//::////////////////////////////////////////////// //:: BODY TAILOR: body tailor //:: onconv (mil tailor) //::////////////////////////////////////////////// /* this switches back from the mil tailor conversation, to the body tailor. if you have the mil tailor, and if you put a conversation branch on there that does this. */ //::////////////////////////////////////////////// //:: Created By: bloodsong //:: based on the Mil_Tailor by Milambus Mandragon //::////////////////////////////////////////////// void main() { object oPC = GetPCSpeaker(); object oSelf = OBJECT_SELF; object oClothing = GetItemPossessedBy(oSelf, "Clothing"); object oHelmet = GetItemPossessedBy(oSelf, "Tlr_Helmet"); ActionUnequipItem(oClothing); ActionUnequipItem(oHelmet); ActionStartConversation(oPC, "bodytailor", TRUE, FALSE); }