/* Use this script to make all stores have the same appraisal (so all stores act the same) To make sure this works - make sure the merchant waypoint is located close to the NPC and not too close to another metchant waypoint. */ #include "nw_i0_plot" void main() { object oPC = GetPCSpeaker(); object oStore = GetNearestObject(OBJECT_TYPE_STORE, oPC, 1); if (GetObjectType(oStore) == OBJECT_TYPE_STORE) { gplotAppraiseOpenStore(oStore, oPC); } else { ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); } }