. Slave markets were restocked with war prisoners, conquered Rashemi or people that are sold into slavery. While folk of Mulan descent removed all body hair (at least on the head) and Rashemi freemen at least clipped their hair short, slaves were not allowed to cut their hair at all. They could be easily distinguished by the heavy and filthy mass of hair they wear.\n\nHistory \nThe nation of Thay came about when a sect, calling itself the Red Wizards, declared its freedom from the god kings of Mulhorand. The sect's center of strength was in the northern provinces where the natives did not have the inbred reverence for the god-kings. After razing the city of Delhumide they declared themselves the free nation of Thay in 922 DR. Since then Mulhorand has had to defend themselves, quite successfully, against two invasions from Thay.\n\nThe armies of Thay have marched on Aglarond and Rashemen many times and folk fear that the time will soon come when the Zulkirs mobilize again. On the reverse, few invaders have ever overcome the great mountains girding the Plateau of Thay, and the secretive and suspicious Red Wizards raise barriers just as formidable to discourage travelers from venturing into their lands.\n\nIn 1375 DR, Szass Tam set in motion a series of events such as the murder of the zulkirs of Transmutation, Druxus Rhym, and Evocation, Aznar Thrul, crafting an undead army with the atropal, Xingax, from the bodies of slaves and prisoners of war, portraying a failed unauthorized Thayan invasion on a Rashemi town by the Tharchions, Azhir Kren and Homen Odesseiron, as a Rashemi invasion onto Thayan soil stopped by the great casualties of Thayan soldiers and his 'timely' rescue of the invading force. All of these actions created a climate of fear within the nation of the Red Wizards and endearing him to the people as a savior that could end the country's woes.\n\nHis plot was uncovered by his former confidant Dmitra Flass, who put the puzzle together and alerted the remaining zulkirs, obviously excluding the lich. When Szass Tam proposed to make himself 'temporary regent' to end all the suffering of the nation and crush the undead forces and other such troubles, the five of the six zulkirs voted against his proposition with only Yaphyll, zulkir of Divination, abstaining to vote. Szass Tam immediately had the Order of Necromancy under his control alert the common folk that the beloved hero of Thay had be denied from ending their suffering. Riots erupted in the streets, which he also used to his advantage, taking control over garrison commanders and summoning demons to kill the rioters. The appearance of the Tanar'ri did nothing to behoove the reputation of Nevron's Order of Conjuration, as they believe his servant had summoned the demons to fight. Szass Tam appeared all over the city to quell the fighting, endearing him to the people even more.\n\nSoon afterword, much of the undead force had been destroyed and the nighthaunt and Angel of decay leaders had been obliterated along with much of the Burning Braziers, the later thanks to the rigged magical torches he had given them, Szass Tam openly declared himself ruler of all Thay, thus declaring war against the remaining zulkirs of Thay. Hell had come to Thay.\n\nThayans believed that the gods sent luck to the strong and resolute, not to the gentle and compassionate.", "id": 13026 } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "A look at Thay", "id": 13025 } }, "ModelPart1": { "type": "byte", "value": 22 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 6 }, "Repos_Posy": { "type": "word", "value": 14 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "ONI_Vol_5" }, "TemplateResRef": { "type": "resref", "value": "oni_vol_005" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 39, "AddCost": { "type": "dword", "value": 6 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 7 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": {} }, "Description": { "type": "cexolocstring", "value": { "0": "By: Incartus of the Shiro Clan\n\nMemoir Of The Oni.\n\n\"The Path's of War\"\n\"When you fight a devil become a devil yourself\"\n\nThe eastern land is riddled with way's to wage war; This is what this Oni has learned in his time.\n\nThe \"Dokkodo\" The Path of Aloneness\", \"The Way to Go Forth Alone\", or \"The Way of Walking Alone\"\nTwenty-one rules to live by.\n\n1.Accept everything just the way it is.\n2.Do not seek pleasure for its own sake.\n3.Do not give preference to anything among all things.\n4.Think lightly of yourself and deeply of the world.\n5.Be detached from desire your whole life.\n6.Do not regret what you have done.\n7.Never be jealous.\n8.Never let yourself be saddened by a separation.\n9.Resentment and complaint are appropriate neither for oneself nor others.\n10.Do not let yourself be guided by the feeling of lust or love.\n11.Do not seek elegance and beauty in all things.\n12.Be indifferent to where you live.\n13.Do not pursue the taste of good food.\n14.Do not hold on to possessions you no longer need.\n15.Do not act following customary beliefs.\n16.Do not collect weapons or practice with weapons beyond what is useful.\n17.Do not fear death.\n18.Do not seek to possess either goods or fiefs for your old age.\n19.Respect Buddha and the gods without counting on their help.\n20.You may abandon your own body but you must preserve your honor.\n21.Never stray from the way.\n\nBushido, meaning \"the way of the warrior\", loosely analogous to the concept of chivalry in Europe.\n\nThe \"way\" itself originates from the samurai moral values, most commonly stressing some combination of frugality, loyalty, martial arts mastery, and honor until death.\n\nThe Tao Te Ching, Daodejing, Dao De Jing, or Daode jing \nThe Tao Te Ching, along with the Zhuangzi, is a fundamental text for both philosophical and religious Taoism, and strongly influenced other schools.\nthe Daodejing as a source of inspiration. Its influence has also spread widely outside East.\n\n\"The Way of Strategy\"\nThere are four Ways in which men pass through life: as gentlemen, farmers, artisans, and merchants.\n\n1) Conquer Your Fear of Failure\n\"Generally speaking, the Way of the warrior is resolute acceptance of death.\" \n\n2) Know More Than One Tactic\n\n3) Envision the Entire Effort Act by Act\n\"There is timing in everything... From the outset you must know the applicable timing and the inapplicable timing, and from among the large and small things and the fast and slow timings find the relevant timing, first seeing the distance timing and the background timing. This is the main thing in strategy.\"\n\n4) Know Your Community Intimately\n\"The Way of strategy is the Way of nature. When you appreciate the power of nature, knowing the rhythm of any situation, you will be able to hit the enemy naturally and strike naturally.\" \n\n5) Don't Get Stuck on a Tool\n\"You should not have a favorite weapon. To become over-familiar with one weapon is as much a fault as not knowing it sufficiently well... It is bad for commanders and troopers to have likes and dislikes.\"\n\nKnights Codes of Chivalry are as follows:\n\n1.To fear God and maintain His Church\n2.To serve the liege lord in valor and faith\n3.To protect the weak and defenseless\n4.To give succor to widows and orphans\n5.To refrain from the wanton giving of offense\n6.To live by honor and for glory\n7.To despise pecuniary reward\n8.To fight for the welfare of all\n9.To obey those placed in authority\n10.To guard the honor of fellow knights\n11.To eschew unfairness, meanness and deceit\n12.To keep faith\n13.At all times to speak the truth\n14.To persevere to the end in any enterprise begun\n15.To respect the honor of women\n16.Never to refuse a challenge from an equal\n17.Never to turn the back upon a foe\n\n\"Berserker Blood Frenzy\".\n\"To lose oneself to rage, anger, and hatred of the enemy\"..", "id": 13026 } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "A look at THE PATH OR WAR", "id": 13025 } }, "ModelPart1": { "type": "byte", "value": 22 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 8 }, "Repos_Posy": { "type": "word", "value": 14 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "ONI_Vol_6" }, "TemplateResRef": { "type": "resref", "value": "oni_vol_006" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 40, "AddCost": { "type": "dword", "value": 6 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 7 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": {} }, "Description": { "type": "cexolocstring", "value": { "0": "By: Incartus of the Shiro Clan\n\nMemoir Of The Oni.\n\n\"To aim for the enemy's unguarded moment is completely defensive..\"\n\"There is no \"interior\" nor \"surface\" in strategy.\"\n\nThe Witches of Rashemen:\n\nThe Witches of Rashemen (also known as Wychlaran, meaning \"wise old women\", are the spiritual leaders of Rashemen, communing with the spirits and guiding the souls of the Rashemi people.\n\nHistory:\nThe Witches of Rashemen were formed in -160 DR to preserve the lore and magic of Raumathar at the beginning of their final conflict with Narfell.\n\nMembership:\nThe formal term for a member of this group is a hathran (learned sister), however the most powerful and respected are called othlor (true one). In Rashemen, a member of the Wychlaran can do no wrong. Her word is law and to disobey it is punishable by death.\n\nRegions:\nThe Witches of Rashemen are based in Urlingwood, an area forbidden to any non-Wychlaran. Any trespassers found in the wood are killed on-sight. The witches meet here to brew Jhuild, as well as to bind and control hostile spirits and spy on Thayan forces.\n\nRelationships:\nWhile most Witches of Rashemen seek to protect the land and ensure peace, some merely desire power. These are known as the Durthan. These cruel women focus on the spirits of destruction and vengeance that reside in the land. They dream of attacking Thay and Narfell and making Thesk pay tribute to use the Gold Road. Also unlike Wychlaran they include many non-humans among their ranks, such as hags.\n", "id": 13026 } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "A look at Witches of Rashemen", "id": 13025 } }, "ModelPart1": { "type": "byte", "value": 22 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 0 }, "Repos_Posy": { "type": "word", "value": 16 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "ONI_Vol_2" }, "TemplateResRef": { "type": "resref", "value": "oni_vol_002" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 41, "AddCost": { "type": "dword", "value": 6 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 7 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": {} }, "Description": { "type": "cexolocstring", "value": { "0": "* An introduction to socketed items *\n\nBy Mirila the sage.\n\nFollowing is an explanation of the magical phenomena most adventurers refers to as \"socketed items\".\n\nIn all simplicity the procedure of creating such items holds 2 phases.\n\nIn phase one the item is being prepared for actually merging with a magical socked gem. This is don via the use of a socalled \"Socket Tool\". This is nescesary as trying to merely drill a whole into a given item will not suffice.\n\nDo not try to activate a socket tool on an item allready socketed as it will merely re-design the socket allready there and you will loose the tool to no avail.\n\nWhen this is done the item is now ready to merge with a socket gem. This is done my activating the socketgem into the prepared item.\n\nScholars and smithies have so far identified following powers improveable to following levels...\n\nStr. +2\nCon +2\nDex +2\nWis +2\nInt +2\nCha +2\n\nWeapon damage of energy types seemes to begin with 1d4 and then raise per aditional use of an socketgem until they peak at 2d8.\n\nAttack +6\nArmor +6\nMighty +6\n\nRegeneration +2\n\nSo far only Socket Tools of one socket have been reported but rumors talks of even more powerfull such exists.\n\nAdventurers report finding these tools and gems on occasions in treasure chest throughout the lands and points out this is yet another good reason to learn atleast a little lockpicking !\n\nBesides this trading with these gems seemes to be quite popular amongst adventurers in order to get enough for maximixing whatever power one is aiming for.\n\nNote that one can upgrade a power over time.\n\nAron's Wonder strongly points out that these item powers will influence their magical forge. Thus epic or merely rich enough adventurers havign the means to fully implement the use of the magical forge should savor both Socket Tools and Socket Gems to actually aply AFTER they have max'ed out the creation of items there.\n\nYounger adventurers however might benefit from using these \"free\" means of creation if and when they find such on their travels\n\nI sincerely hope this was iluminating and of use !\n\nMirila the sage.", "id": 13026 } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "An introdution to socketed items.", "id": 13025 } }, "ModelPart1": { "type": "byte", "value": 90 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 2 }, "Repos_Posy": { "type": "word", "value": 16 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "socketeditemsbook" }, "TemplateResRef": { "type": "resref", "value": "nw_it_book013" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } } ] } } ] }, "Tag": { "type": "cexostring", "value": "Berfistosbooks2" }, "WillNotBuy": { "type": "list", "value": [] }, "WillOnlyBuy": { "type": "list", "value": [ { "__struct_id": 97869, "BaseItem": { "type": "int", "value": 74 } } ] }, "XOrientation": { "type": "float", "value": 0.4714103043079376 }, "XPosition": { "type": "float", "value": 23.24337577819824 }, "YOrientation": { "type": "float", "value": -0.8819140195846558 }, "YPosition": { "type": "float", "value": 57.19223403930664 }, "ZPosition": { "type": "float", "value": -5.7220458984375e-006 } } ] }, "TriggerList": { "type": "list", "value": [] }, "WaypointList": { "type": "list", "value": [ { "__struct_id": 5, "Appearance": { "type": "byte", "value": 1 }, "Description": { "type": "cexolocstring", "value": {} }, "HasMapNote": { "type": "byte", "value": 0 }, "LinkedTo": { "type": "cexostring", "value": "" }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "sprite1", "id": 14817 } }, "MapNote": { "type": "cexolocstring", "value": {} }, "MapNoteEnabled": { "type": "byte", "value": 1 }, "Tag": { "type": "cexostring", "value": "sprite1" }, "TemplateResRef": { "type": "resref", "value": "nw_waypoint001" }, "XOrientation": { "type": "float", "value": 5.157785835763207e-006 }, "XPosition": { "type": "float", "value": 13.63521003723145 }, "YOrientation": { "type": "float", "value": -1.0 }, "YPosition": { "type": "float", "value": 66.5081787109375 }, "ZPosition": { "type": "float", "value": -5.7220458984375e-006 } }, { "__struct_id": 5, "Appearance": { "type": "byte", "value": 1 }, "Description": { "type": "cexolocstring", "value": {} }, "HasMapNote": { "type": "byte", "value": 0 }, "LinkedTo": { "type": "cexostring", "value": "" }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "sprite2", "id": 14817 } }, "MapNote": { "type": "cexolocstring", "value": {} }, "MapNoteEnabled": { "type": "byte", "value": 1 }, "Tag": { "type": "cexostring", "value": "sprite2" }, "TemplateResRef": { "type": "resref", "value": "nw_waypoint001" }, "XOrientation": { "type": "float", "value": 5.157785835763207e-006 }, "XPosition": { "type": "float", "value": 14.97654247283936 }, "YOrientation": { "type": "float", "value": -1.0 }, "YPosition": { "type": "float", "value": 66.51715850830078 }, "ZPosition": { "type": "float", "value": -5.7220458984375e-006 } }, { "__struct_id": 5, "Appearance": { "type": "byte", "value": 1 }, "Description": { "type": "cexolocstring", "value": {} }, "HasMapNote": { "type": "byte", "value": 0 }, "LinkedTo": { "type": "cexostring", "value": "" }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "sprite3", "id": 14817 } }, "MapNote": { "type": "cexolocstring", "value": {} }, "MapNoteEnabled": { "type": "byte", "value": 1 }, "Tag": { "type": "cexostring", "value": "sprite3" }, "TemplateResRef": { "type": "resref", "value": "nw_waypoint001" }, "XOrientation": { "type": "float", "value": 5.157785835763207e-006 }, "XPosition": { "type": "float", "value": 16.33765602111816 }, "YOrientation": { "type": "float", "value": -1.0 }, "YPosition": { "type": "float", "value": 66.51876068115234 }, "ZPosition": { "type": "float", "value": -5.7220458984375e-006 } } ] } }