#include "prc_class_const" void main() { object oPC; oPC = GetItemActivator(); object oTarget; oTarget = oPC; // *** Defining effectivity based on best class *** int nAmount = 15; int nDuration = 180; int iTier1 = GetLevelByClass(CLASS_TYPE_DRAGONDISCIPLE, oPC) + GetLevelByClass(CLASS_TYPE_SHADOWDANCER, oPC) + GetLevelByClass(CLASS_TYPE_HARPER, oPC) + GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC) + GetLevelByClass(CLASS_TYPE_ARCANE_ARCHER, oPC) + GetLevelByClass(CLASS_TYPE_ROGUE, oPC) + GetLevelByClass(CLASS_TYPE_RANGER, oPC) + GetLevelByClass(CLASS_TYPE_MONK, oPC); int iTier2 = GetLevelByClass(CLASS_TYPE_FIGHTER, oPC) + GetLevelByClass(CLASS_TYPE_CW_SAMURAI, oPC) + GetLevelByClass(CLASS_TYPE_KNIGHT, oPC) + GetLevelByClass(CLASS_TYPE_MARSHAL, oPC) + GetLevelByClass(CLASS_TYPE_SAMURAI, oPC) + GetLevelByClass(CLASS_TYPE_SOULKNIFE, oPC) + GetLevelByClass(CLASS_TYPE_SOULBORN, oPC) + GetLevelByClass(CLASS_TYPE_SCOUT, oPC) + GetLevelByClass(CLASS_TYPE_INCARNATE, oPC) + GetLevelByClass(CLASS_TYPE_HEXBLADE, oPC) + GetLevelByClass(CLASS_TYPE_DUSKBLADE, oPC) + GetLevelByClass(CLASS_TYPE_PSYWAR, oPC) + GetLevelByClass(CLASS_TYPE_SWASHBUCKLER, oPC) + GetLevelByClass(CLASS_TYPE_WARBLADE, oPC) + GetLevelByClass(CLASS_TYPE_PALADIN, oPC) + GetLevelByClass(CLASS_TYPE_CRUSADER, oPC) + GetLevelByClass(CLASS_TYPE_SWORDSAGE, oPC) + GetLevelByClass(CLASS_TYPE_BLACKGUARD, oPC) + GetLevelByClass(CLASS_TYPE_BATTLERAGER, oPC) + GetLevelByClass(CLASS_TYPE_BATTLESMITH, oPC) + GetLevelByClass(CLASS_TYPE_COC, oPC) + GetLevelByClass(CLASS_TYPE_DISPATER, oPC) + GetLevelByClass(CLASS_TYPE_DIVINECHAMPION, oPC) + GetLevelByClass(CLASS_TYPE_DUELIST, oPC) + GetLevelByClass(CLASS_TYPE_DWARVENDEFENDER, oPC) + GetLevelByClass(CLASS_TYPE_ETERNAL_BLADE, oPC) + GetLevelByClass(CLASS_TYPE_FOE_HUNTER, oPC) + GetLevelByClass(CLASS_TYPE_GHOST_FACED_KILLER, oPC) + GetLevelByClass(CLASS_TYPE_HALFLING_WARSLINGER, oPC) + GetLevelByClass(CLASS_TYPE_HEXTOR, oPC) + GetLevelByClass(CLASS_TYPE_IAIJUTSU_MASTER, oPC) + GetLevelByClass(CLASS_TYPE_INCARNUM_BLADE, oPC) + GetLevelByClass(CLASS_TYPE_JUDICATOR, oPC) + GetLevelByClass(CLASS_TYPE_LASHER, oPC) + GetLevelByClass(CLASS_TYPE_LEGENDARY_DREADNOUGHT, oPC) + GetLevelByClass(CLASS_TYPE_MASTER_OF_NINE, oPC) + GetLevelByClass(CLASS_TYPE_ORC_WARLORD, oPC) + GetLevelByClass(CLASS_TYPE_PURPLE_DRAGON_KNIGHT, oPC) + GetLevelByClass(CLASS_TYPE_PYROKINETICIST, oPC) + GetLevelByClass(CLASS_TYPE_RAVAGER, oPC) + GetLevelByClass(CLASS_TYPE_REAPING_MAULER, oPC) + GetLevelByClass(CLASS_TYPE_SANCTIFIED_MIND, oPC) + GetLevelByClass(CLASS_TYPE_SERENE_GUARDIAN, oPC) + GetLevelByClass(CLASS_TYPE_SHINING_BLADE, oPC) + GetLevelByClass(CLASS_TYPE_SHOU, oPC) + GetLevelByClass(CLASS_TYPE_SPINEMELD_WARRIOR, oPC) + GetLevelByClass(CLASS_TYPE_TEMPEST, oPC) + GetLevelByClass(CLASS_TYPE_THAYAN_KNIGHT, oPC) + GetLevelByClass(CLASS_TYPE_WARCHIEF, oPC) + GetLevelByClass(CLASS_TYPE_WARFORGED_JUGGERNAUT, oPC) + GetLevelByClass(CLASS_TYPE_WARMIND, oPC) + GetLevelByClass(CLASS_TYPE_WEAPON_MASTER, oPC) + GetLevelByClass(CLASS_TYPE_PALADIN, oPC) + GetLevelByClass(CLASS_TYPE_WEREWOLF, oPC); if ((GetLevelByClass(CLASS_TYPE_BARBARIAN, oPC) > 0)) { nAmount = 35; } else if (iTier2 > 0) { nAmount = 30; } else if (iTier1 > 0) { nAmount = 25; } else { nAmount = 15; } // *** Adding the actual damage resistance versus physical damages, a green glow and fading message *** effect eEffect; eEffect = EffectDamageResistance(DAMAGE_TYPE_BLUDGEONING, nAmount); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 180.0f); eEffect = EffectDamageResistance(DAMAGE_TYPE_PIERCING, nAmount); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 180.0f); eEffect = EffectDamageResistance(DAMAGE_TYPE_SLASHING, nAmount); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 180.0f); effect eVFX; eVFX = SupernaturalEffect(EffectVisualEffect(VFX_DUR_AURA_GREEN)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVFX, oTarget, 180.0); DelayCommand(170.0, FloatingTextStringOnCreature("The damageresistance is fading !", oTarget)); } // *** new try ***