#include "mn_i_pwfunctions" void main() { // Get the PC who is in this conversation. object oPC = GetPCSpeaker(); // Give 2000 experience to the PC. GiveXPToCreature(oPC, 3000); CreateItemOnObject("potioncrystal6", oPC); // Take stuff from the PC. DestroyObject(GetItemPossessedBy(oPC, "alchymihammer")); DestroyObject(GetItemPossessedBy(oPC, "focuscrystal1")); DestroyObject(GetItemPossessedBy(oPC, "focuscrystal2")); DestroyObject(GetItemPossessedBy(oPC, "focuscrystal3")); TakeGoldFromCreature(25000, oPC, TRUE); SetQuestStatus(oPC, "quest_0303", QUEST_COMPLETED); effect eVFX; object oSelf = GetPCSpeaker(); eVFX = EffectVisualEffect(VFX_FNF_ELECTRIC_EXPLOSION); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSelf); }