//DMFI Persistence wrapper functions //This include file contains the wrapper functions for the //persistent settings of the DMFI Wand and Widget package //Advanced users can adapt this to the database system that //they want to use for NWN. // //These functions use the Bioware database by default and use a primitive form //of "caching" to avoid lots of database R/W //::////////////////////////////////////////////// //:: Created By: The DMFI Team //:: Created On: //::////////////////////////////////////////////// //:: 2008.07.10 tsunami282 - implemented alternate database support, initially //:: for Knat's NBDE const int DMFI_DB_TYPE =DMFI_DB_TYPE_BIOWARE; void FlushDMFIPersistentData(string sDBName) { // no flushing required for Bioware database } int IsDMFIPersistentDataDirty(string sDBName) { return FALSE; // bioware database system has no cache, so is never dirty } //Int functions int GetDMFIPersistentInt(string sDBName, string sDBSetting, object oPlayer = OBJECT_INVALID) { int iReturn = GetCampaignInt(sDBName, sDBSetting, oPlayer); return iReturn; } void SetDMFIPersistentInt(string sDBName, string sDBSetting, int iDBValue, object oPlayer = OBJECT_INVALID) { SetCampaignInt(sDBName, sDBSetting, iDBValue, oPlayer); } //Float functions float GetDMFIPersistentFloat(string sDBName, string sDBSetting, object oPlayer = OBJECT_INVALID) { float fReturn = GetCampaignFloat(sDBName, sDBSetting, oPlayer); return fReturn; } void SetDMFIPersistentFloat(string sDBName, string sDBSetting, float fDBValue, object oPlayer = OBJECT_INVALID) { SetCampaignFloat(sDBName, sDBSetting, fDBValue, oPlayer); } //String functions string GetDMFIPersistentString(string sDBName, string sDBSetting, object oPlayer = OBJECT_INVALID) { string sReturn = GetCampaignString(sDBName, sDBSetting, oPlayer); return sReturn; } void SetDMFIPersistentString(string sDBName, string sDBSetting, string sDBValue, object oPlayer = OBJECT_INVALID) { SetCampaignString(sDBName, sDBSetting, sDBValue, oPlayer); }