#include "mn_i_pwfunctions"


void main()
{
    // Get the PC who is in this conversation.
    object oPC = GetPCSpeaker();

    // Give 2000 experience to the PC.
    GiveXPToCreature(oPC, 3000);
    CreateItemOnObject("potioncrystal6", oPC);

    // Take stuff from the PC.
    DestroyObject(GetItemPossessedBy(oPC, "alchymihammer"));

    DestroyObject(GetItemPossessedBy(oPC, "focuscrystal1"));
    DestroyObject(GetItemPossessedBy(oPC, "focuscrystal2"));
    DestroyObject(GetItemPossessedBy(oPC, "focuscrystal3"));
    TakeGoldFromCreature(25000, oPC, TRUE);

    SetQuestStatus(oPC, "quest_0303", QUEST_COMPLETED);

    effect eVFX;
    object oSelf = GetPCSpeaker();

    eVFX = EffectVisualEffect(VFX_FNF_ELECTRIC_EXPLOSION);
    ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSelf);

}