#include "nw_i0_generic"
/*   Script generated by
Lilac Soul's NWN Script Generator, v. 2.0

For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625    */

//Put this OnEnter
void main()
{

object oPC = GetEnteringObject();

if (!GetIsPC(oPC)) return;

int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF));

if (DoOnce==TRUE) return;

SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE);

object oTarget;
object oSpawn;
location lTarget;
oTarget = GetWaypointByTag("dragon1");

lTarget = GetLocation(oTarget);

oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "wyrmling_blu004", lTarget);

oTarget = oSpawn;

SetIsTemporaryEnemy(oPC, oTarget);

AssignCommand(oTarget, ActionAttack(oPC));

AssignCommand(oTarget, DetermineCombatRound(oPC));



oTarget = GetWaypointByTag("dragon4");

lTarget = GetLocation(oTarget);

oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "wyrmling_blu004", lTarget);

oTarget = oSpawn;

SetIsTemporaryEnemy(oPC, oTarget);

AssignCommand(oTarget, ActionAttack(oPC));

AssignCommand(oTarget, DetermineCombatRound(oPC));

object oCaster;
oCaster = GetObjectByTag("kespikes1");

oTarget = oPC;


//oCaster = GetObjectByTag("kespikes1");

AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_EPIC_RUIN, oTarget, METAMAGIC_ANY, TRUE, 40, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));

}