//::////////////////////////////////////////////// //:: BODY TAILOR: mil tailor //:: onconv bodytailor //::////////////////////////////////////////////// /* this switches to the mil tailor conversation, and creates the tailoring clothing/helmets on the creature. you MUST have the miltailor already installed. (i recommend the helmet add-on, which is currently the latest) */ //::////////////////////////////////////////////// //:: Created By: bloodsong //:: based on the Mil_Tailor by Milambus Mandragon //::////////////////////////////////////////////// void main() { object oPC = GetPCSpeaker(); object oSelf = OBJECT_SELF; object oClothing = GetItemPossessedBy(oSelf, "Clothing"); object oHelmet = GetItemPossessedBy(oSelf, "Tlr_Helmet"); if (oClothing == OBJECT_INVALID) { if(GetGender(oSelf) == GENDER_FEMALE) { oClothing = CreateItemOnObject("mil_clothing667"); } else { oClothing = CreateItemOnObject("mil_clothing668"); } } if (oHelmet == OBJECT_INVALID) { oHelmet = CreateItemOnObject("mil_clothing669"); } DelayCommand(0.6, ActionEquipItem(oClothing, INVENTORY_SLOT_CHEST)); ActionStartConversation(oPC, "mil_tailor", TRUE, FALSE); }